Namelles_One Posted August 6, 2013 Share Posted August 6, 2013 So, I have gemRB 0.8 on Android and I try playing HOW. PCs in my team don't have any AI. I set AI script for each PC in PC properties, but they don't have any AI yet. What I do wrong?(( Link to comment
lynx Posted August 6, 2013 Share Posted August 6, 2013 Works here. Make sure you have Party AI enabled. Play with its button on the lower right, next to Select All. It may not be drawn properly, so test both states. Link to comment
Namelles_One Posted August 7, 2013 Author Share Posted August 7, 2013 Yes, works good. But game still exits on some action after 3-5 minutes after playing. I used lates GemRB-0.8.0-git-29f79da4.apk Game is from GOG. Is something wrong? So I have added to post my GemRB.log GemRB.zip Link to comment
lynx Posted August 7, 2013 Share Posted August 7, 2013 the log looks fine. Since we didn't print any problems at the end, the app probably got killed. Link to comment
Namelles_One Posted August 7, 2013 Author Share Posted August 7, 2013 Wery bad((( What system app can do it? What can I do? Link to comment
lynx Posted August 7, 2013 Share Posted August 7, 2013 The kernel itself, so there's not much you can do but close everything else to get more free memory. On the long run, you could help us find a programmer to reduce our memory footprint. Link to comment
Namelles_One Posted August 7, 2013 Author Share Posted August 7, 2013 So strange, because I have 2Gb RAM. But now, I kill all apps from memory and played 10 minutes normally - so good))) There is memory leaks in gemRB? Did you use profilers? Sometimes gemRB try to get all my memory? 0_О Link to comment
lynx Posted August 7, 2013 Share Posted August 7, 2013 We don't have any serious leaks, at least not on our normal platforms. I doubt anyone tried profiling on a mobile rig though. Link to comment
SyntaxError Posted August 8, 2013 Share Posted August 8, 2013 I profiled once a long time ago on iOS and nothing significant was flagged as leaked. obviously things could have changed since, and also we could have problems like circular references that dont show as leaks or just hanging onto old data beyond its use. we could do a heapshot analysis, but unless memory usage is noticeably increasing over time there is not much of a point. Could be the problem is only seen on android too (one of the libs for example, SDL is still in beta especially for android). Link to comment
Namelles_One Posted August 8, 2013 Author Share Posted August 8, 2013 So strange)) But, it may be bugs in SDL, because i tried VCMI (Heroes 3), which used SDL and have this sympthoms too -_- Link to comment
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