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hook71

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About hook71

  • Birthday 11/04/1971

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  1. BGEE - You should get gold when you return Perdue's short sword # Start a new game with the Abdel pre-gen. # Move to the Read Sheaf in Beregost: C:MoveToArea("AR3357") # Talk to Perdue; select ( 2 ) # Spawn his sword: C:CreateItem("SW1H17") # Talk to Perdue. Observed: Perdue says "Hmph. Figured maybe he'd eaten it by now. I hope you ran 'im through once or twice to get it, at least. Now take your 50 gold and be gone." (string 14816) You do not get any gold. Expected: Perdue says "Hmph. Figured maybe he'd eaten it by now. I hope you ran 'im through once or twice to get it, at least. Now take your 50 gold and be gone." (string 14816) You get 50 gold. Notes: The GLOBAL PerduePayment isn't set unless you manage to accept the quest. You were supposed to get either 50 or 75 gold for the quest depending on if you insulted Perdue or not but you can currently only get 50 gold. I guess that might be Unfinished Business content though.
  2. SoD - Paralytic Bolt should have the correct saving throw type, weight, and stun duration - Start a new SoD game with the Abdel pre-gen. - Give some XP to Abdel: C:SetCurrentXP("500000") - Level him up and give him one proficiency point in Crossbows. - Spawn some Paralytic Bolts: C:CreateItem("SAHBOLT",40) - Spawn a crossbow: C:CreateItem("XBOW04") - Have Dynaheir identify the bolts and then equip them and the crossbow on Abdel. - Read the description of the bolts. - Note the weight of the bolts. - Have Abdel attack Khalid until he makes a saving throw. - Have Abdel attack Khalid until he is stunned and measure how long he stays stunned and how long the stun icon is shown on his portrait. Observed: The save type in the description is Save vs. Paralysis while the actual save type is Save vs. Spell. The weight in the description and in-game is 1. The stun duration in the description is 5 rounds (30 s) and in-game the stun duration and portrait icon duration is 6 rounds (36 s). There is a text that says "must making a Saving Throw" in the description. Expected: The save type in the description is Save vs. Paralysis and the actual save type matches that (Save vs. Death). The weight in the description and in-game is 0. The stun duration in the description is 5 rounds (30 s) and in-game the stun duration and portrait icon duration is 5 rounds (30 s). There is a text that says "must make a Saving Throw" in the description. Notes: In an unmodded game the bolts are only used by Gurgle and Floss. The description is (string 52365): Any target hit by this bolt must making a Saving Throw or be paralyzed for 5 rounds. STATISTICS: Combat abilities: – Hit target is stunned for 5 rounds (Save vs. Paralysis negates) Damage: 1d10 (missile) Launcher: Crossbow Weight: 1
  3. Beamdog had a "The Road to v2.0 Reward" event there three portraits were made. These are selectable in BGEE (and BG2EE) but not if you have SoD installed since it is missing these entries in BGEE.LUA: {'HELM', 1}, {'HVLN', 1}, {'SKAN', 2}, https://forums.beamdog.com/discussion/61217/the-road-to-v2-0-reward-3-portraits-a-pregen-char-and-the-siege-of-dragonspear-ce-copies/p1
  4. PST - Ingress' Teeth should not change damage type if changed to be a magical weapon - Start a new game and end the conversation with Morte. - Give some XP: C:SetCurrentXP(1320000) - Open Morte's character record and click Level Up. - Spawn Ingress' Teeth: C:CreateItem("IPTEETH") and equip them on Morte. - Right-click Ingress' Teeth and click Use. - Note that you can select "I want you to do crushing damage." - Select 2 > 1 instead - "I want you to become a magical weapon." - Open Morte's inventory. - Right-click Ingress' Teeth and click Use. Observed: "I want you to do piercing damage." Expected: "I want you to do crushing damage." Notes: This is an issue for "I want you to become a more powerful magic weapon." and "I want you to become the best magical weapon you can." as well. TransformPartyItem("IPTeeth","M1CTeeth",1,0,0) TransformPartyItem("M1PTeeth","M2CTeeth",1,0,0) TransformPartyItem("M2PTeeth","M3CTeeth",1,0,0) should be TransformPartyItem("IPTeeth","M1PTeeth",1,0,0) TransformPartyItem("M1PTeeth","M2PTeeth",1,0,0) TransformPartyItem("M2PTeeth","M3PTeeth",1,0,0)
  5. PST - Annah should not be able to equip Uhir's Knife - Start a new game and end the conversation with Morte. - Set a global: C:SetGlobal("Annah","GLOBAL",1) - Spawn Annah: C:CreateCreature("ANNAH") - Talk to Annah: select ( 1 > 1 > 1 ) to make her join the party. - Spawn Uhir's Knife: C:CreateItem("UHRKNF") - Try to equip Annah with Uhir's Knife. Observed: It is possible for Annah to equip Uhir's Knife. Expected: It is not possible for Annah to equip Uhir's Knife. She is unable to use other knives already.
  6. I'm fine with wit's end here instead since 67% of Americans prefer that spelling according to Wiktionary and The Nameless One clearly isn't British.
  7. PST - You should not get duplicate reply options while talking to Fall-from-Grace about the Blood War - Start a new game and end the conversation with Morte. - Set some globals: C:SetGlobal("Grace","GLOBAL",1) C:SetGlobal("Know_Blood_War","GLOBAL",1) C:SetGlobal("Kimasxi","GLOBAL",1) C:SetGlobal("Marissa","GLOBAL",1) C:SetGlobal("Nenny","GLOBAL",1) C:SetGlobal("SadJuli","GLOBAL",1) C:SetGlobal("Vivian","GLOBAL",1) C:SetGlobal("Yves","GLOBAL",1) C:SetGlobal("Dolora","GLOBAL",1) - Spawn Grace: C:CreateCreature("GRACE") - Talk to Grace: select ( 1 > 5 > 1 > 1 ) Observed: You have two identical reply options - "How long has it been going on?" Expected: Reply option 3 should be "Did you serve in it?" instead. Notes: DGRACE.DLG state 96. String 28454 is only used here and could be updated for all languages from many other strings including for example string 28448.
  8. PST - Monster Jug in Vrischika's Curiosity Shop should cost 123 coppers when it is bought # Start a new game and end the conversation with Morte. # Move to the Curiosity Shop: C:MoveToArea("AR0609") # Add some money: C:AddGold(500) # Talk to Vrischika; select ( 3 > 4 > 2 > 4 ) # Note the Monster Jug's description: "it's only one hundred and twenty-three copper." # Continue the dialogue with ( 1 ) *Observed* 100 coppers are lost. *Expected* 123 coppers are lost. *Notes* DVRISCH.DLG, state 34. The PartyGoldGT(99) trigger needs to be changed as well.
  9. PST - Thiefs should be able to raise skills to 125 at level up # Start a new game and end the conversation with Morte. # Change TNO to a thief: C:Eval('SetNamelessClass(THIEF)') # Give some XP: C:SetCurrentXP(1320000) # Open TNO's character record and click Level Up. # Try to raise one of the thief skills to 125. *Observed* You can only raise skills to 100. *Expected* You can raise skills to 125 as in the original PST.
  10. I know that the PST fixpack adds Running Attacks for many creatures and I vaguely remember that this wasn't added to the EE version since it wasn't seen as a bugfix. AI Fix: Selected creatures in game will now move as quickly as they can (i.e. run) when attacking or being attacked. This raises their minimum intelligence to that of vertebrates. No more casually walking through Baator with 20 ravening demons behind you unable to catch up. This mostly affects creatures only in the later stages of the game. (Qwinn) Did you check with or without the fixpack? It's a good change so I would certainly like it implemented but perhaps it isn't a bug as such. Any Running Attacks missing from the original PST without the fixpack is most certainly a bug though and should be fixed.
  11. I wouldn't mind a change of the spell name to Emotion, Hopelessness so that we use the same name in all the games. I prefer Dragomir's Cloak. It's pretty consistent to spell item names with capital letters in sentences in the Baldur's Gate games.
  12. Good find! It should probably be lowercase as well as in #46299.
  13. PST - You should not get duplicate journal entries after talking to Kitla twice # Start a new game and end the conversation with Morte. # Set a global: C:SetGlobal("Curst_Key","GLOBAL",2) # Spawn Kitla: C:CreateCreature("KITLA") # Talk to Kitla; select ( 1 > 1 > 1 > 1 ) - You get journal entry 49473. # Talk to Kitla again; select ( 1 > 2 ) - You get journal entry 49485. # Open the journal. *Observed* You have two identical journal entries. *Expected* You have one journal entry. *Notes* DKITLA.DLG - Either journal entry 49473 or 49485 should be added in state 5 and 9. Additionally a journal entry should not be added for the second response in state 9 as it is now. The identical journal entries are the same in the orginal PST but you didn't get duplicate journal entries in the original. Journal entry 49473 is: Kitla has assigned me the task of getting legacies from two men - Crumplepunch and Kester - or of solving the squabble they're having. In return for this, she'll give me the second part of the Key to see the deva. Journal entry 49485 is: Kitla has assigned me the task of getting legacies from two men - Crumplepunch and Kester - or of solving the squabble they're having. In return for this, she'll give me the second part of the Key to see the deva.
  14. BGII: String 30156: Is there anything I can do you help you? do you help -> do to help String 60867: The finest bow crafted by Gesen Khan, this weapon draws energy from another plane, firing spears of lightning instead of arrows... and therefore never requiring ammunition of any kind. It is said that Gesen prepared to retire from his craft after selling the invaluable weapon, only to have the bow wrested from his grasp by a thief who used it to end Gesen's own life. A side effect of the bow bestows protection from electricity upon the user. STATISTICS: Equipped abilities: – Electrical Resistance: +20% Combat abilities: – When no arrows are equipped, the bow fires missiles that are treated as +4 for the purposes of determining what enemies they can damage. The missiles receive +4, to hit including the bonus listed below, and deal a total of 2 piercing and 1d8 electrical damage THAC0: +4 Damage: +2 piercing, +1d8 electrical Speed Factor: 4 Proficiency Type: Shortbow Type: Two-handed Requires: 3 Strength Weight: 2 +4, to hit -> +4 to hit
  15. BG1 (SoD): String 69605: MINSC proudly proclaims himself a berserker warrior from the nation of Rashemen. He is currently undertaking his dejemma, a ritual journey all young Rashemi men undergo. His companion Dynaheir, whom he protects as part of his mission, is never far from his side. Dynaheir apparently has some interest in seeing the crusade stopped, and Minsc will follow wherever she leads. Indeed, "his witch," as Minsc calls her, is one of the few people from whom he will take direction. He also gives great weight to the "words" of his miniature giant space hamster, Boo. Neither you nor your other companions can hear Boo speak. It's possible Minsc has taken too many blows to the head. Still, his great strength and berserker rage should prove a danger to the crusaders you encounter. dejemma -> dajemma (There are also surplus spaces after "undergo." and "direction."
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