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Will new strongholds be added?


Domi

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Ie

 

-Circus

-Copper Corronet

-Spellhold

-Twisted Rune

-Sewers

-Shadow Temple

-Unseen Eye

 

etc?

Not generally. There may be one or two--no promises either way. I'm not sure how you envision most of those examples playing out, though. "Lord of the sewers" is a title best reserved for kobold shamans. :) And while a circus might conceivably be a decent stronghold for a bard, it hardly seems fitting for a powerful spellcaster (nor do I think that circus is a place Aerie would really want to be reminded of and associated with for the rest of her life).

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What about non-standard individuals taking over existing strongholds? If you like Jan, he'd be fun dealing with the actors in the playhouse (and besides, since Haer'Dalis almost got snared there once, he'd decline the honor unless he wants to join entropy right away). And, while it's probably closing barn doors, I think both Valygar and Keldorn look more imposing than Mazzy as weapon-masters of DeArnise Keep. Plus, they're both nobles which could spin the Isaea plot quite differently. True, Valygar is now too poor to "really" count as a noble but presumably no sane noble would want to mess with someone named Corthala either; too many dark tales from the past and the planar sphere in the present for emphasis. Strikes me that old Lord Farthington would tell Isaea to go jump in the moat before he'd deal with something like that.

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What about non-standard individuals taking over existing strongholds?

Not likely. This mod will be designed to seem like an original part of the game rather than a mod, and will follow Bioware standards in that area.

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If there are several occurances where NPCs take over strongholds other those that of their class, then with the mod installed, nobody's going to know that that isn't How Things Work.

On the contrary. It would double the number of ranger/paladin players saying, "What does Nalia mean I'm not a fighter?" if Valygar or Keldorn could take over the de'Arnise Keep. And since I loathe the idea that a ranger or paladin is a fighter with some minor changes, instead of being a fully separate and independent class...

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Mm-hm. You'd do better to ask me if I'm going to add separate strongholds for barbarians, monks, and sorcerers than lump still more classes under one umbrella.

 

(No, I'm not--at least today. This is the NPC Strongholds Mod. But never say never.)

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"Lord of the sewers" is a title best reserved for kobold shamans.  :)  And while a circus might conceivably be a decent stronghold for a bard, it hardly seems fitting for a powerful spellcaster (nor do I think that circus is a place Aerie would really want to be reminded of and associated with for the rest of her life).

Or Korgan, though Copper Corronet sounds like a good place for him, as well as the Slaver's Ship :)

 

As for Aerie running the circus, it could actually be Quayle, with Aerie having to streighten things up every time her "uncle" makes a mess out of things :)

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Korgan actually makes some comments about how he hates slavery. Not written by the same person who wrote his banters with Viconia, apparently, but there you are.

 

As for Aerie, there is already a perfectly serviceable stronghold for her in the game without stretching.

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As for Aerie, there is already a perfectly serviceable stronghold for her in the game without stretching.

Two, actually. Though she's much happier with one than with the other.

 

Korgan is pretty inconsistently written, isn't he? As I see him, though, his philosophy can be summed up as, "Nothing ever happens that is not deserved. The only true crime is being vulnerable." That fits the Korgan who laughs about rape, who talks about wanting to partake of the pleasures offered in the back of the Copper Coronet, but not the one who expresses indignation at Captain Haegan and Vaelag.

Perhaps, but Circus and Slaver's Ship feel more natural to me somehow than existing options...

I could see the Slaver Ship, but the circus is a place that holds a lot of painful memories for Aerie. It's also, not to put too fine a point on it, beneath her. Entertaining isn't her calling--she's shy, and serious. She's also potentially very powerful. In the Temple of Lathander, she can really help people. Side quests where she helps Quayle with trouble with the circus sound more like Quest Pack material than a stronghold for Aerie.

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