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The SP Collection


CamDawg

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Howdy all, this is the official location for information on the SP Collections. This mod is a combination of five kits and an item pack I converted into WeiDU format from Sorcerer's Place. Following are the download links and readme.

 

Download link from icelus

 

THE SORCERER'S PLACE COLLECTION

 Compiled by "Cam" Camagna (CamDawg) webmaster@gibberlings3.net

 

This is a collection of kits and an item pack from Sorcerer's Place. The mods were originally in an older, harder-to-install format and I have converted them to use a WeiDU installer. Item restrictions are also applied dynamically, meaning that the item restrictions for the Arcane Fist, Sylvan Mystic and Archer of Sylvanus kits will be implemented across all items in the game, including those added or altered by other mods.  

 

I did not create any of this content; credit for that goes to Polar Bear, Drizzt1180, and Creslyn. Should you find any bugs or problems with any of the components, I will be happy to hunt them down and fix them.

 

 

COMPATIBILITY NOTES

 

Due to hard-coded limitations of the Infinity Engine, only a limited number of kits can be installed for each class. The Darkest Day mod fills all available slots and as such the kit components of this mod will be incompatible. It is unlikely but possible that the Arcane Fist, Sylvan Mystic, and Archer of Sylvanus kits may cause some compatibility problems with mods that alter the Undead Hunter, Cleric of Talos, or Cleric of Helm kits due to some usability hacks that were implemented for the item restrictions. It is recommended that the kits be installed after other item and kit mods.

 

 

ADDITIONAL DOCUMENTATION

 

The original documentation included with each component can be found in the subfolders, predicated with "old_" to avoid confusion.

 

 

COMPONENTS

 

1. Sylvan Mystic Elf/Half-Elf Ranger Kit, by Polar Bear

 

The Sylvan Mystics are an ancient order of Elven and Half-Elven Rangers in Faerun.  They specialize in hunting evil mages and mind flayers, and as such they must attune their mind in addition to their body.

 

Advantages:

- Dispel Magic

- True Sight

- Chaotic Commands at level 9

- Iron Skin at level 9

- Aura of Flaming Death at level 21

- Summon Deva at level 23

- +1 Armor Class

- +1 Damage and THAC0

- -1 Weapon Speed every 5 levels

 

Disadvantages:

- Strength (-5) and Constitution (-4) Penalty

- Cannot Charm Animals

- Can only use bows and bladed weapons

- Can not wear armor heavier than chain mail

- Half-Elf or Elf kit only

- Can only be lawful or neutral good

 

2. Blade Master Human Fighter Kit, by Drizzt1180

 

The Blade Master uses one-handed bladed weapons, but he can do many things with them that the regular fighter cannot. He gains many special abilities using his blades, but he can only wear very light armor. Only one innate ability may be active at any given moment.

 

Advantages:

- +2 to dexterity

- +10% to slashing and piercing resistance

- Gains Precision Strike ability at levels 4, 7 and 22. Grants a +3 THAC0 bonus for three rounds, does 1d10 damage to target, and has a 25% chance to stun target.

- Gains Parry ability at levels 7, 10 and 22. Parry grants virtual immunity to physical attacks for two rounds.

- Gains Counter Attack ability at levels 10, 13 and 22. Grants virtual immunity to physical attacks for one round and does 2d10 of damage to attacker.

- Gains Disarm ability at levelsgibberlings3.netgibberlings3.netgibberlings3.net 13, 16 and 22. Has a 50% chance to make opponent drop their weapon.

- Gains Feint ability at levels 16, 19 and 22. Feint grants Invisibility and Non-Detection for one round.

- Gains Swift Strike ability at levels 19 and 22. Decreases weapon speed by 2, adds an extra attack, a +5 THAC0 bonus and a -2 Armor Class penalty for two rounds.

- Gains extra attack at level 12

 

Disadvantages:

-2 to strength

Can only wear armor up to Studded Leather

Cannot have proficiency in any non-bladed weapon

 

3. Death Knight Human Fighter Kit, by Drizzt1180

 

A Death Knight is created when a fallen paladin dies. This is a very rare occurrence of resurrection. When this happens the newly risen Death Knight will become evil with many evil related abilities. Instead of being half-fighter and half-cleric like a paladin, they become half-fighter and half-necromancer instead. They gain necromancy spells as innate abilities in place of their regular priest spells.

 

Advantages:

- Gains Larloch's Minor Drain at levels 9 and 14.

- Gains Ghoul Touch at levels 11 and 16.

- Gains Vampiric Touch at levels 13, 16 and 17.

- Gains Animate Dead at level 19.

- Gains Harm Touch ability at level 1. Harm Touch is a direct damage ability and will do 2D10 points of damage +1 point per level up to a maximum of 2d10+20 with a successful to-hit roll.

- Gains Ebony Hand ability at level 10. The spell adds +1 THAC0 plus an additional +1 THAC0 for every three levels of the caster up to a maximum of +7. The spell lasts for 3 rounds plus 1 round/level up to a maximum of 24 rounds.

- Gains Kiss of Torment ability at level 15. With a successful to-hit roll, does 4d6 points of damage and stuns target for four rounds. A successful save will reduce the stun effect to two rounds.

- Gains Heart Blight ability at level 19. Will slay the target unless a save vs. death is made; with a successful save the target is still stunned for three rounds, suffers a -2 Dexterity penalty for ten rounds. Additionally the target must make another save vs. death at -1 or lose 25% of their hit points and yet another save vs. death at -2 or suffer another 18 damage.

 

Disadvantages:

- No paladin abilities

- Must be of Evil Alignment

 

4. Wushi Ninja Human Thief Kit

 

The Wushi Ninja are an evolved version of the regular ninjas. This happened along time ago, when ninjas were greatly exposed to magic. After time they began to gain the ability to cast spells. Like regular ninjas they have the ability to specialize in all weapons that a regular thief can use. They also are stronger than a regular thief, but cannot be as charming. The first Wushi Ninja was Nagura Firo.

 

Advantages

- Gains Magic Missile as an innate ability at levels 3, 9, and 18

- Gains Cure Light Wounds ability at levels 4, 10, and 19

- Gains Shocking Grasp ability at levels 5, 11, and 20

- Gains Aganazzar's Scorcher ability at levels 6 and 12

- Gains Mirror Image at levels 7 and 13

- Gains Blur at level 14

- Gains Minor Spell Turning at level 15

- Gains Shadow Door at level 16

- Gains Breach at level 17

- In early levels, THAC0 is lower then a regular thief's progression but matches in later levels.

- Specialization of all thief weapons, including katanas

- +1 to strength

- +1 to Intelligence

 

Disadvantages:

- -2 to Charisma

- Can only wear leather or studded leather

- Can only be Human

- Only 20 thieving points to distribute at level-up

 

5. Item Pack, by Creslyn

 

Creslyn created a number of items that originally replaced items sold by merchants scattered throughout the game. These items are now dynamically added to the respective stores without overwriting the original items. There are six items:

 

Juzam's Crutch, sold in the Lathander Temple

Joorg's Demise, sold by Joluv in the Copper Coronet

Ivory Ioun Stone, sold by Diedre in the Adventurer's Mart

Geirthan's Plate, sold by Diedre in the Adventurer's Mart

Freedom's Call, sold by Diedre in the Adventurer's Mart

Gorgon Staff, sold by the Duergar in the Underdark (but only to Drow, hint, hint)

 

6. Archer of Sylvanus Half-Elven Druidic Kit, by Drizzt1180

 

Please see the compatibility notes at the top of this document in regards to this kit.

 

This type of druid is very unique in the way that they primarily use bows for their weapons. The only other melee weapon they can use is a club. These types of druid have the ability to do severe damage to a target. They can summon the spirits of animals, which are used usually in defense, because of their extreme weakness in melee combat. Only Half-Elves can be an Archer of Sylvanus.

 

Advantages:

- Gains +1 THAC0 with ranged weapons every three levels through level 21

- Summon Spirit Animal twice per day

- Called Shot at levels 4, 9, 14, and 19

- Hide twice per day 2 times per day plus an additional once per day every five levels. Hide is a combination invisibility and non-detection that lasts for ten rounds

- +15% Slashing, piercing, and crushing resistance

- Can gain mastery in short bows, longbows, and Crossbows

 

Disadvantages:

- Can only wear up to Studded Leather

- Can only be proficient with clubs

- Can only use clubs, bows, and crossbows

 

7. Arcane Fist Bardic Kit, by Drizzt1180

 

Please see the compatibility notes at the top of this document in regards to this kit. The only way to make this kit was to compromise and modify a bard kit. Unfortunately, the bard song and pick pocketing bonuses are hard-coded. The thieving button is disabled, though the character record will show pick pocketing ability, and the bard song button is enabled though the bard song has no effect.

 

The Arcane Fists are an ancient order of wizards in Faerun, and are seldom ever seen. They are not quite the masters of unarmed combat nor are they the masters of the arcane arts, but they become a fearsome foe with the combination of both. They are taught at an early age the skills required for unarmed combat and also learn to wield mystical powers. They are typically loners, only assembling in groups with their own kind, or in times of great danger they will group up with "outsiders". There are three sects of The Arcane Fist: The Order of Light, Bakur's Brotherhood, and Death's Law.

 

Advantages:

- Fist damage per level:

 

     1 -  3  1D5

     4 -  6  1D6

     7 -  9  1D7  (Considered +1 to hit)

    10 - 12  1D9  (Considered +2 to hit)

    13 - 15  1D10

    16 -     1D12 (Considered +3 to hit)

 

- Armor class decreases by 1 per every 3 levels up to level 21

- +1 to save vs. spells

- Gains 1 extra HP maximum per level

- Better THAC0 Progression

 

     1 -  3   20

     4 -  7   18

     8 - 11   16

    12 - 15   14

    16 - 19   12

    20 -       8

 

- Increase movement rate: +2 at level one and an additional +1 every seven levels

- Two attacks per round at level 12 and three attacks per round at level 20

- Gains Stunning Blow at level 5 and an additional one per day every 5 levels

- Immunity to Disease, Slow, and Haste at level 10

- Immunity to Charm at level 15

- Immunity to Poison at level 18

- Quivering Palm at level 21

 

Disadvantages:

- Can not wear armor, except robes

- Can not use shields

- Can not use weapons

- Only can gain spells up to a maximum of spell level 6

- Human kit only

- Can only be of lawful alignments

 

 

CONTACT INFORMATION

 

These kits were re-packaged by CamDawg. You can reach me at webmaster@camagna.net or visit the Gibberlings Three forums at forums.camagna.net for information on this and any other projects on which I may be working.

 

 

THANKS AND ACKNOWLEDGEMENTS

 

Thanks also to the still active and vibrant Infinity Engine modding community, and to Sorcerer's Place in particular for letting me hack up their mods and hosting the download. Big thanks to Wes Weimer, creator of the WeiDU tool, Jon Olav Hauglid, creator of Near Infinity, and the IESDP team. Thanks also to Erik (icelus), for hosting this, and to Christian (MyFinalHeaven) for helping me with some bug hunting.

Link to comment

Hi,went forum surfing late at night(ahhhh,insomnia and the places it brings me....on the net anyway) and found this place,was intrigued by the kits.Anyway,tried installing it,got some error about some directory/file not existing......hm.It was on a full install of BG2/ToB with latest patch,and no other mods.Don't know if I'm jumping the gun here,but I'll post the debug file...

 

WeiDU v 147 Log

D:\Program Files\Black Isle\BGII - SoA\Setup-SPStuff.exe
[./Chitin.key] loaded, 590551 bytes
[./Chitin.key] 182 BIFFs, 41793 resources
[dialog.tlk] loaded, 8705934 bytes
[dialog.tlk] 74137 string entries
[./baldur.ini] loaded, 748 bytes
Possible HD/CD Path: [D:\Program Files\Black Isle\BGII - SoA\]
Possible HD/CD Path: [D:\Program Files\Black Isle\BGII - SoA\CD1\]
Possible HD/CD Path: [D:\Program Files\Black Isle\BGII - SoA\CD2\]
Possible HD/CD Path: [D:\Program Files\Black Isle\BGII - SoA\CD2\]
Possible HD/CD Path: [D:\Program Files\Black Isle\BGII - SoA\CD3\]
Possible HD/CD Path: [D:\Program Files\Black Isle\BGII - SoA\CD4\]
Possible HD/CD Path: [D:\Program Files\Black Isle\BGII - SoA\CD5\]
[./Mplaynow.ini] loaded, 230 bytes
[./Autorun.ini] loaded, 1452 bytes
[./Keymap.ini] loaded, 5615 bytes
[dialog.tlk] claims to be writeable.
[dialog.tlk] claims to be a regular file.
[WeiDU.log] parsed
[SETUP-SPSTUFF.TP2] parsed
Using Language [English]
[English] has 1 top-level TRA files
[SPStuff\english\setup.tra] parsed
[SPStuff\english\setup.tra] has 65 translation strings

This mod has 7 distinct optional components.
To save time, you can choose what to do with them at a high level rather
than being asked about each one.

What should be done with all components that are NOT YET installed?
[I]nstall them, [S]kip them, [A]sk about each one? 
Install Component [Sylvan Mystic Kit, by Polar Bear]
[Y]es or [N]o or [Q]uit? WARNING: unable to open [SPStuff\backup/0/UNINSTALL.0]: Sys_error("SPStuff\\backup/0/UNINSTALL.0: No such file or directory")
Will be unable to UNINSTALL later.

Installing [Sylvan Mystic Kit, by Polar Bear]
Adding C!SylMys Kit ...
BIFF may be in hard-drive CD-path [D:\Program Files\Black Isle\BGII - SoA\CD5\/data/Default.bif]
BIFF may be in hard-drive CD-path [D:\Program Files\Black Isle\BGII - SoA\CD4\/data/Default.bif]
BIFF may be in hard-drive CD-path [D:\Program Files\Black Isle\BGII - SoA\CD3\/data/Default.bif]
BIFF may be in hard-drive CD-path [D:\Program Files\Black Isle\BGII - SoA\CD2\/data/Default.bif]
BIFF may be in hard-drive CD-path [D:\Program Files\Black Isle\BGII - SoA\CD2\/data/Default.bif]
BIFF may be in hard-drive CD-path [D:\Program Files\Black Isle\BGII - SoA\CD1\/data/Default.bif]
BIFF may be in hard-drive CD-path [D:\Program Files\Black Isle\BGII - SoA\/data/Default.bif]
[D:\Program Files\Black Isle\BGII - SoA\/data/Default.bif] 5847739 bytes, 444 files, 0 tilesets
[./override/WEAPPROF.2DA] loaded, 33038 bytes
Appending gibberlings3.netgibberlings3.netgibberlings3.netgibberlings3.netgibberlings3.netgibberlings3.netgibb
erlings3.netgibberlings3.netgibberlings3.netgibberlings3.netgibberlings3.netgibberlings3.netgibberlin
gs3.netgibberlings3.netgibberlings3.netgame text ...
[./override/CLASWEAP.2DA] loaded, 5456 bytes
[override/CLASWEAP.2DA] loaded, 5456 bytes

ERROR Installing [Sylvan Mystic Kit, by Polar Bear], rolling back to previous state
ERROR: error loading [SPStuff\backup/0/UNINSTALL.0]
Error Uninstalling [SETUP-SPSTUFF.TP2] component 0:
Unix.Unix_error(20, "stat", "SPStuff\\backup/0/UNINSTALL.0")
ERROR: Sys_error("SPStuff\\backup/0/CLASWEAP.2DA: No such file or directory")
PLEASE email the file SETUP-SPSTUFF.DEBUG to [email=webmaster@camagna.net]webmaster@camagna.net[/email]
Using Language [English]
[English] has 1 top-level TRA files
[SPStuff\english\setup.tra] parsed
[SPStuff\english\setup.tra] has 65 translation strings

Install Component [Sylvan Mystic Kit, by Polar Bear]
[Y]es or [N]o or [Q]uit? 
Skipping [Sylvan Mystic Kit, by Polar Bear]

Install Component [Blade Master Kit, by Drizzt1180]
[Y]es or [N]o or [Q]uit? WARNING: unable to open [SPStuff\backup/1/UNINSTALL.1]: Sys_error("SPStuff\\backup/1/UNINSTALL.1: No such file or directory")
Will be unable to UNINSTALL later.

Installing [Blade Master Kit, by Drizzt1180]
Adding C!BladeM Kit ...
[./override/WEAPPROF.2DA] loaded, 33038 bytes
Appending game text ...
[./override/CLASWEAP.2DA] loaded, 5456 bytes
[override/CLASWEAP.2DA] loaded, 5456 bytes

ERROR Installing [Blade Master Kit, by Drizzt1180], rolling back to previous state
ERROR: error loading [SPStuff\backup/1/UNINSTALL.1]
Error Uninstalling [SETUP-SPSTUFF.TP2] component 1:
Unix.Unix_error(20, "stat", "SPStuff\\backup/1/UNINSTALL.1")
ERROR: Sys_error("SPStuff\\backup/1/CLASWEAP.2DA: No such file or directory")
PLEASE email the file SETUP-SPSTUFF.DEBUG to [email=webmaster@camagna.net]webmaster@camagna.net[/email]
Using Language [English]
[English] has 1 top-level TRA files
[SPStuff\english\setup.tra] parsed
[SPStuff\english\setup.tra] has 65 translation strings

Install Component [Blade Master Kit, by Drizzt1180]
[Y]es or [N]o or [Q]uit? 
Skipping [Blade Master Kit, by Drizzt1180]

Install Component [Death Knight Kit, by Drizzt1180]
[Y]es or [N]o or [Q]uit? WARNING: unable to open [SPStuff\backup/2/UNINSTALL.2]: Sys_error("SPStuff\\backup/2/UNINSTALL.2: No such file or directory")
Will be unable to UNINSTALL later.

Installing [Death Knight Kit, by Drizzt1180]
Adding C!DeathK Kit ...
[./override/WEAPPROF.2DA] loaded, 33038 bytes
Appending game text ...
[./override/CLASWEAP.2DA] loaded, 5456 bytes
[override/CLASWEAP.2DA] loaded, 5456 bytes

ERROR Installing [Death Knight Kit, by Drizzt1180], rolling back to previous state
ERROR: error loading [SPStuff\backup/2/UNINSTALL.2]
Error Uninstalling [SETUP-SPSTUFF.TP2] component 2:
Unix.Unix_error(20, "stat", "SPStuff\\backup/2/UNINSTALL.2")
ERROR: Sys_error("SPStuff\\backup/2/CLASWEAP.2DA: No such file or directory")
PLEASE email the file SETUP-SPSTUFF.DEBUG to [email=webmaster@camagna.net]webmaster@camagna.net[/email]
Using Language [English]
[English] has 1 top-level TRA files
[SPStuff\english\setup.tra] parsed
[SPStuff\english\setup.tra] has 65 translation strings

Install Component [Death Knight Kit, by Drizzt1180]
[Y]es or [N]o or [Q]uit? 
Skipping [Death Knight Kit, by Drizzt1180]

Install Component [Wushi Ninja Kit, by Drizzt1180]
[Y]es or [N]o or [Q]uit? WARNING: unable to open [SPStuff\backup/3/UNINSTALL.3]: Sys_error("SPStuff\\backup/3/UNINSTALL.3: No such file or directory")
Will be unable to UNINSTALL later.

Installing [Wushi Ninja Kit, by Drizzt1180]
Adding C!WushiN Kit ...
[./override/WEAPPROF.2DA] loaded, 33038 bytes
Appending game text ...
[./override/CLASWEAP.2DA] loaded, 5456 bytes
[override/CLASWEAP.2DA] loaded, 5456 bytes

ERROR Installing [Wushi Ninja Kit, by Drizzt1180], rolling back to previous state
ERROR: error loading [SPStuff\backup/3/UNINSTALL.3]
Error Uninstalling [SETUP-SPSTUFF.TP2] component 3:
Unix.Unix_error(20, "stat", "SPStuff\\backup/3/UNINSTALL.3")
ERROR: Sys_error("SPStuff\\backup/3/CLASWEAP.2DA: No such file or directory")
PLEASE email the file SETUP-SPSTUFF.DEBUG to [email=webmaster@camagna.net]webmaster@camagna.net[/email]
Using Language [English]
[English] has 1 top-level TRA files
[SPStuff\english\setup.tra] parsed
[SPStuff\english\setup.tra] has 65 translation strings

Install Component [Wushi Ninja Kit, by Drizzt1180]
[Y]es or [N]o or [Q]uit? 
Skipping [Wushi Ninja Kit, by Drizzt1180]

Install Component [Creslyn's BG2 Item Pack]
[Y]es or [N]o or [Q]uit? WARNING: unable to open [SPStuff\backup/4/UNINSTALL.4]: Sys_error("SPStuff\\backup/4/UNINSTALL.4: No such file or directory")
Will be unable to UNINSTALL later.

Installing [Creslyn's BG2 Item Pack]
Copying 1 file(s) ...
[SPStuff\Creslyn\C!Ivory.itm] loaded, 162 bytes
[override\C!Ivory.itm] loaded, 162 bytes
ERROR: COPY ~SPStuff\Creslyn\C!Ivory.itm~ ~override\C!Ivory.itm~ FAILED: cannot open target

ERROR Installing [Creslyn's BG2 Item Pack], rolling back to previous state
ERROR: error loading [SPStuff\backup/4/UNINSTALL.4]
Error Uninstalling [SETUP-SPSTUFF.TP2] component 4:
Unix.Unix_error(20, "stat", "SPStuff\\backup/4/UNINSTALL.4")
ERROR: Sys_error("SPStuff\\backup/4/C!Ivory.itm: No such file or directory")
PLEASE email the file SETUP-SPSTUFF.DEBUG to [email=webmaster@camagna.net]webmaster@camagna.net[/email]
Using Language [English]
[English] has 1 top-level TRA files
[SPStuff\english\setup.tra] parsed
[SPStuff\english\setup.tra] has 65 translation strings

Install Component [Creslyn's BG2 Item Pack]
[Y]es or [N]o or [Q]uit? 
Skipping [Creslyn's BG2 Item Pack]

Install Component [Archer of Sylvanus, by Drizzt1180]
[Y]es or [N]o or [Q]uit? WARNING: unable to open [SPStuff\backup/5/UNINSTALL.5]: Sys_error("SPStuff\\backup/5/UNINSTALL.5: No such file or directory")
Will be unable to UNINSTALL later.

Installing [Archer of Sylvanus, by Drizzt1180]
Adding C!ArcSyl Kit ...
[./override/WEAPPROF.2DA] loaded, 33038 bytes
Appending game text ...
[./override/CLASWEAP.2DA] loaded, 5456 bytes
[override/CLASWEAP.2DA] loaded, 5456 bytes

ERROR Installing [Archer of Sylvanus, by Drizzt1180], rolling back to previous state
ERROR: error loading [SPStuff\backup/5/UNINSTALL.5]
Error Uninstalling [SETUP-SPSTUFF.TP2] component 5:
Unix.Unix_error(20, "stat", "SPStuff\\backup/5/UNINSTALL.5")
ERROR: Sys_error("SPStuff\\backup/5/CLASWEAP.2DA: No such file or directory")
PLEASE email the file SETUP-SPSTUFF.DEBUG to [email=webmaster@camagna.net]webmaster@camagna.net[/email]
Using Language [English]
[English] has 1 top-level TRA files
[SPStuff\english\setup.tra] parsed
[SPStuff\english\setup.tra] has 65 translation strings

Install Component [Archer of Sylvanus, by Drizzt1180]
[Y]es or [N]o or [Q]uit? 
Skipping [Archer of Sylvanus, by Drizzt1180]

Install Component [Arcane Fist, by Drizzt1180]
[Y]es or [N]o or [Q]uit? WARNING: unable to open [SPStuff\backup/6/UNINSTALL.6]: Sys_error("SPStuff\\backup/6/UNINSTALL.6: No such file or directory")
Will be unable to UNINSTALL later.

Installing [Arcane Fist, by Drizzt1180]
Adding C!ArFist Kit ...
[./override/WEAPPROF.2DA] loaded, 33038 bytes
Appending game text ...
[./override/CLASWEAP.2DA] loaded, 5456 bytes
[override/CLASWEAP.2DA] loaded, 5456 bytes

ERROR Installing [Arcane Fist, by Drizzt1180], rolling back to previous state
ERROR: error loading [SPStuff\backup/6/UNINSTALL.6]
Error Uninstalling [SETUP-SPSTUFF.TP2] component 6:
Unix.Unix_error(20, "stat", "SPStuff\\backup/6/UNINSTALL.6")
ERROR: Sys_error("SPStuff\\backup/6/CLASWEAP.2DA: No such file or directory")
PLEASE email the file SETUP-SPSTUFF.DEBUG to [email=webmaster@camagna.net]webmaster@camagna.net[/email]
Using Language [English]
[English] has 1 top-level TRA files
[SPStuff\english\setup.tra] parsed
[SPStuff\english\setup.tra] has 65 translation strings

Install Component [Arcane Fist, by Drizzt1180]
[Y]es or [N]o or [Q]uit? 
Skipping [Arcane Fist, by Drizzt1180]

 WeiDU Timings
TOTAL                                    0.460 s
 unmarshal TLK                          0.260 s
 unmarshal KEY                          0.140 s
 load TLK                               0.050 s
   loading files                        0.050 s
 parsing .tra files                     0.010 s
 saving files                           0.000 s
   loading files                        0.000 s
     parsing .tra files                 0.010 s
     saving files                       0.000 s
       loading files                    0.000 s
         saving files                   0.000 s
           loading files                0.000 s
             saving files               0.000 s
               loading files            0.000 s
                 saving files           0.000 s
                   loading files           0.000 s
                     saving files           0.000 s
                       loading files           0.000 s
                         saving files           0.000 s
                           loading files           0.000 s
                             parsing .tra files           0.000 s
                         loading files           0.000 s
                         find local string           0.000 s
                         parsing .tra files           0.000 s
                     loading files           0.000 s
                     find local string           0.000 s
                     parsing .tra files           0.000 s
                 find local string           0.000 s
                 loading files           0.000 s
                 parsing .tra files           0.000 s
             loading files              0.000 s
             find local string           0.000 s
             parsing .tra files           0.000 s
         loading files                  0.000 s
         find local string              0.000 s
         parsing .tra files             0.000 s
     loading files                      0.000 s
     find local string                  0.000 s
 unmarshal BIFF                         0.000 s
 find local string                      0.000 s
 parsing .tp2 files                     0.000 s
 parsing .log files                     0.000 s
 loading files                          0.000 s

 

Heh,sorry about the size.

 

And um......I am assuming this is the right place to post a this?  :)

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Yep, this is the place. The problem is caused by having no "bakup" folder inside the SPStuff folder. I included one in the zip file, but your unzip program may have ignored it because it was empty. I've sent an updated package to icelus and SP.

 

In the meantime, just create a folder named 'backup' inside the SPStuff folder and it should install fine. What program did you use to unzip the file?

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I just figured I'd stick them all into one post

 

Blade Master

The kit description says 10% piercing and slashing resistance,but I'm getting 30%

 

Death Knight

Most of the Death Knight seems ok,except the Kiss of Torment and Heart Blight abilites don't seem to have the effects they are supposed to,they just do damage.Imoen makes a good test subject  

 

Sylvan Mystic

I can't put prof points into dagger(dagger is considered a bladed weapon,right?).It also looks like the weapon and armour restrictions don't work.

 

Archer of Sylvanus

I can't put prof points into crossbow and I'm getting 75 resistance to slashing piercing and crushing instead of 15

 

Wushi Ninja

Still has 25 points to distribute at level up.

 

Arcane Fist

Did you want the Cleric paper doll? Just wondering if it's a bug,seems weird for this class.The AC bonuses don't seem to work.Immunity to poison.Able to go past level 6 spells.

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I'll look into these tonight. In regards to Imoen being a good test subject--not really, if you're talking about Imoen in the first dungeon. Her belt prevents her from dying and stun effects (among others), so most of the Heart Blight and Kiss of Torment effects won't work on her, though the damage and Dex drains should work.

 

Crossbow prof for Archer of Sylvanus, bug, fixed locally.

 

Dagger prof for Sylvan Mystic, bug, fixed locally. Found some others that should be adjusted as well.

 

For the extra resistances, I'll need to look into it when I get home tonight. The item restriction problem for the Sylvan Mystic is inherited from the original kit; it was originally coded to have the same restrictions as a barbarian. I'll see if I can make this a harder restriction.

 

Thanks for your help!

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