Salk Posted March 23, 2015 Author Share Posted March 23, 2015 (edited) Confirmed. In another version of the mod the crash did not happen. Well, the offending line is in the familiars script: ReallyForceSpellRES("WTPFCon",Myself) I'll have to try and see why it causes a crash on ToB (possibly BG2?)... It's effect 196 (Familiar block), triggered by WRPFCon.spl, that somehow works in BGT BG1 but crashes the game in BGT ToB. If anyone can help me understand why, it'd be greatly appreciated... Edited March 23, 2015 by Salk Quote Link to comment
Salk Posted March 23, 2015 Author Share Posted March 23, 2015 (edited) Okay, I uploaded a new version that should no longer cause that CTD on BG2/ToB. UPDATE: 1.1 Beta 2 is up (fixes a problem with the dialogue with familiars) Edited March 23, 2015 by Salk Quote Link to comment
Mad Mate Posted March 23, 2015 Share Posted March 23, 2015 Thanks Salk! It works now. Definitely "must have" mod. I like it a lot. Quote Link to comment
Salk Posted July 8, 2015 Author Share Posted July 8, 2015 Hello! A bit of an update about this modification. I am going to do some testing but I have finalized version 1.3, which is a huge improvement over 1.2 Beta. Once my testing is done, I will make a public release. Quote Link to comment
Salk Posted July 15, 2015 Author Share Posted July 15, 2015 Okay, it's out. Starting with version 1.3, WTP Familiar has now left Beta stage and is ready to grace Baldur's Gate Trilogy and Baldur's Gate 2 players. Here's the link: http://forums.blackwyrmlair.net/index.php?showtopic=5278&pid=52441&st=0&&do=findComment&comment=52441 Hopefully others will like it as much as I do. Quote Link to comment
cipher Posted July 15, 2015 Share Posted July 15, 2015 (edited) Okay, it's out. Starting with version 1.3, WTP Familiar has now left Beta stage and is ready to grace Baldur's Gate Trilogy and Baldur's Gate 2 players. Here's the link: http://forums.blackwyrmlair.net/index.php?showtopic=5278&pid=52441&st=0&&do=findComment&comment=52441 The link in that page points to dragonshoard.blackwyrmlair.net/mods...oad.php?mod=388 (notice the dots) Correct link for convenience: http://dragonshoard.blackwyrmlair.net/mods_download.php?mod=388 Edited July 15, 2015 by cipher Quote Link to comment
koteko Posted August 5, 2015 Share Posted August 5, 2015 Hi Salk, good work! Could you please update the first page's link with the latest, as I had initially downloaded the beta Also, I'm drawing inspiration from this mod for my own "familiar mod". It has a much different scope (only one familiar) but some tricks I'm learning from WTPFamiliar I'd like to re-use. Is this ok? Quote Link to comment
Salk Posted August 5, 2015 Author Share Posted August 5, 2015 Hello koteko! I had forgotten to update the link. Thanks for the heads up. You're welcome to use anything I released. Quote Link to comment
Salk Posted August 11, 2015 Author Share Posted August 11, 2015 Version 1.5 is now available. Quote Link to comment
Salk Posted March 14, 2016 Author Share Posted March 14, 2016 Version 1.6 is available. Change log: Fixed incompatibility with BGT transition script Fixed incompatibility with Game Over Only on Party Dead modification Improved familiars' discontent mechanic Minor tweaks to dialogue and scripts Quote Link to comment
timechef Posted April 12, 2016 Share Posted April 12, 2016 Hello Salk. Great mod. I installed it along with a bunch of others through the Big World Setup for a run through BGT as a solo sorcerer. The scaling familiar works well and the lack of permanent con damage makes it possible to use the familiar in combat. However, the familiar never leveled up with me. I had to attack the familiar, making it leave, and summon a new one, which would gain the proper levels. Not a huge problem, though it did get a bit frustrating once I got to Amn. Familiars can only be summoned outside, and the cowled wizards don't like that very much . When I hit level 12, I tried to summon a new familiar again (some nice abilities kick in at 12), but the familiar no longer leveled up on cast. Reverted to an earlier save, tried other familiars; same results. Any idea what the problem could be? Quote Link to comment
Salk Posted April 12, 2016 Author Share Posted April 12, 2016 (edited) Hello timechef! The familiar levels up via dialogue. Once your sorcerer gains a level, speak to the familiar and a new dialogue option should appear. If not, then there is something wrong (of course it would be frustrating to recast the spell each time! One of the goals of this mod is to try and establish some sort of attachment to the familiar you summon and I am sorry I never got around to make it possible to name them). The current version is 1.6 which fixes and improves on quite a number of things though. Edited April 12, 2016 by Salk Quote Link to comment
noctem93 Posted April 12, 2016 Share Posted April 12, 2016 Salk - I'm dying to try this out. Any plans to make it compatible with BG2EE? Quote Link to comment
Salk Posted April 12, 2016 Author Share Posted April 12, 2016 Hello noctem93! I do not own a copy of BG2 EE so porting it to EE (which in theory should not be very complicated) is not something I see doing myself in the near future (EasyTuTu compatibility is also missing). If someone volunteered to do the porting, I'd be more than happy to offer assistance. Quote Link to comment
timechef Posted April 12, 2016 Share Posted April 12, 2016 (edited) Yeah I'm definitely not seeing that dialog option. Looks like I've got 1.6 already, so I'll try uninstalling and reinstalling the mod. Edit: No luck. Broke my game trying to reinstall the mod and had to restore from a copy. Is there a way to manually trigger the level-up script in the console? Edited April 12, 2016 by timechef Quote Link to comment
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