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True Grandmastery +1 attack/round for non fighters ?


deratiseur

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Hello :)

 

I have noticed that a non fighter caracter with grandmastery (5 stars) in a weapon, with the BG2 tweakpack "true grandmastery" installed, don't get the extra attack per round. (i fighter/ranger/paladain have it)

 

Is there a way to fix it ? (i try to create a fighter/sorcerer kit)

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With ToBEx... it should also know that the wspatch.2da is not applied to non warriors(Barbarian, Fighter, Ranger & Paladin's ETC their kits) without the ToBEx.

So the three extra +1/2 attack per round are given at the level 7 and 13, and Specialization (2 stars).

Ninja's...

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Arg. I don't want to make my mod dependant of another mod, so i leave the idea. Thanks a lot for your answers.
The ToBEx has a feature that allows it to be installed multiple times and in multiple mods and only the latest version is used in game, to allow you can feature the fix on your mod without the primary mod. The EE games are supposed to already feature this, so.

 

Hmm, and you are creating a Sorcerer kit ? As that's easy in a EE game, as there's a selection box for it, and you can make a kit switch in a non-EE game with the help of a Fighter kitted character... not a Sorcerer-Fighter switch kit.

Yes, I have made a non-EE game kit alike this(Dragonclaw in the Mega Mod Kits mod).

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In fact, i just leave the idea to have a true grandmastery for my sorcerer kit. The kit is ever made, since the DUKP 0.9.5a. There is a simple way to made a kit aceesible for non-kittable class, like monk, sorcerer and multi classed, and i used it to make my sorcelerer kit. the way to have the kit is :

1. Create a sorcerer with at least 15 in strengh and in constitution and at least one point in quarter staff or dagger proficiency

2. In game, give to him the script "Script profileur du DUKP" by the option "personalyse" of the caracter

3. Follow the instructions at the screen : if the requirements are ok, the script allow you to press U for a dUal dagger specialised sorcelerer, D for a single Dagger specialised sorcelerer, or B for a quarter staff specialised sorcelerer. Or the script indicate if there is a missing requirement.

4. play :)

 

Note : i have finaly add a complete mastery system with 2x 1/2 attack per round (1/2 for specialisation and only 1/2 for grandmastery, it's not a true fighter) by a script attached to the kit. The script check for equipped weapon or not, and set the number of attack per round, including the bonus 1/2 attack at level 8 et 16. (this is in the wip version, not in the last released)

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