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CamDawg

Member Since 18 Sep 2003
Offline Last Active Private

Posts I've Made

In Topic: Area list updates (EE areas)

15 April 2018 - 04:31 PM

In the IWD area listing, ar8003 is listed as "Lower Dorn's Deep - oubliette, Tarnesh". It's actually Tarnelm, not Tarnesh.


In Topic: Mods are actually... legal?

04 March 2018 - 09:54 AM

I've never had any doubts that I could change my own game, no, but the distribution of those changes has always been the question. I've generally relied on the fact that the game makers either don't care or see mods as an asset extending the life of their products. That mods could be officially sanctioned never occurred.


In Topic: make creature temporarily invulnerable?

04 March 2018 - 09:20 AM

ActionOverride works on a creature's script name (or death variable) which is different than their file name. If you look in an editor at cowenf1.cre, you'll see that the script name is cowenf01, and that cowenf3 and cowenf4 also use scripts names with leading zeroes. IOW, change to this:

ActionOverride("COWENF01",DestroyItem("D#INVULZ"))
ActionOverride("COWENF2",DestroyItem("D#INVULZ"))
ActionOverride("COWENF03",DestroyItem("D#INVULZ"))
ActionOverride("COWENF04",DestroyItem("D#INVULZ"))

In Topic: opcode 326: who is the "caster" of the subspell? (making spell to abs...

03 March 2018 - 04:58 PM

Be warned, STATE_DISEASED doesn't actually work. Or rather it does but is used for deactivated creatures, not diseased.


In Topic: make creature temporarily invulnerable?

02 March 2018 - 09:09 AM

minhp1 provides invulnerability and is in pretty much every game.