Kulyok Posted July 31, 2007 Share Posted July 31, 2007 (edited) Welcome to the Romantic Encounters forum! Currently, Romantic Encounters is a mod which consists of fifty submissions for joinable and non-joinable, Bioware or completely new characters, by thirteen authors. Additionally, we have a component with Anomen's, Aerie's, Jaheira's and Viconia's reactions for the more 'obvious' encounters. And an adult content warning, as well - some of these encounters are pretty steamy. Read the mod's Readme file and download Romantic Encounters here: Website, download, readme. Mod history: Version 1 of Romantic Encounters was released on July 31, 2007. It consisted of forty submissions, and was created by eight people in two months. You can read the original Romantic Encounters topic here. Compatibility: We have forty encounters. *That's* a lot of stuff. Some of them are with joinable NPCs, who have romances, banters, quests and other stuff added. Some of them are with the Shadow Thieves - the characters who invariably attract attention of quest and NPC modders. So, what did we do to ensure our mod will work with others as smoothly and efficiently as possible: - we always use a prefix. All our variables are RE-prefixed, and we never use yours. This also means that we don't set mod romances to 1,2,3 or anything else. - we do not touch, edit or delete Bioware dialogue. If a reply was there, it is there. - if we add a branch to existing dialogue, we loop(or, rather, COPY_TRANS) back whenever possible. - we add, not overwrite. If some other mod added to Aran and Edwin, we add a little more - we do not write over the other mod's content. (We do add a general script to Ribald - tell us if you're planning to use it, and need cooperation). Modders: if you think you could face potential problems with any and all Romantic Encounters components in your released mod, please, tell us, and we'll do our best to work something out. Players: please, report any and all issues you encounter, we are always happy to hear from you. Your Weidu.log file from your Baldur's Gate II directory is also very welcome: you could open it with Notepad, and copy-paste the contents in your post. Enjoy! Edited August 31, 2008 by Kulyok Quote Link to comment
Domi Posted July 31, 2007 Share Posted July 31, 2007 (edited) I wanted to congratulated the team on the release of this mod. I think that it will create a more realistic romantic atmosphere in BG2. After all, how could you know that you found your true love if you did not dealt with romantic experiences at all. So, great job on filling in the vacuum and congrats on the release again! Edited July 31, 2007 by Domi Quote Link to comment
yarpen Posted July 31, 2007 Share Posted July 31, 2007 Also. It's really nice mod, and it's good to see it at G3. I hope it have got TRA files... If yes, I'm starting translation! Quote Link to comment
Immortality Posted July 31, 2007 Share Posted July 31, 2007 (edited) ...I'm impressed! congratulations! PS: No tra file? Edited July 31, 2007 by Immortality Quote Link to comment
Kulyok Posted July 31, 2007 Author Share Posted July 31, 2007 The answer is in the Readme file. The more feedback we get, the faster a traified version comes out. Quote Link to comment
Linguist in Training Posted August 1, 2007 Share Posted August 1, 2007 Glad to see a finalized product Quote Link to comment
Immortality Posted August 1, 2007 Share Posted August 1, 2007 Well, this mod made people rather curious and excited around dlan, so plz let me know so we can put our hands on the tras... Quote Link to comment
BigRob Posted August 2, 2007 Share Posted August 2, 2007 Congratulations on the release! This went from "Hey did you hear about..." to "Oh, there it is" very quickly. Quote Link to comment
Kulyok Posted August 2, 2007 Author Share Posted August 2, 2007 Thank you very much, everyone, and here's hoping you will enjoy playing the mod. Quote Link to comment
Kulyok Posted September 18, 2007 Author Share Posted September 18, 2007 Version 2 is now available. Quote Link to comment
Kulyok Posted September 18, 2007 Author Share Posted September 18, 2007 Something ate my "Version 2 is available" topic(it was that tasty!), so here we go. Changes for v2 include: - Multiple language support - An internal RE timer, to ensure that only one RE encounter happens at rest - Additional pre-encounter reply for Aimi - Time of day becomes noon after Weathermistress Ada encounter - Weathermistress Ada encounter is now only available for 'tall' races - Ryan Trawl encounter is now available after Anarg's Cup has been returned - Paladin stronghold is available to female paladins after sleeping with Garren - Hendak encounter is now available to all alignments, but only for reputation>11 - Reactions to Chanelle encounter are only available for male protagonists - Corrected some typographical errors Special thanks to all team members, CamDawg, and everyone who sent in bug and typo reports for v1. Quote Link to comment
muffin-tacos Posted September 22, 2007 Share Posted September 22, 2007 Hello everyone!! I haven't been on this site for some time now and yesterday I thought I'd take a peek at how things are getting on. Now I'm really glad I did! All these fabulous new mods that are out! This mod is EXACTLY what I was looking for (though I didn't know it until I saw it). Well done and thank you for making it. I'm curious, how did you come up with such a big project and then finnish it in just two months? You guys must have worked really hard on it. Thanks again for making it! I've downloaded it and I'm going to try it out in a sec. You guys rock. Quote Link to comment
Kulyok Posted September 22, 2007 Author Share Posted September 22, 2007 Just two months? Hey, it was the _whole_ two months, with all these extra versions and testing. Dungeon Crawl(except for area art and voice acting) was done in a few days of writing and two weekends of coding. Tiax was done in 8+8+8=24 hours. Xan SoA(three paths, voicing, editing and all) was created in four months. Same goes for many other projects out there; I don't know exact timelines, though, so I can't tell. Anyway, enjoy and thanks for visiting. Quote Link to comment
Kulyok Posted May 13, 2008 Author Share Posted May 13, 2008 Version 3 is now available; updated the first post. Quote Link to comment
mattde Posted June 20, 2008 Share Posted June 20, 2008 Does your class/alignment matter in the encounters, and their outcomes? Great mod that adds a new dimsenion to the game. Quote Link to comment
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