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CamDawg

Member Since 18 Sep 2003
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Topics I've Started

G3 Anniversary v11 Now Available

14 October 2018 - 02:55 AM

The G3 Anniversary mod was created by the resident modders on the site's first anniversary as a way to thank our wonderful community. It features one long (and admittedly somewhat silly) quest that can be initiated by speaking a Drini, a half-elf in the Copper Coronet. Version 11 fixes some character set isues for EE games that resulted in some missing characters in dialogue and a potential crash with one of the background items.

v11 changelog

  • Fixed some character encoding bugs in EE that could cause a crash with one of the background items and some missing characters in dialogues

 


G3 Anniversary v11 Now Available

14 October 2018 - 02:54 AM

The G3 Anniversary mod was created by the resident modders on the site's first anniversary as a way to thank our wonderful community. It features one long (and admittedly somewhat silly) quest that can be initiated by speaking a Drini, a half-elf in the Copper Coronet. Version 11 fixes some character set isues for EE games that resulted in some missing characters in dialogue and a potential crash with one of the background items.


G3: New Mini-Mod/Portrait Pack: Continuous NPC Portraits

12 October 2018 - 09:37 AM

There are five NPCs in the Baldur's Gate series who have multiple official portraits. Edwin, Imoen, Jaheira, Minsc, and Viconia all have different portraits for the BG and BG2 games; Imoen and Viconia have a third official portrait from Siege of Dragonspear. This mod will allow you to use any of these official portraits for them on any given game, e.g. you can use Imoen's BG portrait in BG2, or Viconia's SoD portrait in BG. The original and Enhanced Editions of Baldur's Gate and Baldur's Gate II are supported, as is Siege of Dragonspear and the various conversion projects involving these NPCs (EET, BGT, and Tutu).


New Mini-Mod/Portrait Pack: Continuous NPC Portraits

12 October 2018 - 09:30 AM

There are five NPCs in the Baldur's Gate series who have multiple official portraits. Edwin, Imoen, Jaheira, Minsc, and Viconia all have different portraits for the BG and BG2 games; Imoen and Viconia have a third official portrait from Siege of Dragonspear. This mod will allow you to use any of these official portraits for them on any given game, e.g. you can use Imoen's BG portrait in BG2, or Viconia's SoD portrait in BG. The original and Enhanced Editions of Baldur's Gate and Baldur's Gate II are supported, as is Siege of Dragonspear and the various conversion projects involving these NPCs (EET, BGT, and Tutu).


SetupWish

11 October 2018 - 08:37 PM

The current IESDP entry for SetupWish reads:

 

This action instructs the engine to use the fourth column of wish.2da and carry out a RandomNum(2,1) action starting at the top and working down. If the RandomNum returns with a 1 then the appropriate global for that spell is set. Once the maximum "wish choices" have been selected, the dialog continues and casts the selected spell.

 

Setting aside that the 'fourth column' should be 'designated column', there are further errors. A user over on the Beamdog forums set up a program to track results from 30,000 castings of Wish. If the current entry were accurate, we'd see the first five entries around 50% with the remainder dropping off as the engine progressed further down the list. Instead, we see that each entry has a roughly equal chance of being selected. This suggests that five entries, selected at equal weight, are pulled from the appropriate column in wish.2da and that there is no parse order.