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Spell Detection


Guest Guest_Vlad

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Guest Guest_Vlad

Is there any trigger checking whether any particular spell has been added to the spellbook or not? *HaveSpell* checks only spells which has been memorised but what's about other spells in the spellbook? Is it possible to detect them?

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Guest Guest_Vlad

I would say: :rolleyes:

 

KnownSpelll(I:Spell*Spell)

KnownSpellRES(S:Spell*)

 

Well, if it's possible to figure out with WeiDU the offsets starting from 0x2d4 in the .CRE file, and then to make some kind of loop reading the resources of the type:

 

I:Spell*Spell or S:*Spell

 

and so the function would returning the value of *I or *S, it could be a nice solution to this problem.

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