egbert Posted October 17, 2014 Share Posted October 17, 2014 ... or a new bugfix? TIA (In v8 I played IwD without any problems (only minor bugs), HoW with some more bugs (at least one serious, but solvable with console commands), and TotL which isn't usable at all because all NPCs speak withot text (but responses - try 1 - are possible). Link to comment
DavidW Posted October 17, 2014 Share Posted October 17, 2014 Not from me, I'm afraid. IWDEE achieves IWD-in-BG2's design goals much better than IWD-in-BG2 is ever likely to, so from my point of view there's very little motivation to continue working on IWD-in-BG2. (I don't know what Cam's views are, though.) Link to comment
Jarno Mikkola Posted October 17, 2014 Share Posted October 17, 2014 It's likely that Cam might have some a place in his plans for IwDinBG2 if there's good enough following to produce bug reports that can be fixed. The more the merrier. Link to comment
egbert Posted October 18, 2014 Author Share Posted October 18, 2014 I play BGT since years... and seeing BG1EE doesn't give me any trust in Beamdog! At least a patch to make the dialogs in "Luremaster" visible would be very nice... TIA Link to comment
Promilus Posted October 19, 2014 Share Posted October 19, 2014 There're only minor bugs (yeah, some gamebrakers but I believe with only little fixes needed) that stands in a way of excellence of this mod. If broken sahuagin in temple could be fixed and totlm dialogues I just couldn't ask for more. Link to comment
DavidW Posted October 20, 2014 Share Posted October 20, 2014 I play BGT since years... and seeing BG1EE doesn't give me any trust in Beamdog!Well, IWDEE is built on a code-base that I supplied, and Cam was one of the main scripters on the project, so I'd be a bit surprised if you like IWD-in-BG2 but dislike IWDEE. At least a patch to make the dialogs in "Luremaster" visible would be very nice... TIA Not coming from me, sorry. (Again, I can't speak for Cam.) Link to comment
Erg Posted October 20, 2014 Share Posted October 20, 2014 Well, IWDEE is built on a code-base that I supplied, and Cam was one of the main scripters on the project, so I'd be a bit surprised if you like IWD-in-BG2 but dislike IWDEE. Actually it makes perfect sense to me to like IWD-in-BG2 but dislike IWDEE.In fact IWDEE is missing the most important feature of IWD-in-BG2, i.e. the fact that it is optional. Don't get me wrong, I think both you and CamDawg did an amazing job, but I prefer to play with the original vanilla rules. Sometimes, for a change, I like to use IWD-in-BG2 too, just not always. Link to comment
egbert Posted October 20, 2014 Author Share Posted October 20, 2014 Any idea when IWDEE will be available? Please no "when it's ready"... at least a "not before". TIA Link to comment
Jarno Mikkola Posted October 20, 2014 Share Posted October 20, 2014 ... but I prefer to play with the original vanilla rules. Sometimes, for a change, I like to use IWD-in-BG2 too, just not always.The you just got to wait for the Infinity Engine Ultimate Enhanced Edition... a game that throws your browser a selection screen from the Enhanced Edition games and mods to play with and you get to play it then. Ouh, yeah, you might have to wait a bit. Any idea when IWDEE will be available?I believe the technical term in the contract is, "when it's ready". Link to comment
Erg Posted October 20, 2014 Share Posted October 20, 2014 ... but I prefer to play with the original vanilla rules. Sometimes, for a change, I like to use IWD-in-BG2 too, just not always. The you just got to wait for the Infinity Engine Ultimate Enhanced Edition... a game that throws your browser a selection screen from the Enhanced Edition games and mods to play with and you get to play it then. Ouh, yeah, you might have to wait a bit. Naah. I prefer the command prompt to a flashy graphical interface. The way WeiDU works right now it's more than enough for me Unfortunately the IWD-in-BG2 embedded in IWDEE will lack a WeiDU uninstaller. Link to comment
Cahir Posted October 20, 2014 Share Posted October 20, 2014 Oh boy, Erg you really don't like these Enhanced Editions, do you? Link to comment
Jarno Mikkola Posted October 20, 2014 Share Posted October 20, 2014 Naah. I prefer the command prompt to a flashy graphical interface. The way WeiDU works right now it's more than enough for me Unfortunately the IWD-in-BG2 embedded in IWDEE will lack a WeiDU uninstaller. Well, then, lets say you find a thing that you find fault on it, you can go back to your preferred interface and make a mod that when installed, reverts the change back to the original state. That's after all what you prefer to do anyways, so where's the problem here then ? :laugh out aloud: Link to comment
Erg Posted October 20, 2014 Share Posted October 20, 2014 Oh boy, Erg you really don't like these Enhanced Editions, do you? I don't hate the Enhanced Editions, I just like the original games more and, to stay on topic, it would be a pity if this mod. and other mods for the original games for that matter, were to be discontinued just because the Enhanced Editions exist. I understand DaivdW motivations as in his case I believe this is due more to lack of time than other considerations, but I still hope that CamDawg or some other modder can keep this mod going. Link to comment
DavidW Posted October 20, 2014 Share Posted October 20, 2014 Actually it makes perfect sense to me to like IWD-in-BG2 but dislike IWDEE.In fact IWDEE is missing the most important feature of IWD-in-BG2, i.e. the fact that it is optional. Don't get me wrong, I think both you and CamDawg did an amazing job, but I prefer to play with the original vanilla rules. Sometimes, for a change, I like to use IWD-in-BG2 too, just not always. Actually, it's optional in just the same way. If you want to play IWD-in-BG2, here's the process: 1) Install IWD 2) Install BG2 and run the IWD-in-BG2 converter. 3) If you want to play IWD-in-BG2, run the converted game. If you'd rather play vanilla IWD, run that instead. (Installing IWD-in-BG2 doesn't touch your IWD install.) If you want to play IWDEE, here's the process: 1) Install IWD 2) Install IWDEE. 3) If you want to play IWDEE, run that. If you'd rather play vanilla IWD, run that instead. (Installing IWDEE doesn't touch your IWD install.) In other words, neither IWD-in-BG2 nor IWDEE provide you with a copy of vanilla IWD, and neither IWD-in-BG2 nor IWDEE prevent you from acquiring a copy of vanilla IWD and playing it. Any idea when IWDEE will be available? Please no "when it's ready"... at least a "not before". TIA Actually I genuinely don't know (I haven't really been involved in the project since providing the initial converter - my schedule isn't conducive to being part of a collaborative coding project). But if I did know I imagine my NDA would forbid me from passing anything on. Link to comment
DavidW Posted October 20, 2014 Share Posted October 20, 2014 I understand DaivdW motivations as in his case I believe this is due more to lack of time than other considerations, but I still hope that CamDawg or some other modder can keep this mod going. Lack of time, but also lack of interest. IWD-in-BG2 doesn't (in my judgement) provide anything that isn't done better in IWDEE. (Indeed, IWDEE is pretty much what IWD-in-BG2 would be if I'd been able to meddle with the source code.) Link to comment
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