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[outdated] Bugs? Typos? Report them here.


berelinde

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Guest temujin.

1. alternatives/dialogue/dialogue.d (line 2748)

 

IF ~~ THEN DO ~SetGlobal("B!Tourist","GLOBAL",7) 
TakePartyItem("b!poison") 
DestroyItem("b!poion") 
ClearAllActions() 
StartCutSceneMode() 
StartCutScene("b!vul1")~ EXIT 
END

 

"b!poion" --> "b!poison"

 

 

2. alternatives/script/b!altm3b.baf

alternatives/script/b!malm3b.baf

 

		ActionOverride("Player2",Rest())
	ActionOverride("Player3",Rest())
	ActionOverride("Player4",Rest())
	ActionOverride("Player5",Rest())
	ActionOverride("Player6",Rest())

 

having quotes around Player2, Player3, etc are causing errors... i don't think they are necessary since they are not script names.

 

 

3. alternatives/script/b!malm3b.baf

 

	ActionOverride("b!malficus",DestroySelf())

 

script name appears to be "b!mal" instead of "b!malficus" according to the tp2

 

 

4. setup-alternatives.tp2 (lines 184, 219, 236, 246)

 

	WRITE_ASCII 0x258 ~nofight ~	 #8   //race

 

the race script contains an extra space. "~nofight ~" should be "~nofight~" Four such creatures have their race scripts assigned this way.

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dialogue.tra:

@448 = ~Each task you perform lowers the cost on a prorated basis, but if you comlete all tasks personally without resorting to agents, you stand to save approximately 85,000 gold pieces... less expenses, of course.~

complete.

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Guest Guest

Just playing this through for the first time and it is awesome :) Just thought I should post in case this was over-looked - but when you finish the first Paladin task, the journal entry reads about going back to report to Bodhi.

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