CamDawg Posted September 9, 2018 Share Posted September 9, 2018 DavidW, AstroBryGuy, and I have been discussing some shuffling between SCS, BG1NPC, and Tweaks to try and remove some redundancy between the mods and find some more natural homes for components. The upshot of all these discussions are, essentially, Tweaks is going to be stealing assimilating components from SCS and BG1NPC. Make party members less likely to die irreversibly Allow BG1 NPC pairs to separate BG1 NPCs go to inns Move BG1 NPCs to more convenient locations - This will be a combination of BG1 NPC and SCS's approach, allowing for individual selections, and also extended to work on original BG Allow Yeslick to use axes Move Boo out of quick access and into Minsc's pack Stackable ankheg shells, winterwolf pelts and wyvern heads Ensure Shar-Teel doesn't die in the original challenge And though it's been out of SCS for a while, Tweaks will finally be picking up DavidW's alternative multistronghold option. I will also be removing Icewind Dale Casting Graphics and Commoners Use Drab Colors from IWDification. It may not be ready for the next Tweaks release, but it's my plan to move the Exotic Items Pack to another (as yet unannounced) mod. The presence of an item pack in the middle of a tweak mod causes complications for overall install order, plus the other mod will be a more natural home. Quote Link to comment
AL|EN Posted September 9, 2018 Share Posted September 9, 2018 Thanks for this! In addition to my previous suggestions, in my opinion it would be nice to transfer these SCS components: - Reduced reputation increase- Increase the price of a licence to practice magic in Athkatla - Increase the price asked by Gaelan BaeleIt's because those components are very useful (even without SCS) for medium-large installation when you are dealing with lot of gold and quests. Thoughts? Quote Link to comment
CamDawg Posted September 9, 2018 Author Share Posted September 9, 2018 Thanks for this! In addition to my previous suggestions, in my opinion it would be nice to transfer these SCS components: - Reduced reputation increase - Increase the price of a licence to practice magic in Athkatla - Increase the price asked by Gaelan Baele It's because those components are very useful (even without SCS) for medium-large installation when you are dealing with lot of gold and quests. Thoughts? I'll let David chime in, but my understanding is that he wants to focus SCS more on tactical matters. These three components affect your approach the game by limiting your economic power, impacting how easily you can gear up the party. I have no desire to monopolize tweaks, and I'm perfectly happy referring folks to SCS for these. Quote Link to comment
Prof Errata Posted September 9, 2018 Share Posted September 9, 2018 Will this new version of Tweaks be released soon ? Quote Link to comment
Miloch Posted September 10, 2018 Share Posted September 10, 2018 (edited) Feel free to slurp up all the tweak components from Aurora while you're at it (which is like all of them except the first two). Oh, and if you could just ahead and make it all EE-compatible while you're at it, that would be terrific. Mkay? Thanks! [Edit: I see your post now about "economic" tweaks, but they're still tweaks, and Tweaks already contains some, no? I'd say those SCS components sound like tweaks too. In any case, a Canadian goose that's flown to Mexico for the winter is still a Canadian goose.] Edited September 10, 2018 by Miloch Quote Link to comment
bob_veng Posted September 10, 2018 Share Posted September 10, 2018 - tweaks anthology has more subtle ease of life and sanity-check economy tweaks (sellable items,reputation...) - scs has "tactical" economy tweaks - aurora also has general balancing economy tweaks although these are three conceptually distinct "families" of tweaks, they all have to do with economy, so I think they would work okay together, as a part of tweaks anthology. Quote Link to comment
AL|EN Posted September 10, 2018 Share Posted September 10, 2018 @Miloch I forgot about those tweaks, thanks for bringing it up! I might take look at other mods and see if there is something worth including. Quote Link to comment
Jarno Mikkola Posted September 10, 2018 Share Posted September 10, 2018 One might as well make a sell/bought price tweak... /////////////////////////////////////////////////////////////////////////////// BEGIN ~The Imps store price rule and item stack amounts~ DESIGNATED 2 COPY_EXISTING_REGEXP GLOB ~.*\.sto$~ ~override~ READ_LONG 0x14 ~price~ PATCH_IF !(price = 0) BEGIN WRITE_LONG 0x14 ~150~ //we set all the stores that actually sell stuff to sell them at the same rates, at 150 percent WRITE_LONG 0x18 ~50~ //and buy them at a same rates too 50 percent, this way if you use 3000 gold, you get a 1000 back when selling WRITE_SHORT 0x1c 0x0000 //sets the multiple of same items in the store to not effect the sell price of items END PATCH_IF (price = 0) BEGIN WRITE_SHORT 0x22 ~32000~ //bags etc to contains almost unlimited, but not borged amounts of item END BUT_ONLY COPY_EXISTING_REGEXP GLOB ~.*\.itm$~ ~override~ READ_SHORT 0x38 ~stackamount~ PATCH_IF (stackamount > 1) BEGIN WRITE_SHORT 0x38 ~1000~ END BUT_ONLY /////////////////////////////////////////////////////////////////////////////// Quote Link to comment
K4thos Posted September 10, 2018 Share Posted September 10, 2018 EET Tweaks are also open for internalization: https://rawgit.com/K4thos/EET_Tweaks/master/EET_Tweaks/readme-EET_Tweaks.html Despite the name many of these components are for different games (see: Compatibility line of each tweak). If most of them (well, ok, at least XP adjustments group) would land in Tweaks Anthology I'd be happy to remove the mod from my Github. Quote Link to comment
Greenhorn Posted September 10, 2018 Share Posted September 10, 2018 Feel free to slurp up all the tweak components from Aurora while you're at it (which is like all of them except the first two). Oh, and if you could just ahead and make it all EE-compatible while you're at it, that would be terrific. Mkay? Thanks! [Edit: I see your post now about "economic" tweaks, but they're still tweaks, and Tweaks already contains some, no? I'd say those SCS components sound like tweaks too. In any case, a Canadian goose that's flown to Mexico for the winter is still a Canadian goose.] Well, if we already discuss about big tweaks conglomerate ( catchy name, no ) I think this little gem certainly can't be overlooked: http://www.shsforums.net/topic/24586-p5tweaks/ Quote Link to comment
CamDawg Posted September 10, 2018 Author Share Posted September 10, 2018 Uh, this wasn't a solicitation. Quote Link to comment
Jarno Mikkola Posted September 10, 2018 Share Posted September 10, 2018 (edited) Uh, this wasn't a solicitation. Buyt see, we are not intrested what you wanted this to be about, we vvant you to be our biatch, and so you'll be our biatch. Just kidding... but the mods name is "Tweaks ..." and so "we" want to offer as many as we find interesting, for you to consider. I would never want you&the Tweaks -team to take anything you consider to not be on the intrest for some users, but at the same time, I can understand for any hesatation you(this word is indeed a plural form, too bad English fails to note that fact) might have, so we just offer.. and hope you read it as such. There's no oblicationon your part. For example the above code I posted... is from a mod of mine, cause why not. Yes, it features the 3 tweaks at the same time... but that should speed up the install time for larger games. It's not meant for usage of those not understanding the IMPact it will have for the game, or as is in possible Tweaks component, but I had it to show, so I used it. Aka the intended principle is there. Edited September 10, 2018 by Jarno Mikkola Quote Link to comment
DavidW Posted September 11, 2018 Share Posted September 11, 2018 Thanks for this! In addition to my previous suggestions, in my opinion it would be nice to transfer these SCS components: - Reduced reputation increase - Increase the price of a licence to practice magic in Athkatla - Increase the price asked by Gaelan Baele It's because those components are very useful (even without SCS) for medium-large installation when you are dealing with lot of gold and quests. Thoughts? I'll let David chime in, but my understanding is that he wants to focus SCS more on tactical matters. These three components affect your approach the game by limiting your economic power, impacting how easily you can gear up the party. I have no desire to monopolize tweaks, and I'm perfectly happy referring folks to SCS for these. Pretty much this; the components I'm moving to Tweaks are really in the ease-of-use / cosmetic space, whereas these components are more substantive modifications to the game. Quote Link to comment
mercurier Posted September 11, 2018 Share Posted September 11, 2018 One might as well make a sell/bought price tweak... /////////////////////////////////////////////////////////////////////////////// BEGIN ~The Imps store price rule and item stack amounts~ DESIGNATED 2 COPY_EXISTING_REGEXP GLOB ~.*\.sto$~ ~override~ READ_LONG 0x14 ~price~ PATCH_IF !(price = 0) BEGIN WRITE_LONG 0x14 ~150~ //we set all the stores that actually sell stuff to sell them at the same rates, at 150 percent WRITE_LONG 0x18 ~50~ //and buy them at a same rates too 50 percent, this way if you use 3000 gold, you get a 1000 back when selling WRITE_SHORT 0x1c 0x0000 //sets the multiple of same items in the store to not effect the sell price of items END PATCH_IF (price = 0) BEGIN WRITE_SHORT 0x22 ~32000~ //bags etc to contains almost unlimited, but not borged amounts of item END BUT_ONLY COPY_EXISTING_REGEXP GLOB ~.*\.itm$~ ~override~ READ_SHORT 0x38 ~stackamount~ PATCH_IF (stackamount > 1) BEGIN WRITE_SHORT 0x38 ~1000~ END BUT_ONLY /////////////////////////////////////////////////////////////////////////////// Actually v5 has already added the option to eliminate store depreciation, and the sell/buy markup tweak is already in the backlog, which I really appreciate. In my own version of mini mod that tweaks store stuff, there is actually a further 50% discount for fence buying markup to improve balance and a little RP, e.g. if legal store buy at 30%, then fence buy at 15%. I view stuff like these being both ease-of-use tweak and economy tweak: I will never bother finding the best seller/buyer for dumping my trash or replenishing consumables; the game economy can also be further formalized together with other money-related tweaks from Tweak Anthology and SCS. Quote Link to comment
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