Jump to content

JoeP

Members
  • Posts

    11
  • Joined

  • Last visited

About JoeP

Profile Information

  • Gender
    Male

JoeP's Achievements

  1. I'm using v23.1 for NPC and v15.1 for UB. Might be there's a conflict somewhere, but I'm not about to start haphazardly rearranging my build to try and sort it out.
  2. Is it not common practice to install NPC Project before Unfinished Business then? After all, Unfinished checks if NPC is installed first so that components such as the Kagain quest will not be overwritten. Assuming that Kagain's UB quest isn't being installed anyway, why should it make any difference which one is installed first?
  3. Except that he doesn't. Selecting any of those options in the screenshot simply terminates the dialogue. The only way I can get it to progress is if I actually take Kagain to the site of the caravan attack.
  4. Sorry for the double post, but after waiting several days with no reply to my initial post I wasn't sure if anyone here even saw it.
  5. Hi, I seem to have run into a problem with Kagain's quest. I encountered and killed the bandits on the way to Beregost and picked up Eddard's fibula. However, when I go to meet with Kagain, he doesn't acknowledge I have even met the bandits until I accept him into my party. At that point, I get the dialogue options about the fibula ("Is this from one of yours?") but after that the dialogue abruptly ends with Kagain having joined my party. Whereas previously I could go through the entire conversation, with Kagain asking to join up for revenge and then have the option of accepting or dismissing him, the dialogue seems to be broken as there is no further discussion at all. Any idea what's going on here? WeiDU-Tutu.log
  6. I tried using both options for the 1ppv mod, since I initially thought it was the culprit. I can confirm that the bug happens regardless of which one is installed, the only difference being that replacing creature scripts seems to make everyone hostile. I have the .bcs files you asked for. The "before" files are labeled with an 'a', the "after" files with a 'b'. Override.zip
  7. I have attached a screenshot to illustrate. Previously I could go through the full dialogue about the caravan with Kagain before he would ask to join the group for revenge, at which point I would dismiss him. It is not my intent to bring Kagain into my party, but rather to put a bow of sorts on his part of the quest and then send him away. However, as seen above the conversation just ends. Even though Kagain should be scripted with more to say on the matter, nothing comes of it.
  8. Hi, there seems to be a problem with the Reveal City Maps component. Installing this component with the original IWD and starting a new game instantly teleports your characters from Easthaven to Lonelywood. What's more, sometimes the NPCs at the Whistling Gallows turn hostile and will attack you on sight as soon as you drop in! WeiDU log is below. To test it, I uninstalled only this component and the game functioned normally. // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version] ~1PP_IWD_FIXES/1PP_IWD_FIXES.TP2~ #0 #0 // 1ppv: Fix character attack animation sounds in TotLM ~1PP_IWD_FIXES/1PP_IWD_FIXES.TP2~ #0 #1 // 1ppv: Fix combat animation bug (enable combat stance animations) ~IWDFIXPACK/SETUP-IWDFIXPACK.TP2~ #0 #0 // Assorted Fixes: v6 ~IWDFIXPACK/SETUP-IWDFIXPACK.TP2~ #0 #100 // Game Text Update: v6 ~IU_IWD/SETUP-IU_IWD.TP2~ #0 #0 // Item Upgrade for Icewind Dale: v5 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #0 // The Voice of Durdel Anatha: v7 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #100 // Malavon's Golems: v7 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #200 // Expanded Guello/Beorn Quest: v7 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #300 // Marketh's Ring: v7 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #400 // Presio's Duel: v7 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #500 // Orrick's Rhino Beetle Shield: v7 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #600 // The High Baptist's Flock: v7 ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #1500 // Minor Item Restorations: v7 ~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls ~1PP/1PP.TP2~ #0 #102 // 1ppv4: Extended palette entries -> Compatibility install only ~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes ~1PP/1PP.TP2~ #0 #109 // 1ppv4: Female Dwarves -> Separate Avatars for Female Dwarves - Icewind Dale I HoW ~1PP/1PP.TP2~ #0 #110 // 1ppv4: Thieves Galore -> IWD HoW/TotL - Unique Thief Avatars ~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching ~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches ~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations ~1PP/1PP.TP2~ #0 #205 // 1ppv4: Legacy Shields ~1PP/1PP.TP2~ #0 #206 // 1ppv4: Additional Shield Animations (core) ~1PP/1PP.TP2~ #0 #210 // 1ppv4: Increased paperdoll object variety (core) ~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches ~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v4 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v4 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v4 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v4 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3082 // Increase Ammo Stack Size -> Stacks of 80: v4 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3250 // Never lose access to Orrick the Gray's trade goods: v4 ~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v 3.06 ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2
  9. EasyTutu Install Order: Tutufix Infinity Sounds BG1 NPC Project Unfinished Business 1PP Tweaks Anthology EasyTutu Spawn Randomizer TutuGUI TutuGUI Font Widescreen Generalized Biffing I seem to have run into an issue with Kagain's Quest. I encountered and killed the bandits on the Coast Way and picked up Eddard's fibula. However, when I go to meet with Kagain in Beregost, he doesn't acknowledge I have even met the bandits until I accept him into my party. At that point, I get the dialogue options about the caravan/fibula ("Is this from one of yours?") but after that the dialogue just ends with Kagain having joined my party. This wasn't the case as of version 22.8.
×
×
  • Create New...