lynx Posted October 6, 2017 Share Posted October 6, 2017 Am I missing something or was this just not implemented? Description and code: - From level 15, oozemasters become immune to blindness, sleep, paralysis, stunning and critical hits as they become one with the ooze and lack a discernable internal anatomy divine_remix/setup-divine_remix.tp2:1874: ~divine_remix/spl/a#ooze6.spl~ ~override~ //immune to blindness, sleep, paralysis, stunning and critical hits but the spell only applies the other immunities. There is one more clab applied, but that's the documented -1 to cha. I know pst has a crit-protection state, but I guess it's limited to that engine and this was just a false promise. Quote Link to comment
Jarno Mikkola Posted October 6, 2017 Share Posted October 6, 2017 (edited) That's left from the old days, where people tried to do things that were kinda impossible. In EE games it's possible todays, but not in the non-EE's. Well, without the ToBEx. And you can't actually protect yourself from critical hits, just the x2 bonus damage you suffer... where normally the head gear would be the only requirement. Edited October 6, 2017 by Jarno Mikkola Quote Link to comment
lynx Posted October 6, 2017 Author Share Posted October 6, 2017 afaik ToBEx only added two item bits for criticals, which is irrelevant for levelling purposes. Quote Link to comment
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