Guest Humanoid_Taifun Posted May 10, 2009 Share Posted May 10, 2009 I just noticed in my current game that the Reflection shield doesn't protect against the Ice Arrows from Skeleton Warriors. Apart from that, maybe there should also be a description update, as, like the Cloak of Mirroring, it doesn't reflect the missiles back at the attacker anymore (at least I think it used to reflect them without ToB installed...) . Link to comment
Wisp Posted May 10, 2009 Share Posted May 10, 2009 I just noticed in my current game that the Reflection shield doesn't protect against the Ice Arrows from Skeleton Warriors. Hmm, yes. The shield lacks protection against the projectile (pro 102) used by Ice Arrows. This should fix it: COPY_EXISTING shld24.itm override PATCH_IF SOURCE_SIZE > 0x71 BEGIN READ_LONG 0x64 ab_off READ_SHORT 0x68 num_ab READ_LONG 0x6a fx_off READ_SHORT 0x70 num_fx FOR (i=0;i<num_fx;i+=1) BEGIN READ_SHORT fx_off + 0x38*i fx_type PATCH_IF fx_type = 197 BEGIN READ_ASCII fx_off + 0x38*i copy (0x30) i = num_fx END END INSERT_BYTES fx_off + 0x30*num_fx 0x30 WRITE_ASCIIE fx_off + 0x30*num_fx "%copy%" WRITE_LONG fx_off + 0x30*num_fx + 0x8 102 delta = 1 WRITE_SHORT 0x70 num_fx + delta FOR (i=0;i<num_ab;i+=1) BEGIN READ_SHORT ab_off + 0x38*i + 0x20 fx_idx WRITE_SHORT ab_off + 0x38*i + 0x20 fx_idx + delta END END Additionally, the spell Physical Mirror lacks protection against Flame Arrows (pro 3) and Bolts of Lightning (pro 15). This should take care of that: COPY_EXISTING sppr613.spl override PATCH_IF SOURCE_SIZE > 0x71 BEGIN READ_LONG 0x64 ab_off READ_SHORT 0x68 num_ab READ_LONG 0x6a fx_off READ_SHORT 0x70 fx_idx num_fx = 0 FOR (i=0;i<num_ab;i+=1) BEGIN fx_idx += num_fx READ_SHORT ab_off + 0x28*i + 0x1e num_fx WRITE_SHORT ab_off + 0x28*i + 0x20 fx_idx FOR (j=0;j<num_fx;j+=1) BEGIN READ_SHORT fx_off + 0x30*(fx_idx + j) fx_type PATCH_IF fx_type = 197 BEGIN READ_ASCII fx_off + 0x30*(fx_idx + j) copy (0x30) PATCH_FOR_EACH pro IN 3 15 BEGIN INSERT_BYTES fx_off + 0x30*(fx_idx + num_fx) 0x30 WRITE_ASCIIE fx_off + 0x30*(fx_idx + num_fx) "%copy%" WRITE_LONG fx_off + 0x30*(fx_idx + num_fx) + 0x8 pro num_fx += 1 END j = num_fx END WRITE_SHORT ab_off + 0x28*i + 0x1e num_fx END END END Link to comment
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