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Area list updates (EE areas)


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The following areas should be added to the respective area lists. The BG1 are listing should probably change its first column header from "Original BG Area Code" to "Original BG Area Code/BGEE"..

For BGEE, four tutorial areas (TUxxxx) are added:

TU0015 Baldur's Gate Estate (Tutorial starts here)
TU0016 Baldur's Gate Estate (Tutorial area)
TU0017 Baldur's Gate Estate (Tutorial area)
TU0018 Baldur's Gate Estate Cellar (Tutorial area)

Siege of Dragonspear areas are as follows:

BD0010 Ducal Palace City Exterior
BD0020 Sorcerous/Elf Song City Exterior
BD0030 Flaming Fist City Exterior
BD0040 Three Kegs City Exterior
BD0050 Iron Throne City Exterior
BD0060 Random Area - Cave Entrance
BD0061 Random Area - Cave Interior from BD0060
BD0062 Random Area - Cave Pool from BD0061
BD0063 Random Area - Canyon Ambush
BD0064 Random Area - Forest Paths
BD0065 Random Area - Wilderness Open Area
BD0066 Random Area - Wilderness Hole to BD0067
BD0067 Random Area - Cave Interior from BD0066
BD0070 The Scrying Pool - The Hooded Man Cutscene
BD0071 The Scrying Pool - Caelar Cutscene
BD0100 Ducal Palace, Second Floor
BD0101 Ducal Palace, Leaving BG
BD0102 Ducal Palace, First Floor
BD0103 Ducal Palace, Third Floor
BD0104 Flaming Fist HQ
BD0105 Flaming Fist HQ, Basement
BD0106 Three Old Kegs, First Floor
BD0107 Three Old Kegs, Second Floor
BD0108 Three Old Kegs, Third Floor
BD0109 Elfsong Tavern, First Floor
BD0110 Elfsong Tavern, Second Floor
BD0111 Iron Throne Floor, First Floor
BD0112 Baldur's Gate East
BD0113 Underground Cavern Wyrms
BD0114 Spider Cave
BD0115 Vampire Cavern
BD0116 Ducal Palace, Basement
BD0117 Iron Throne, Basement
BD0118 The Scrying Pool - Imoen Cutscene
BD0120 Tomb Safehouse, First Floor
BD0121 Sorcerous Sundries, First Floor
BD0122 Sorcerous Sundries, Second Floor
BD0130 Tomb Safehouse, Second Floor
BD1000 Coast Way Crossing
BD1010 Cave (generic)
BD1100 The Dig
BD1200 Lich Outpost
BD2000 Boareskyr Bridge & Bridgefort
BD2010 Cave (generic)
BD2100 Bridgefort Interior
BD3000 Allied Siege Camp
BD4000 Dragonspear Castle, Exterior
BD4100 Dragonspear Castle Keep, First Floor
BD4300 Dragonspear Castle Basement
BD4400 Avernus
BD4500 Avernus Bridge
BD4600 Avernus Interior
BD4601 Avernus Elevator
BD4700 Avernus Roof
BD5000 Underground River Entrance
BD5100 Underground River
BD5110 Ettin Ghost Cave
BD5200 The Warrens
BD5300 Kanaglym
BD6000 Abandoned Sewers & Caverns
BD6200 Sewers Exit
BD6100 The Ambush
BD7000 Coast Way Forest
BD7100 Troll Forest
BD7110 Troll Cave
BD7200 Forest of Wyrms
BD7210 Wyrm Cave
BD7220 Bugbear Stronghold
BD7230 Temple of Cyric
BD7300 Dead Man's Pass
BD7310 Hidden Cellar/Treasure Stash
BD7400 Bloodbark Grove
BD7410 Vampire Hideout

For BG2, we have these added to SoA:

OH4000 Rasaad - The Amphitheater
OH4010 Rasaad - Tears of Selune battle encounter
OH4100 Rasaad - Dark Moon Heretic Temple
OH4101 Rasaad - Dark Moon Heretic Temple Interior
OH5000 Dorn - Radiant Heart (Wedding)
OH5100 Dorn - Resurrection Gorge
OH5110 Dorn - Resurrection Gorge Cave
OH5120 Dorn - Resurrection Gorge Tree Interior
OH5200 Dorn - Resurrection Gorge Interior
OH5300 Dorn - Helmite Camp
OH6000 Neera - The Wild Forest
OH6010 Neera - Random Encounter in Athkatla
OH6100 Neera - The Hidden Refuge
OH6200 Neera - The Hidden Refuge (Destroyed)
OH6300 Neera - Red Wizard Enclave
OH7000 Hexxat - Top Left Quarter (Dragomir)
OH7100 Hexxat - Bottom Left Quarter (Shou Lung)
OH7200 Hexxat - Bottom Right Quarter (Zakhara)

ToB:

OH4200 Rasaad - Dwarven Clanhold Exterior
OH4210 Rasaad - Dwarven Clanhold Interior
OH4220 Rasaad - Dwarven Mines
OH4230 Rasaad - Plane of Shadow
OH4290 Rasaad - Sharran Ambush
OH5400 Dorn - Forest Clearing
OH5500 Dorn - Lunia
OH6400 Neera - Wilderness Clearing
OH6450 Neera - The Black Pits: Arena
OH6460 Neera - The Black Pits: Staging Area
OH6500 Neera - Thayan Estate
OH7300 Hexxat - Completed Maze (Korkorran)
OH7310 Hexxat - Scene with L

The Black Pits II:

OH8000 TBP2 - Suzail Tavern
OH8100 TBP2 - Staging Area Map
OH8200 TBP2 - Arena 1
OH8300 TBP2 - Arena 2
OH8400 TBP2 - Arena 3
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The following areas should be added to the respective area lists. The BG1 are listing should probably change its first column header from "Original BG Area Code" to "Original BG Area Code/BGEE"..

 

For BGEE, four tutorial areas (TUxxxx) are added:

TU0015 Baldur's Gate Estate (Tutorial starts here)
TU0016 Baldur's Gate Estate (Tutorial area)
TU0017 Baldur's Gate Estate (Tutorial area)
TU0018 Baldur's Gate Estate Cellar (Tutorial area)

Siege of Dragonspear areas are as follows:

BD0010 Ducal Palace City Exterior
BD0020 Sorcerous/Elf Song City Exterior
BD0030 Flaming Fist City Exterior
BD0040 Three Kegs City Exterior
BD0050 Iron Throne City Exterior
BD0060 Random Area - Cave Entrance
BD0061 Random Area - Cave Interior from BD0060
BD0062 Random Area - Cave Pool from BD0061
BD0063 Random Area - Canyon Ambush
BD0064 Random Area - Forest Paths
BD0065 Random Area - Wilderness Open Area
BD0066 Random Area - Wilderness Hole to BD0067
BD0067 Random Area - Cave Interior from BD0066
BD0070 The Scrying Pool - The Hooded Man Cutscene
BD0071 The Scrying Pool - Caelar Cutscene
BD0100 Ducal Palace, Second Floor
BD0101 Ducal Palace, Leaving BG
BD0102 Ducal Palace, First Floor
BD0103 Ducal Palace, Third Floor
BD0104 Flaming Fist HQ
BD0105 Flaming Fist HQ, Basement
BD0106 Three Old Kegs, First Floor
BD0107 Three Old Kegs, Second Floor
BD0108 Three Old Kegs, Third Floor
BD0109 Elfsong Tavern, First Floor
BD0110 Elfsong Tavern, Second Floor
BD0111 Iron Throne Floor, First Floor
BD0112 Baldur's Gate East
BD0113 Underground Cavern Wyrms
BD0114 Spider Cave
BD0115 Vampire Cavern
BD0116 Ducal Palace, Basement
BD0117 Iron Throne, Basement
BD0118 The Scrying Pool - Imoen Cutscene
BD0120 Tomb Safehouse, First Floor
BD0121 Sorcerous Sundries, First Floor
BD0122 Sorcerous Sundries, Second Floor
BD0130 Tomb Safehouse, Second Floor
BD1000 Coast Way Crossing
BD1010 Cave (generic)
BD1100 The Dig
BD1200 Lich Outpost
BD2000 Boareskyr Bridge & Bridgefort
BD2010 Cave (generic)
BD2100 Bridgefort Interior
BD3000 Allied Siege Camp
BD4000 Dragonspear Castle, Exterior
BD4100 Dragonspear Castle Keep, First Floor
BD4300 Dragonspear Castle Basement
BD4400 Avernus
BD4500 Avernus Bridge
BD4600 Avernus Interior
BD4601 Avernus Elevator
BD4700 Avernus Roof
BD5000 Underground River Entrance
BD5100 Underground River
BD5110 Ettin Ghost Cave
BD5200 The Warrens
BD5300 Kanaglym
BD6000 Abandoned Sewers & Caverns
BD6200 Sewers Exit
BD6100 The Ambush
BD7000 Coast Way Forest
BD7100 Troll Forest
BD7110 Troll Cave
BD7200 Forest of Wyrms
BD7210 Wyrm Cave
BD7220 Bugbear Stronghold
BD7230 Temple of Cyric
BD7300 Dead Man's Pass
BD7310 Hidden Cellar/Treasure Stash
BD7400 Bloodbark Grove
BD7410 Vampire Hideout

For BG2, we have these added to SoA:

OH4000 Rasaad - The Amphitheater
OH4010 Rasaad - Tears of Selune battle encounter
OH4100 Rasaad - Dark Moon Heretic Temple
OH4101 Rasaad - Dark Moon Heretic Temple Interior
OH5000 Dorn - Radiant Heart (Wedding)
OH5100 Dorn - Resurrection Gorge
OH5110 Dorn - Resurrection Gorge Cave
OH5120 Dorn - Resurrection Gorge Tree Interior
OH5200 Dorn - Resurrection Gorge Interior
OH5300 Dorn - Helmite Camp
OH6000 Neera - The Wild Forest
OH6010 Neera - Random Encounter in Athkatla
OH6100 Neera - The Hidden Refuge
OH6200 Neera - The Hidden Refuge (Destroyed)
OH6300 Neera - Red Wizard Enclave
OH7000 Hexxat - Top Left Quarter (Dragomir)
OH7100 Hexxat - Bottom Left Quarter (Shou Lung)
OH7200 Hexxat - Bottom Right Quarter (Zakhara)

ToB:

OH4200 Rasaad - Dwarven Clanhold Exterior
OH4210 Rasaad - Dwarven Clanhold Interior
OH4220 Rasaad - Dwarven Mines
OH4230 Rasaad - Plane of Shadow
OH4290 Rasaad - Sharran Ambush
OH5400 Dorn - Forest Clearing
OH5500 Dorn - Lunia
OH6400 Neera - Wilderness Clearing
OH6450 Neera - The Black Pits: Arena
OH6460 Neera - The Black Pits: Staging Area
OH6500 Neera - Thayan Estate
OH7300 Hexxat - Completed Maze (Korkorran)
OH7310 Hexxat - Scene with L

The Black Pits II:

OH8000 TBP2 - Suzail Tavern
OH8100 TBP2 - Staging Area Map
OH8200 TBP2 - Arena 1
OH8300 TBP2 - Arena 2
OH8400 TBP2 - Arena 3

Maybe a short footnote somewhere that EET changes the "Original BG Area Code/BGEE" codes by replacing ARxxxx with BGxxxx to avoid conflicts with BG2EE areas (as the list also has the TuTu and BGT references).

Black Pits 1 areas are missing.

 

Thank you for the useful list.

Edited by Roxanne
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Oh, and new BGEE areas:

OH1000 Dorn - Random Encounter Area
OH2000 Neera - Adoy's Enclave, exterior
OH2010 Neera - Adoy's Enclave, interior
OH3000 Rasaad - Dark Moon temple, exterior
OH3010 Rasaad - Dark Moon temple, interior
OH3020 Rasaad - Dark Moon temple, interior
OH3100 Rasaad - Dark Moon temple, interior
OH9310 The Black Pits: Arena 1
OH9350 The Black Pits: Arena 2
OH9360 The Black Pits: Hub
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Maybe a short footnote somewhere that EET changes the "Original BG Area Code/BGEE" codes by replacing ARxxxx with BGxxxx to avoid conflicts with BG2EE areas (as the list also has the TuTu and BGT references).

Black Pits 1 areas are missing.

Yeah, this is probably a better idea. We'll need to retain the BGT column since it's not a one-to-one mapping, but we can purge the Tutu column outright and just put a footnote at the top along the lines of:

 

BGEE uses the same area codes as the original. For Tutu, swap FW for AR in the area code (e.g. AR1000 becomes FW1000) and for EET swap BG for AR in the area code (e.g. AR1000 becomes BG1000).

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