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imoemj typo?


agb1

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IMOEMJ.DLG state 5->response 7->action 1 in vanilla BG2 contains a typo:

 

MoveToObject("Reilev")
GiveItemCreate("Misc4e",Myself,1)
ActionOverride("Rielev",DestroySelf())

 

I suggest adding this line to soa-dlg.d:

 

REPLACE_ACTION_TEXT ~imoemj~ ~MoveToObject("Reilev")~ ~MoveToObject("Rielev")~

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I suggest adding this line to soa-dlg.d:

 

REPLACE_ACTION_TEXT ~imoemj~ ~MoveToObject("Reilev")~ ~MoveToObject("Rielev")~

Doesn't this line contain the fix ?

 

I made this post earlier in response to agb1

http://www.shsforums.net/topic/56752-the-official-bwp-fixpack-thread/page-11?do=findComment&comment=585875

 

The end-result of BG2Fixpack in the ImoenJ dialogue is correct in the final installation, i.e. to other correction works its part.

And most important - it works correctly in the game.

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Does it even matter if imoemj isn't used in game

At least in BGT it is used for Imoen in Irenicus dungeon. After transition from BG1 and before taken to Spellhold. (This is where that Rielev correction and the powercell scene is applied).

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