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IR and mods who adds Items


melkor_morgoth75

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If only. No the mod you want is BGT-Balancer. However, that

1) i think (not know) it is BGT only

2) it's incomplete. There is plenty of ridiculous loot and spells still lurking even in "covered" mods (DTotSC has one in the shipwreck north of candlekeep) or in-your-face like added cleric spells. Many mods were not touched at all (new or just not got there yet).

 

 

Ideally, a balancer mod like this would work like a automatic whitelist.

Not touching original game items and let Item Revisions deal with that.

 

Everything else, replaced by simple, +1, +2 or +3 weapons. If in enemies maybe just make them undroppable by a automated method

Kill the added scrolls/cleric/sorceror spells too. Remove the vendors or make their inventories innocuous.

Armors and equipment.... i dunno lol. Make them disappear, maybe drop a equivalent original game item (randomly choosen).

 

Easier to say than do though. Quest items made undroppable by mistake, scrolls being used from quests, weapons ditto, etc.

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Item Randomiser does not currently interact with items added by other mods.

 

Hypothetically. having it randomise such items would not be very difficult. "All" it would take is adding items and locations to the Item Randomiser lists. It would be a bit of a chore, but not complicated.

Also hypothetically, I don't think it would be very difficult to add the option of having a separate chance for these items to be lost during the randomisation, if that would be interesting. (E.g., no vanilla items are lost, but items from *otSC et al. are lost with a frequency of 0-100%.)

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(E.g., no vanilla items are lost, but items from *otSC et al. are lost with a frequency of 0-100%.)
The problem with that is that you'll be breaking the mod content... as the items that the mods provide are used in the mods quests... which is where the BP-Balancer fails too...
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