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MIT 5.0 and "Data" folder not duplicated

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#1 Anomaly

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Posted 22 August 2006 - 02:58 AM

MIT 4.2 allowed to duplicates Music, Portraits, Data and Movie folders. MIT 5.0, it seems, only duplicate Music (it is indeed necessary for BG2 FixPack to install). But, duplicate the Data folder is necessary for all biffing mods like BGT-WeiDU and other mega-mods. I have also seen mods failing to install because they were trying to use something from the "Data/" folder (NEJ, for example, is checking file presence in this folder). Others, like Return to Trademeet, are trying to replace something in the Movie folder. BGT-WeiDU is adding movies from BG1, so this mod also require the Movie folder to be there.

Can you restore the option to duplicate the Data and Movie folder in the next version, please ? :(

Edited by Anomaly, 22 August 2006 - 03:09 AM.

#2 Orions_Stardom

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Posted 22 August 2006 - 03:32 AM

Known issue. I said here that it wouldn't be in for 5.0-stable because of the risk of breaking things and never shipping, but that I would look into it after that. This is still the plan. I've been brainstorming ways to do this that would make sense everywhere, and will post my ideas for discussion after 5.0-stable ships.

#3 Orions_Stardom

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Posted 30 November 2006 - 01:15 AM

I am working on this now. I hope to post new source today or tomorrow which is able to provide options to copy extra folders, but it won't take full advantage of this ability straight away.

#4 Orions_Stardom

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Posted 06 December 2006 - 03:21 AM

It took a little longer than I thought, but there is now a test build with this change at http://www.gibberlin...-20061206-3.jar . When you select a source folder which is a BG2 Windows installation, the checkboxes will appear underneath the text boxes. Also, there is a small UI improvement: the go button will now be disabled until you have source and sink dirs that will work.

#5 Orions_Stardom

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Posted 07 December 2006 - 03:14 AM

As far as my testing has gone, this feature appears to work well, so I'm moving it to Pending. I'll move it back if it is discovered to reproducibly not be working.

#6 Guest_Sandman_*

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Posted 11 January 2007 - 12:39 AM

Ok, I'm going out on a limb a bit, here, but there are already other problems with things not repainting when they should... after you select your source, if you move another window over top of MIT and then uncover it again, do the options show up?

Got the "lower pane" check boxes to appear (music, data, portraits, characters, save) after I had a source and a sink put in: I maximized the box, and voila, there they were. They remained when I restored the box to the original dimensions.

Another issue :) :

Source: "C:\Program Files\Black Isle\BGII - SoA"

Sink: "C:\Program Files\Black Isle\BGII - Mod Series 1"

With the "data" box checked: part way through the run, the program stalls while trying to copy baldur.ini and a message box pops up, which reads: "PatchFailedException in baldur.ini expected C:\Program Files\Black Isle\BGII - SoA got " ...and apparently the rest of the message is truncated due to a message box size limitation. At this point, the baldur.ico, chitin.key, dialog.tlk and baldur.ini files exist, but are all zero bytes).

The run only stalls and the message box only pops up if the "data" box is checked (I tried all combinations of the other selections). Otherwise, the program runs to completion - but all created files are zero bytes. I will append the text of my baldur.ini file if you think that would help. :hm:

#7 Guest_Sandman_*

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Posted 11 January 2007 - 12:53 AM

My baldur.ini file:

[Program Options]
Debug Mode=1
Install Type=3
GLSetup Driver=0
16Bit Textures=0
3D Acceleration=1
Maximum Frame Rate=30
Path Search Nodes=400000
Translucent Shadows=1
Force 50 Percent Transparent=0
Disable Brighten=1
Display Subtitles=0
Full Screen=1
Disable Vertex Padding=0
Volume Movie=150
Volume Music=150
Volume Voices=150
Volume Ambients=150
Volume SFX=150
HD0:=C:\Program Files\Black Isle\BGII - SoA\
CD1:=C:\Program Files\Black Isle\BGII - SoA\CD1\
CD2:=C:\Program Files\Black Isle\BGII - SoA\CD2\;C:\Program Files\Black Isle\BGII - SoA\CD2\
CD3:=C:\Program Files\Black Isle\BGII - SoA\CD3\
CD4:=C:\Program Files\Black Isle\BGII - SoA\CD4\
CD5:=C:\Program Files\Black Isle\BGII - SoA\CD5\
[Game Options]
Force Dialog Pause=1
Memory Access=100
Memory Level=1
Difficulty Level=5
Automated Speed Adjustment=1
Enhanced Path Finding=1
Critical Hit Screen Shake=1
Low End Machine=0
Low End Machine 2=0
Attack Sounds=1
Low Mem Sounds 1=0
Low Mem Sounds 2=0
Pausing Map=0
Extra Feedback=0
Duplicate Floating Text=1
Disable Casting Glows=0
Disable VEFVidCells=0
Mid Level Brighten=1
High Level Brighten=1
Tiles Precache Percent=100
All Learn Spell Info=1
Automated Translucent Shadows=50
Automated Very Low Performance=30
Automated Low Performance=60
Automated Disable Brightest=40
Automated Limit Transparency=40
Automated Disable Casting Glows=40
Automated Disable VEFVidCells=30
Automated Mid Level Brighten=60
Automated High Level Brighten=80
Automated Foot Steps=70
Automated Attack Sounds=50
Automated 3D Animations=80
Automated Disable VVC Sounds=60
Automated Faster Blur=60
Disable Statics During Combat=0
Disable Footsteps During Combat=0
Disable Placed Sounds During Combat=0
Disable VVC Sounds=0
Faster Blur=0
Use 3d Animations=1
Country Code=
Uninst_dir=C:\Program Files\InstallShield Installation Information\{8DAE4336-2B71-11D4-9A6C-006067325E47}
Uninst_dir_25=C:\Program Files\InstallShield Installation Information\{B8C3B479-1716-11D5-968A-0050BA84F5F7}

#8 Orions_Stardom

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Posted 12 January 2007 - 11:59 AM

Put the following into a file called 'mit.bat' in the same directory as your mit JAR (you may need to adjust the top line a bit if your jre is installed in a different place):
PATH "C:\Program Files\java\jre1.5.0_06\bin;%PATH%
java -jar MultiInstall-5.1-rc2.jar &> mit-error.log
When you click it, MIT should run as normal, except that it will create a file called 'error.log' in that same dir. Post the contents of that file here, in an MIT run both with and without 'data' selected.

EDIT: Actually, scratch the above. I've got this reproducing locally (after a bit of effort appeasing my test machine's jre). Expect a fix atleast for the baldur.ini patch failing shortly.

Or maybe windows 98 is going to play silly buggers with me. Why it simply *ignores* shell redirection is beyond me... and, ofcourse, command.com is too braindead to let me to something as complex as to scroll up.

Edited by Orions_Stardom, 12 January 2007 - 11:06 PM.

#9 Orions_Stardom

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Posted 16 January 2007 - 04:42 PM

Ok, since I've rolled back the rc, I'm going to put the options on the backburner until after I work out how much I can simplify things in context of the other IE games. If I can simplify as much as I think I can, it should be easier to get them working properly.

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