kreso Posted April 26, 2015 Share Posted April 26, 2015 spwi618 = Spell Deflection (blocks 9 levels) <-- same as spwi522...?? Intended, it's for AI use I think. And I don't see any Greater GoI. Because there isn't one. Link to comment
Jarno Mikkola Posted April 26, 2015 Share Posted April 26, 2015 And I don't see any Greater GoI.Because there isn't one. Well that's a subjective matter as the normal is the greater version of the Minor Globe of I... version. Link to comment
subtledoctor Posted April 26, 2015 Share Posted April 26, 2015 Got it, thanks. Power-level-wise, are Deflection and Greater Deflection similar? What I mean to ask is, is the following correct: Spell Thrust --> removes only Minor Spell Deflection and Minor GoI Secret Word, Pierce Magic, Warding Whip --> removes Spell Deflection, GoI, and Greater Spell Deflection Ruby Ray, Pierce Shield, Spellstrike --> removes Spell Trap Link to comment
kreso Posted April 26, 2015 Share Posted April 26, 2015 Got it, thanks. Power-level-wise, are Deflection and Greater Deflection similar? What I mean to ask is, is the following correct: Spell Thrust --> removes only Minor Spell Deflection and Minor GoI Secret Word, Pierce Magic, Warding Whip --> removes Spell Deflection, GoI, and Greater Spell Deflection Ruby Ray, Pierce Shield, Spellstrike --> removes Spell Trap Yes, it's correct. ST has an AoE (it's kind of perfect to remove Spell Shields from clumped mages) Link to comment
johnny Posted August 6, 2015 Share Posted August 6, 2015 To summarize what dispells what, it would be enlightening to make some sort of a check-list or a table for SR V4 - for example https://docs.google.com/spreadsheets/d/1y7r2Z3FfZk74NdAVHuZuiNmWh14y1tAytNrsFMSY7zc/edit?pli=1#gid=0. Because honestly, I'm completely lost in these protecting/dispelling mechanics. Especially now that V4 removed some spells (SI) and brought new ones. Link to comment
kreso Posted August 6, 2015 Share Posted August 6, 2015 It's on my to-do list (I promised to do this to two people at least). I'm kind of waiting for Demi to get back so we can "finalize" the spell protection/removals mechanic. Link to comment
Demivrgvs Posted August 7, 2015 Share Posted August 7, 2015 I'm kind of waiting for Demi to get back so we can "finalize" the spell protection/removals mechanic. I'm sailing back to Italy man, 36-40 hours and we'll mod together again. Link to comment
kreso Posted August 7, 2015 Share Posted August 7, 2015 I'm kind of waiting for Demi to get back so we can "finalize" the spell protection/removals mechanic.I'm sailing back to Italy man, 36-40 hours and we'll mod together again. Woo-hooo! Safe sails. Link to comment
Jarno Mikkola Posted August 27, 2015 Share Posted August 27, 2015 It's on my to-do list (I promised to do this to two people at least). I'm kind of waiting for Demi to get back so we can "finalize" the spell protection/removals mechanic. G-hmm, we are still waiting you/Demi/Mike/someone to open a topic with the correct info at post one, preferebly set so that the info is legit for per version bases too(v1, v2, v3, preluminary v4), that Demi can pin up about this. Link to comment
Mike1072 Posted August 27, 2015 Share Posted August 27, 2015 Don't look at me, I think the spell protection/removal minigame is confusing and dumb and I have no idea how it works in vanilla or SR. Link to comment
kreso Posted September 7, 2015 Share Posted September 7, 2015 It's on my to-do list (I promised to do this to two people at least). I'm kind of waiting for Demi to get back so we can "finalize" the spell protection/removals mechanic. G-hmm, we are still waiting you/Demi/Mike/someone to open a topic with the correct info at post one, preferebly set so that the info is legit for per version bases too(v1, v2, v3, preluminary v4), that Demi can pin up about this. I'll be done with it by Friday; provided Demi says that the anti-magic shebang currenty in use is final. For v4 only, I don't even have v1 and v2, and v3 is mostly like vanilla anyway. I don't even know why someone would use old(er) versions since v4 is a blast. Since I'm such a cool guy, I'll add an recommended install setup with SCS and Refinements. Link to comment
Demivrgvs Posted September 7, 2015 Share Posted September 7, 2015 I'll be done with it by Friday; provided Demi says that the anti-magic shebang currenty in use is final. Cool. I don't expect radical changes unless your work itself points out major flaws of the current mechanic. I'm still trying to figure out how to make Spell Trap more unique and powerful while preventing the infinite spells exploit, but it' not a big deal. There's also a recent talk about making Dispel Magic single target, but I'm not yet convinced by it, and even if we go for it that would not change the 'protections vs removals' table. Link to comment
subtledoctor Posted September 7, 2015 Share Posted September 7, 2015 I don't even know why someone would use old(er) versions since v4 is a blast. Because v4 is not generally available to people. But yeah I agree, v4 is amazing, so much better than prior version that I'm not even coding in compatibility with v3 into my mod(s). I'm just telling players "as soon as you can get your hands on SRv4, use that!" Link to comment
Jarno Mikkola Posted September 7, 2015 Share Posted September 7, 2015 I'm just telling players "as soon as you can get your hands on SRv4, use that!"That's nice and all, but it's really not worth the ink it's printed on when the v4 is not available. Link to comment
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