Mad Mate Posted July 25, 2013 Share Posted July 25, 2013 Hi! Thank you for your mod. I have 1, maybe, stupid question. :-) Is IWD spell pack compatible with Spell Revision and if it is, what is your suggested install order? Thanks! Link to comment
Mike1072 Posted July 26, 2013 Share Posted July 26, 2013 Installing IWDification after SR is advised. You might see duplicates of spells SR also adds unless you comment them out in one of the mods. Sunscorch is the only spell I know is in both. @CamDawg: If IWDification switches to the standardised spell.ids naming system (CLERIC_SPELL_NAME or WIZARD_SPELL_NAME instead of IWD_SPELL_NAME), the case of duplicate versions of the same spell should be handled automatically by the ADD_SPELL command once other mods switch to the same system (see explanation of pipe dream here). Link to comment
CamDawg Posted July 26, 2013 Share Posted July 26, 2013 Will do. At this point there's pretty much no compatibility code since I wanted to get the spells out into the wild and tested. Link to comment
Angel Posted July 26, 2013 Share Posted July 26, 2013 Installed it today on my BGT game. Other than the differently styled icons sticking out like a sore thumb, no issues so far. Dying to try out Vitriolic Sphere, I tried making that one myself but could never get the secondary splash damage right. (My last attempt wiped out half of the population of Beregost.) :-) Link to comment
CamDawg Posted August 7, 2013 Share Posted August 7, 2013 All spells have been moved over to the WIZARD_ and CLERIC_ internal naming conventions for Beta 2. The downside is that you shouldn't update games-in-progress, but it was going to have to be changed eventually. Link to comment
Galactygon Posted July 28, 2014 Share Posted July 28, 2014 @CamDawg: If IWDification switches to the standardised spell.ids naming system (CLERIC_SPELL_NAME or WIZARD_SPELL_NAME instead of IWD_SPELL_NAME), the case of duplicate versions of the same spell should be handled automatically by the ADD_SPELL command once other mods switch to the same system (see explanation of pipe dream here). Bumping this. @Cam: I can add the ADD_SPELL names to the relevant threat if you have a list. -Galactygon Link to comment
CamDawg Posted July 31, 2014 Share Posted July 31, 2014 Enjoy! If you need me to adjust any of these, just let me know. level 1 divine CLERIC_CAUSE_LIGHT_WOUNDS CLERIC_CURSE CLERIC_SUNSCORCHlevel 2 divine CLERIC_ALICORN_LANCE CLERIC_BEAST_CLAW CLERIC_CAUSE_MODERATE_WOUNDS CLERIC_CURE_MODERATE_WOUNDSlevel 3 divine CLERIC_CAUSE_DISEASE CLERIC_CIRCLE_OF_BONES CLERIC_CLOUDBURST CLERIC_EXALTATION CLERIC_MOONBLADE CLERIC_PRAYER CLERIC_SPIKE_GROWTH CLERIC_STORM_SHELLlevel 4 divine CLERIC_BLOOD_RAGE CLERIC_CLOUD_OF_PESTILENCE CLERIC_GIANT_INSECT CLERIC_PRODUCE_FIRE CLERIC_RECITATION CLERIC_STAR_METAL_CUDGEL CLERIC_STATIC_CHARGE CLERIC_THORN_SPRAY CLERIC_UNFAILING_ENDURANCElevel 5 divine CLERIC_ANIMAL_RAGE CLERIC_RIGHTEOUS_WRATH_OF_THE_FAITHFUL CLERIC_SHIELD_OF_LATHANDER CLERIC_SPIKE_STONES CLERIC_UNDEAD_WARDlevel 6 divine CLERIC_ENTROPY_SHIELD CLERIC_WHIRLWINDlevel 7 divine CLERIC_DESTRUCTION CLERIC_GREATER_SHIELD_OF_LATHANDER CLERIC_IMPERVIOUS_SANCTITY_OF_MIND CLERIC_MIST_OF_ELDATH CLERIC_STALKER CLERIC_SYMBOL_OF_HOPELESSNESS CLERIC_SYMBOL_OF_PAINlevel 2 arcane WIZARD_CATS_GRACE WIZARD_DECASTAVE WIZARD_SNILLOCS_SNOWBALL_SWARMlevel 3 arcane WIZARD_ICELANCE WIZARD_LANCE_OF_DISRUPTIONlevel 4 arcane WIZARD_BELTYNS_BURNING_BLOOD WIZARD_EMOTION_COURAGE WIZARD_EMOTION_FEAR WIZARD_EMOTION_HOPE WIZARD_SHADOW_MONSTERS WIZARD_VITRIOLIC_SPHERElevel 5 arcane WIZARD_CONTACT_OTHER_PLANE WIZARD_DEMISHADOW_MONSTERS WIZARD_SHROUD_OF_FLAME WIZARD_SUMMON_SHADOWlevel 6 arcane WIZARD_ANTIMAGIC_SHELL WIZARD_DARTS_OF_BONE WIZARD_LICH_TOUCH WIZARD_MONSTER_SUMMONING_4 WIZARD_OTILUKES_FREEZING_SPHERE WIZARD_SHADES WIZARD_TROLLISH_FORTITUDElevel 7 arcane WIZARD_ACID_STORM WIZARD_MALAVONS_RAGE WIZARD_MONSTER_SUMMONING_5 WIZARD_SUFFOCATElevel 8 arcane WIZARD_IRON_BODY WIZARD_MIND_BLANK WIZARD_MONSTER_SUMMONING_6level 9 arcane WIZARD_MONSTER_SUMMONING_7 Link to comment
Galactygon Posted July 31, 2014 Share Posted July 31, 2014 Thanks Cam for the list. I've added it along with a slew of other updates. See the updated list here. I didn't change anything, just noticed one inconsistency. There are two similar 4th level priest spells CLERIC_STAR_METAL_CUDGEL and CLERIC_ADAMANTITE_MACE. I am aware that IWD uses Star Metal Cudgel that is inspired by the AD&D spell Adamantite Mace, which is a 4th level priest spell included in vol 1 p.12 of the Priest's Spell Compendium. I use Adamantite Mace in my own mod while you understandibly use the IWD name. For now I have placed both on the list as separate entries so that means a user may potentially end up with a spell duplicate. Do you think it's fine like this or should one of us concede and switch an IDS name? I personally prefer sticking to AD&D source material but at the same time changing around the names can cause trouble (in mod conversions?) that I'm not aware of and this could also take away from the "authenticity" of an IWDification. Link to comment
janoha Posted January 24, 2015 Share Posted January 24, 2015 Hi CamDawg. I really like your mod and would like to use the extra spells in BG2:EE. I also play with SR, however, and dislike duplicate spells with different effects. What should I change in the .tp2 file to edit out specific spells and prevent them from installing? Thanks in advance. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.