Having played through (all of) the placeholder NTotSC and (almost all of) DSotSC, I can really see the difference in the more polished and re-balanced Dark Side compared to the rougher Northern Tales. The story in Northern Tales has a lot of potential, but man is it in need of improved dialogue clues! I'm definitely looking forward to playing through them both again, once everything is more put together and polished up
I am afraid nobody will change contents or re-work dialogues for those mods. Balancing items and plot xp, yes, removing tweaks and outdated biffing technics, yes. Updating graphics, yes. But changing the story contents, most likely no.
That is the same that has been done with DSotSC, so your impression more reflects how the original mods were written once upon a time (and that is true for TDDz and the under construction RoT or CtB as well.)
DSotSC is a more linear sequence of quests that are clearly stated and put before you - you solve one and move on to the next. NTotSC is more *hidden* elements throughout BG1 which you find randomly - it is harder to really discover the red threads - and it has very little journal support, just cryptical scribbled messages and hints in item descriptions. This is how the original author did it, and when updating the mod technically we need to respect this.Spoiler
In a way this is similar to what the EE's did to original game - preserve the original contents (e.g. remove bugs and do technical enhancements but not for example remove inconsistencies in the tale itself.)
Sometimes it is not easy to restrain oneself from trying to improve a mod that you just have the right to technically make compatible - speaking from experience as I tried that with a number of orphaned mods to rescue them for EET (Chloe, Longer Road, NTotSC, Extended Thief Stronghold). Fixing bugs is okay. But fixing contents which is not bugged or broken just because you do not like it, is not.
And do not forget that those mods are translated into a lot of languages and you would need to do new translations if you change contents.
Interesting perspective, thanks. Makes sense. Well I can at least look forward to losing some of the missing icons then. I found a few walkthroughs and was able to piece the story together. When I run my multiplayer group through it, I'll just have to narrate a little. When I get to play Sandrah solo, I'll certainly look forward to how she ties it together