NiGHTMARE Posted June 15, 2004 Share Posted June 15, 2004 I've just made this extremely small mod, but for some reason it simply refuses to append the scripts. Of course I'm probably doing something extremely stupid, so you can go ahead and laugh at me if you want. But anyway, if someone could take a look it for me, I'd be extremely grateful . Now fully working . Enjoy! Current contents (v1.4): - Imoen the Bard - Imoen the Arcane Rogue - PnP Arcane Spell Tables - Remove the First Cutscene - Endless SoA - PnP Items of Protection - Armor - PnP Items of Protection - Shields - New Items nmitb.ZIP Link to comment
Idobek Posted June 15, 2004 Share Posted June 15, 2004 There are two errors: 1) Your backup folder path is wrong in your tp2. Typo; nmitd instead of nmitb. 2) The ChangeClass object should be Myself not (). Perhaps the IESDP example works with BioWare's script compiler but WeiDU doesn't like it. Link to comment
NiGHTMARE Posted June 15, 2004 Author Share Posted June 15, 2004 Aha, thanks! A corrected version of this ultra-mini-mod has replaced the above. Link to comment
NiGHTMARE Posted June 15, 2004 Author Share Posted June 15, 2004 This is what I'm thinking for her kit: ARCANE ROGUE: Whereas the typical bard is an entertainer who has taught himself arcane spellcasting and sleight-of-hand, the arcane rogue devotes himself to the simultaenous study of wizardry and thieving. As such, he has several extra thief abilities and improved access to spells, but no unique bard abilities. Advantages: - May backstab for a lesser amount than the thief class (level 1-8: x1, level 9-16: x2, level 17+: x3) - Can set traps - Memorises one extra spell per level Disadvantages: - No bard song - 1/3 normal lore value Essentially it's a thief/mage, but with no stealth abilities, weaker backstabbing, slower spell progression (but as noted above, still faster than a bard), and of course faster levelling up. Link to comment
NiGHTMARE Posted June 15, 2004 Author Share Posted June 15, 2004 V1.0 uploaded! It includes the kit, as well as a revised Bard spell table (which brings it inline with pnp). Link to comment
icelus Posted June 15, 2004 Share Posted June 15, 2004 And so the obsession begins. Welcome to our nightmare, NiGHTMARE! Link to comment
NiGHTMARE Posted June 15, 2004 Author Share Posted June 15, 2004 Oops, there was a slight bug in the kit, should be fixed now. EDIT: D'oh, forgot to copy some files across in the .tp2, now fixed as well . Link to comment
Idobek Posted June 15, 2004 Share Posted June 15, 2004 As it is now a released mod I thought I'd move it to the appropriate forum. Link to comment
NiGHTMARE Posted June 15, 2004 Author Share Posted June 15, 2004 Nice one Idobek . BT I didn't realise ChangeClass doesn't affect the no. of spell slots a .cre has, so she has too many slots atm. I'm working on a fix though. Link to comment
NiGHTMARE Posted June 15, 2004 Author Share Posted June 15, 2004 Another version uploaded. I think Imoen's spell slots should be right now (same as a normal Bard without the kit, one extra spell with it), and Near Infinity seems to confirm it. I haven't had a chance to test these changes out in-game yet though (couldn't be bothered sitting through the Irenicus cutscene again ), so I can't be held responsible if anything goes wrong . Link to comment
NiGHTMARE Posted June 15, 2004 Author Share Posted June 15, 2004 BTW the next version will most likely include a couple of unique spells and an item... Link to comment
icelus Posted June 15, 2004 Share Posted June 15, 2004 See! I told you... obsessed. Good job, though, NiGHTMARE. I'll be adding your mod to the list very soon. Link to comment
jester Posted June 16, 2004 Share Posted June 16, 2004 Great idea, mate! I always liked bards and this is a much better choice than swashimoen. I would type in some more praise, but I have to go back and start a new game. Link to comment
NiGHTMARE Posted June 17, 2004 Author Share Posted June 17, 2004 I suddenly realized I forgot to give the kit it's disadvantages! I'll sort them out sometime tommorow. Link to comment
jester Posted June 17, 2004 Share Posted June 17, 2004 I guess I have to start a new game, because in one of my 'wake up'-saves from the very start she does not get any HLAs. Is this compatible with Refinements btw -read does she get Bard HLAs? Link to comment
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