DragonRider Posted April 16, 2018 Share Posted April 16, 2018 1. Time - while the game does seem to keep track of time (e.g., the saves all have "time stamps", indicating days and hours since the beginning of the game), there doesn't seem to be any way to check this in-game - to do so, I need to save, go to the saves and look at the last one I made. (In Pillars of Eternity, for example, hovering the cursor over the pause/unpause "clock" has this functionality). Thus, if some type of in-game clock (perhaps ideally, say, toggleable) can be added, I think it might be convenient.Heh, where do you think the PoE got the idea from ? BG's, yes, the ingameclock is from BGs, it's in the left lower corner. The pendulum that is the pause button, has a tool tip, aka you need to keep your mouse hovered above it, exactly like in PoE. ) Hmm, funny I never noticed this before... must be because it takes hovering somewhat longer, so I guess I just never had the patience... In this case, what about the saves also indicating the real world date/time when they were made? Quote Link to comment
subtledoctor Posted April 20, 2018 Share Posted April 20, 2018 I made a little mod that simply removes usability restrictions from potions. Just because it seems to stick out like a sore thumb in my recent playthrough... I get how a magical sword might only submit to use by a paladin, but I don't see how choosing to be a rogue vs. a fighter changes whether you can drink this or that liquid. Someone suggested it be donated to Tweaks, so I hereby offer it up. All 11 lines of code here: https://github.com/UnearthedArcana/Scales_of_Balance/blob/master/scales_of_balance/components/109_IWO_potion_use.tpa It doesn't do anything about usability lines in item descriptions... I just haven't cided anything for the old engine in a long time. Sorry... Quote Link to comment
bob_veng Posted April 20, 2018 Share Posted April 20, 2018 good tweak. i've always felt the same way about it Quote Link to comment
SoggyBobcat Posted June 18, 2018 Share Posted June 18, 2018 I have a small suggestion: allow paladins and rangers to use Wands of the Heavens. They're divine spell casters just like clerics or druids, I don't see why they should be restricted. Quote Link to comment
CamDawg Posted June 29, 2018 Author Share Posted June 29, 2018 Same-sex options for Delainy/Durlyle e.g. spawning Delainy for a female protagonist or Durlyle for males. Quote Link to comment
Endurium Posted July 4, 2018 Share Posted July 4, 2018 Better support in cutscenes for Familiars. Example: Icewind EE 2.5 refers to Familiars maybe two times (once as the Familiar object and a second time as the individual CRE files) and Familiar Summoner once (Luremaster cutscene), but the rest of the time Familiars aren't included in cutscenes involving Player1, etc. Quote Link to comment
Jarno Mikkola Posted July 4, 2018 Share Posted July 4, 2018 Hmm, funny I never noticed this before... must be because it takes hovering somewhat longer, so I guess I just never had the patience... Well, you could use the Tab -key like a proper nerd. ... yeah, a lot late, but whatever. Same-sex options for Delainy/Durlyle e.g. spawning Delainy for a female protagonist or Durlyle for males. Thing is, their DIALOG engenders the player via introducing the players gender, with m'lord-m'lady ... -word. Quote Link to comment
Luke Posted July 7, 2018 Share Posted July 7, 2018 About Icewind Dale Casting Graphics: I think it'd be nice to have not only the casting graphics but also the various projectiles..... Quote Link to comment
CamDawg Posted July 26, 2018 Author Share Posted July 26, 2018 Death Cam (BGEE/BG2EE) - After Charname's death, pause the game and give the player an additional round before the death movie plays. Often times the player can get killed and not see exactly what happened; this gives them a chance to check the feedback. Quote Link to comment
CamDawg Posted August 2, 2018 Author Share Posted August 2, 2018 Heya everyone, the Make Montaron an Assassin component made me think that there are more opportunities to give class kits to some NPCs in BG1. - Make Ajantis a Cavalier - Make Eldoth a Jester - Make Faldorn an Avenger - Make Kagain a Dwarven Defender (EE only) - Make Kivan an Archer OR Stalker - Make Safana a Swashbuckler - Make Shar-teel a Berserker Thoughts? Posed over yonder. Quote Link to comment
CamDawg Posted August 3, 2018 Author Share Posted August 3, 2018 I have Death Cam, NPCs Cannot Pass Doors, Start New Games with Party AI Turned Off, No Depreciation in Stores, Disable Romances, and Accelerate/Decelerate Romances ready for v5. Quote Link to comment
Prof Errata Posted August 4, 2018 Share Posted August 4, 2018 Tweaks v5 will be released very soon, I hope ? Quote Link to comment
Jarno Mikkola Posted August 4, 2018 Share Posted August 4, 2018 NPCs Cannot Pass DoorsDoes this affect AI controlled enemies ? Cause I remember the SCS problems that were there cause by an essential enemy that fled an area where they party couldn't and Sarevok became invulnerable ... etc other fun things. Quote Link to comment
Endurium Posted August 6, 2018 Share Posted August 6, 2018 Ah depreciation; I removed it on my end after finding an EE bug where if I tried to sell a stack of items to a store with depreciation, it would refuse the transaction because a code bug rendered the items valueless (wrong math apparently, the depreciation devaluing them to zero). Selling them one by one or in smaller stacks overcame this. So yeah a no-depreciation tweak would be helpful to everyone Quote Link to comment
Fouinto Posted August 18, 2018 Share Posted August 18, 2018 Hi, Suggestion : make a component allowing to choose the number of "quicksave" to use. just like this. AFAIK, it would be EE only (BG1EE, BG2EE, EET pretty sure, I don't know about IWDEE and PSTEE). As an example, one could choose between 1,3 or 5 Quote Link to comment
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