Jump to content


Difference between .are files BGT/EET?

3 replies to this topic

#1 jastey

  • Gibberlings
  • 7532 posts
  • Gender:Female

Posted 04 October 2017 - 12:36 PM

Is there a reason to have different .are files (I am not talking about TIS or MOS) for EET in comparison to BGT? Other than to place game-specific items inside etc.

I know there is a "BG1 area" flag for EET which can be set via tp2. Anything else?

#2 Roxanne



  • Modders
  • 2041 posts
  • Gender:Female
  • Location:Auckland, NZ

Posted 04 October 2017 - 12:56 PM

Is there a difference?


The only one I know of is the more logical and easier naming convention in EET, where the BG1 areas are changed to BGxxxx instead of Arxxxx to solve duplicate names, SoD areas already use BDxxxx prefix.


Other stuff was introduced by EE but not by EET.


For mod-added areas there are no changes, they work the same in both installs (except for the Tis+PVRZ).


In EET you can connect BG1 and BG2/ToB areas with travel links and you can connect mod added areas with BG1 and BG2/ToB areas. Those links however work in game only if the involved areas have been revealed before that in the regular course of the game.

The Sandrah Saga!

another piece of *buggy, cheesy, unbalanced junk*




#3 lynx

  • Modders
  • 3147 posts
  • Gender:Male
  • Location:Ljubljana, Slovenija

Posted 04 October 2017 - 01:18 PM

search for "EE":



some extra flag bits, another spawning method.

GemRB - IE anywhere.
Mages needed! Looking for Planescape: Torment testers
Play android version IS NOT SUPPORTED ANYMORE: reported bugs will be ignored! Still looking for builders ...

#4 jastey

  • Gibberlings
  • 7532 posts
  • Gender:Female

Posted 04 October 2017 - 10:41 PM

Thank you both.

Reply to this topic


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users