lisandro Posted March 23, 2010 Share Posted March 23, 2010 I've made the spanish translation. how can I send you it? Quote Link to comment
Mike1072 Posted March 23, 2010 Share Posted March 23, 2010 I've made the spanish translation. how can I send you it? It'd probably be best to upload it to the net somewhere and post a link here. Quote Link to comment
CamDawg Posted August 31, 2018 Share Posted August 31, 2018 1. the monadic deva simply shows a fist in its weapon slot instead of its +3 weapon icon (and name). Fixed. 2. the planetar wielding the +4 weapon is named "Flaming Long Sword +1" for some reason (if installed with the bg2 fixpack). if the fixpack is not installed, the weapon doesn't even have a name Fixed. 3. even though both the deva and the planetar have the same duration (i.e. 4 rounds + 1 round / level), the deva's seems to expire much faster. This is fine AFAICT. also, there seems to be some incompatibility with the fixpack's core component. every time any of the celestials hit some creature, you'd get some garbled string in the dialog window. "Astral Deva did 36 damage to [some creature]" "Astral Deva - You have come for a reason. Out with it: Astral Deva" seems like some problem with the NOATTACK.spl or something. Fixed. there is one more thing i wanted to add. CA#PLAN.CRE has a nonexistent pair of boots CA#PBOOT in its inventory. according to the tp2, it might have been CA#SBOOT. Fixed. and Caed also has a few text files in some folders that look like 'to-do' lists. some of them seem like simple things (name/icon changes) in case you/cmorgan are planning on updating... Looking at it. Quote Link to comment
akselstrong Posted October 17, 2019 Share Posted October 17, 2019 Hi CamDawg, Not sure if this mod is still maintained but I tried installing it and it's not working, the celestials don't have new abilities and their scripts are rudimentary. Is it compatible with the newest EE and the mods I have? Attaching the Weidu. Cheers! WeiDU-2.log Quote Link to comment
Guest Icarus300 Posted November 12, 2019 Share Posted November 12, 2019 On 8/31/2018 at 12:27 PM, CamDawg said: Strings still seem to be scrambled with the latest version; getting funky descriptions of the planetar vorpal weapon (the percentage of vorpal hit also seems way off if I'm not mistaken... around 100% with no save??!), as well as whenever noattack.spl (whatever that is) activates. Quote Link to comment
morpheus562 Posted December 2, 2022 Share Posted December 2, 2022 @CaedwyrGreetings! With the v9 release, I am looking to offer updated AI scripts through my Enhanced Powergaming Scripts. One of the questions I am coming across is in relation the "CA#HEAL" assigned to Devas and its uneven implementation in current scripting. For some instances it is instant cast while in others it appears to have the standard casting time of 9. Would you be able to provide feedback on the intent behind this spell and the desired casting time around it, so I can capture it correctly within my scripts? Thank you! Quote Link to comment
TotoR Posted December 3, 2022 Share Posted December 3, 2022 12 hours ago, morpheus562 said: Greetings! With the v9 release, I am looking to offer updated AI scripts through my Enhanced Powergaming Scripts. Hi Morpheus, This a is a great Idea. Quote One of the questions I am coming across is in relation the "CA#HEAL" assigned to Devas and its uneven implementation in current scripting. For some instances it is instant cast while in others it appears to have the standard casting time of 9. Would you be able to provide feedback on the intent behind this spell and the desired casting time around it, so I can capture it correctly within my scripts? Thank you! It is clearly an overview and "ReallyForceSpellRES" should be avoided in this script for most spell-like abilities. Casting of CA#heal is like the spell, i.e. 9. I will fix the script file when I can. Quote Link to comment
morpheus562 Posted December 3, 2022 Share Posted December 3, 2022 Thank you for the prompt response! Quote Link to comment
zelazko Posted March 3, 2023 Share Posted March 3, 2023 Where does this mod goes in the installation? Tweaks and before SCS? Quote Link to comment
Guest Posted March 3, 2023 Share Posted March 3, 2023 Funny ! 17 hours ago, Endarire said: Should P&P Celestials be installed before or after SCS? aTweaks? (I didn't see this elsewhere.) Thankee! 10 hours ago, TotoR said: On 12/19/2022 at 11:13 AM, TotoR said: It should be installed after mods that alter spells and items, but before kits, tweaks and SCS. Quote Link to comment
TotoR Posted March 4, 2023 Share Posted March 4, 2023 16 hours ago, JohnBob said: Funny ! Thanks, I Couldn't have said it better... Quote Link to comment
alaisFcZ Posted November 11, 2023 Share Posted November 11, 2023 @Caedwyr Hi!!!.a friend of discord IoViVo translated the mod inweidu.tragame.trato spanish Quote Link to comment
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