Shaitan Posted July 31, 2009 Share Posted July 31, 2009 Hi! Thanks a lot for this mod. I've been waiting a looong time for that Cheers Link to comment
Wisp Posted July 31, 2009 Share Posted July 31, 2009 Hi! Thanks a lot for this mod. I've been waiting a looong time for that Cheers I hope you'll find everything to your satisfaction Link to comment
Icendoan Posted July 31, 2009 Share Posted July 31, 2009 Let's wait for the trolls. I can imagine all the "HELP! AZUREDGE HAS GONE MISSING!!!11!" threads... Icen Link to comment
Daulmakan Posted July 31, 2009 Share Posted July 31, 2009 This sounds fun. Congrats on the release. Link to comment
the bigg Posted July 31, 2009 Share Posted July 31, 2009 I can imagine all the "HELP! AZUREDGE HAS GONE MISSING!!!11!" threads... I mean that, uh, somebody accused this mod to be a straight copy of certain elements of to his mod. Don't spell out names PLZ, otherwise somebody else will find this topic via google and start questioning anything and everything. Link to comment
DavidW Posted July 31, 2009 Share Posted July 31, 2009 I can imagine all the "HELP! AZUREDGE HAS GONE MISSING!!!11!" threads... I mean that, uh, somebody accused this mod to be a straight copy of certain elements of to his mod. Considering it's coded in SSL (respect) I'd be fairly surprised... Link to comment
Guest temujin_ Posted July 31, 2009 Share Posted July 31, 2009 I mean that, uh, somebody accused this mod to be a straight copy of certain elements of to his mod. Don't spell out names PLZ, otherwise somebody else will find this topic via google and start questioning anything and everything. uh, no. No one has to google anything. Let's not turn this into that kind of thread. Congrats to Wisp for an interesting mod (and a much, much better implementation compared to the "other" mod). Link to comment
the bigg Posted July 31, 2009 Share Posted July 31, 2009 Considering it's coded in SSL (respect) I'd be fairly surprised... How naive... Link to comment
Wisp Posted July 31, 2009 Share Posted July 31, 2009 Let's switch to a merrier subject, shall we? I'll be happy to hear any thoughts/suggestions/opinions you may have (but I guess you need to play the mod first), so don't be shy. Link to comment
DrAzTiK Posted July 31, 2009 Share Posted July 31, 2009 Is it compatible with item revisions ? Very good initiative, I love very much this sort of mod . Link to comment
Wisp Posted July 31, 2009 Share Posted July 31, 2009 Is it compatible with item revisions ? I don't anticipate any problems at all (but what do I know?) and my testing hasn't revealed any issues. Item Randomiser will reflect the relevant changes made by Item Revisions. E.g. Item Revisions moves the flail Defender of Easthaven (or Flurry's End?) so Item Randomiser will not randomise that item like it normally would. The result of this on Item Randomiser's end is that one of the locations that would normally hold a random item will now be empty. It should be the same deal with other mods that move items. E.g. if you use SCSII to move Vhailor's Helm into ToB, you will find the helm in ToB and not as random loot. Other items (such as the Robe of Vecna/Robe of Larloch) will be randomised like normal, since the item still has the same item code and can still be found in the same location. I hope that addresses your concern. Very good initiative, I love very much this sort of mod . I hope you'll enjoy it. Link to comment
Shaitan Posted July 31, 2009 Author Share Posted July 31, 2009 I thought of Item Revision myself, and I guess this also applies to Rogue Rebalancing. Yet again thanks, this is just marvelous. BTW: Do you want more ideas for items to be movable (if possible)? Link to comment
Icendoan Posted July 31, 2009 Share Posted July 31, 2009 Also, some of the items in IR have descriptions related to their location. Should this be an item which is randomized, the description may be a little odd. At least, afaict. Icen Link to comment
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