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Torment problems on nexus 7 2012


mazen

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Hello, got a few wee problems and I'm at my wits end.

I recently wiped my tablet to speed it all up.

 

I read the Gemrb on play wasn't the most up to date so I grabbed the latest off the sourceforge.

I grabbed my copy of torment which I used the wide-screen mod to resize to 1173 x 800.

Unfortunately it doesn't seem to run at that res.

Is there a better resolution I should resize it to?

I'm sure I had it running full-strength before...

 

Anyway I got it working with 800 x 600 but the dialog UI is all messed up as you can see here:http://postimg.org/image/3yvcjomqf/

 

I've pasted my configuration files below incase I'm doing something wrong.

I miss Torment

 

 

 

 

##################################################

# #

# This is the GemRB Configuration file. #

# Here are defined some default parameters for #

# basic configuration and paths definition. #

# #

# Parameters are defined as a Name=Value pair #

# The Value can be of three types: #

# - String #

# - Integer #

# - Boolean #

# #

# The String value is represented as follows #

# i.e. H:\GemRB\plugins #

# Integers are defined as follows #

# i.e. 12723 #

# Booleans are represented as 1 or 0 in this file #

# #

# Lines starting with # are ignored #

# #

#####################################################

 

#####################################################

# #

# Game Type [string] Use one of the following #

# values: #

# #

# auto Attempt to autodetect game type #

# #

# bg1 Baldur's Gate #

# bg2 Baldur's Gate 2 : SoA or ToB #

# tob Baldur's Gate 2 : ToB (obsolete) #

# iwd IceWind Dale (no How or ToTL installed)#

# how IceWind Dale : HoW or ToTL #

# iwd2 IceWind Dale 2 #

# pst Planescape Torment #

# (More will come) #

# #

#####################################################

 

GameType=pst

 

#####################################################

# Game Name [string] Title for GemRB window, use #

# anything you wish, e.g. Baldur's Gate 3: RotFL #

#####################################################

 

GameName=Baldur's Gate 2

 

#####################################################

# Encoding [default|polish|czech] Language used by #

# game data. Except of polish BG1, leave disabled. #

#####################################################

 

# Encoding=default

 

#####################################################

# Video Parameters #

#####################################################

#NOTE: SCREEN width and height can NOT be ARBITRARY without installing the

# widescreen mod: http://www.gibberlings3.net/widescreen/

#Resolutions supported by the original games (gemrb) are:

# * 640x480 (except in iwd2)

# * 800x600 (bg2, iwd:how, iwd2)

# * 1024x768 (bg2, iwd:how, iwd2)

# * 1280x1024 (bg2, iwd:how, iwd2)

 

#Screen width

Width=800

 

#Screen height

Height=600

 

#Bits per pixel [integer:16,32]

Bpp=32

 

#Fullscreen [boolean]

Fullscreen=1

 

# Delay before tooltips appear [milliseconds]

TooltipDelay=500

 

#####################################################

# Audio Parameters #

#####################################################

# #

# All volume options are in percents, with 100 #

# being the normal and default volume #

# #

#####################################################

 

# Choices: openal (default), sdlaudio (faster, but limited featureset), none

AudioDriver = openal

 

# Volume of ambient sounds

#VolumeAmbients = 100

 

# Volume during movie playback

#VolumeMovie = 100

 

# Volume of background music

#VolumeMusic = 100

 

# Volume of sound effects

#VolumeSFX = 100

 

# Volume of PC or NPC voices

#VolumeVoices = 100

 

#####################################################

# Case Sensitive Filesystem [boolean] #

# #

# If your installed game files are residing on a #

# case sensitive filesystem (ext2 on Linux) then #

# you need to set this value to 1, it has no #

# effect on Windows #

#####################################################

 

#CaseSensitive=1

 

#####################################################

# GUI Parameters #

#####################################################

# #

# GemRB may enhance the GUI of the Infinity Engine #

# games (so far only in bg2) creating functionally #

# new buttons or scrollbars where they weren't #

# present in original games. It may improve its #

# usability, but is not quite compatible with #

# mods changing graphics and alignment in the *.chu #

# files (e.g. the buttons will appear in old #

# coordinates and may stop being clickable). #

#####################################################

 

# Enable all gui enhancements ? [integer]

GUIEnhancements = 15

 

 

#####################################################

# Debug #

#####################################################

 

# Do not play intro videos [boolean], useful for development

#SkipIntroVideos=1

 

# Draw Frames per Second info [boolean]

# DrawFPS=0

 

# Hide unexplored parts of a map

#FogOfWar=1

 

# Enable debug and cheat keystrokes, see docs/en/CheatKeys.txt

# full listing

#EnableCheatKeys=1

 

#####################################################

# Paths #

#####################################################

 

#####################################################

# Game Paths [string] #

# #

# These are the paths where the Game you want to #

# play is installed. #

# Enter the full path to the directory. #

#####################################################

 

#GamePath=/storage/emulated/0/Android/data/net.sourceforge.gemrb/files/bg2/

#CD1=/storage/emulated/0/Android/data/net.sourceforge.gemrb/files/bg2/data

GamePath= /storage/emulated/0/Android/data/net.sourceforge.gemrb/files/pst

CD1= /storage/emulated/0/Android/data/net.sourceforge.gemrb/files/pst/data

CD2= /storage/emulated/0/Android/data/net.sourceforge.gemrb/files/pst/data

CD3= /storage/emulated/0/Android/data/net.sourceforge.gemrb/files/pst/data

CD4= /storage/emulated/0/Android/data/net.sourceforge.gemrb/files/pst/data

CD5= /storage/emulated/0/Android/data/net.sourceforge.gemrb/files/pst/data

 

#####################################################

# GemRB Cache Path [string] #

# #

# This is the path where GemRB will store the #

# cached files, enter the full path to the GemRB #

# Cache directory. #

#####################################################

 

CachePath=/sdcard/gemrb/bg1/cache

 

#####################################################

# GemRB Save Path [string] #

# #

# This is the path where GemRB looks for saved #

# games. #

# Enter the full path to the directory containing #

# e.g. the 'save' subdirectory. #

# #

# You do not have to specify this if you use save #

# subdir in the GamePath directory. #

#####################################################

 

# SavePath=/sdcard/gemrb/bg2/

 

###### HERE BE DRAGONS #############################

# You shouldn't need to change any paths below this point.

 

#####################################################

# GemRB Path [string] #

# #

# This is the path where GemRB is stored, just #

# enter the full path to the GemRB executable #

#####################################################

 

# GemRBPath=

 

#####################################################

# GemRB GUI Scripts Path [string] #

# #

# This is the path where GemRB GUI scripts are #

# stored, usually these are in the GemRB directory #

# Enter the full path to the directory containing #

# the 'GUIScript' subdirectory. #

#####################################################

 

#GUIScriptsPath=

 

#####################################################

# GemRB Plugins Path [string] #

# #

# This is the path containing GemRB plugins #

# - shared libraries (.so) on Unixes, or #

# DLLs (.dll) on windows. #

# Enter the full path to the directory. #

# #

# You may need to specify this path if running #

# GemRB from source directory on Linux. #

#####################################################

 

#PluginsPath=@PLUGIN_DIR@

 

#####################################################

# Custom Font Path [string] #

# #

# This is the path where GemRB looks for non-BAM #

# fonts (ex TTF) #

# #

#####################################################

 

#CustomFontPath=

 

#####################################################

# Game Data Path [string] #

# #

# This is the subdirectory under GamePath where #

# game data files are stored. #

# #

# You probably do NOT want to specify this! #

#####################################################

 

#GameDataPath=

 

#####################################################

# Game Data Override Path [string] #

# #

# This is the subdirectory under GamePath where #

# game data override files are stored. #

# #

# You probably do NOT want to specify this! #

#####################################################

 

#GameOverridePath=

 

#####################################################

# GemRB Data Override Path [string] #

# #

# This is the path where GemRB looks for the GemRB #

# data override directory. #

# #

# You probably do NOT want to specify this! #

#####################################################

 

#GemRBOverridePath=

#GemRBUnhardcodedPath=

 

#####################################################

# Input Parameters #

#####################################################

 

#whether or not to use software keyboard on devices that support one

UseSoftKeyboard=1

 

#Adds a gutter around the screen for scrolling

TouchScrollAreas=0

 

#####################################################

# MouseFeedback #

# Bitfield with reserved bits for disabling #

# the mouse. Those bits cannot be set via config #

# #

# Show mouse+tooltips = 0 #

# Hide mouse = 1 #

# Hide tooltips = 2 #

# Hide mouse+tooltips = 3 #

#####################################################

 

# For a strictly touchscreen device we recommend

# Changing this to 3.

 

# default is 0

MouseFeedback=0

 

#####################################################

# Touch Gesture Input Parameters #

# Requires SDL 1.3 or later #

# All "NumFing

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I'm not sure, since the build is old. BG should work reasonably well even with that though. Try widescreening a resolution with a height reduced for the screen icons. Looks like -64px in your "screenshot".

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Cheers il give it a go when I get in.

Is there a resource anywhere that tells me the exact files that baldur's gate needs to function?

I'd like to strip out any extraneous files to slim down the file size. I seem to remember it being massive.

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you can delete the movies, but that's about it (for sensible reduction). Looks like they're hidden in some nonobvious bif on my install though. For gemrb of course also the exe and dlls, but that's <10M.

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Archived

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