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Detecting Modmerge'd games


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#16 CamDawg

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Posted 27 July 2017 - 05:43 AM

Understudy of biffs. ;)

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#17 jastey

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Posted Today, 01:47 AM

Seems there is a problem with weidu , FILE_EXISTS, files of size >1 GB, and Windows systems that prevents the check from working. See here.



#18 Jarno Mikkola

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Posted Today, 02:03 AM

Seems there is a problem with weidu , FILE_EXISTS, files of size >1 GB, and Windows systems that prevents the check from working. See here.

Or how about you just get on with the picture and check a smaller file, not the sod-dlc.disabled that's technically not even part of the game after, as you can delete it, like say for example the SoDSTO.bif file. ... it's in the game files if the DLC has been unpacked.
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#19 argent77

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Posted Today, 02:26 AM

The point of this check is to detect a non-modmerge'd game. The sole indicator for a non-merged SoD game is the presence of sod-dlc.zip in one of the supported DLC folders.



#20 Roxanne

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Posted Today, 02:44 AM

The point of this check is to detect a non-modmerge'd game. The sole indicator for a non-merged SoD game is the presence of sod-dlc.zip in one of the supported DLC folders.

Are you sure?

I have a gog game and after modmerge I have all the SoDxxx.bif (e.g. SoDAreas.bif) in a sod-dlc folder. Unless Weidu would also find those files in the zip file, a check should work, or not?


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#21 argent77

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Posted Today, 02:56 AM

A modmerge'd game can easily be detected by GAME_INCLUDES ~sod~ already. However, WeiDU can't distinguish a pure BG1:EE game from a BG1:EE+SoD game if SoD is included as DLC, so it would patch the wrong files (since DLC content is inaccessible). That's the whole point of this modmerge detection (imo).





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