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Feedback: IR v4 Beta


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#1 Mike1072

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Posted 10 August 2016 - 05:52 PM

Please post here any feedback relating to item changes or other components of the mod.



#2 GrimLefourbe

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Posted 11 August 2016 - 09:51 AM

I noticed that all throwing returning weapons must be switched from melee to range via item use instead of having 2 modes like others, is there a reason for that other than legacy ?



#3 Jarno Mikkola

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Posted 11 August 2016 - 10:12 AM

I noticed that all throwing returning weapons must be switched from melee to range via item use instead of having 2 modes like others, is there a reason for that other than legacy ?

Well one sort can be used as a melee only, and thus also in the second hand and so dual wield, while the other(ranged) can be only used in the main hand, with or without a shield.


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Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#4 GrimLefourbe

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Posted 11 August 2016 - 10:20 AM

Right, I thought this got changed by 2.0 but looks like no.

 

This being said, I feel like it would be better for the user to have a main mode with throwing and melee capability and then a second mode being "dual wield". It is possible to have a throwing weapon in main hand and a melee weapon in offhand. Switching by right clicking on the weapon doesn't cause any issue.



#5 Jarno Mikkola

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Posted 11 August 2016 - 10:30 AM

This being said, I feel like it would be better for the user to have a main mode with throwing and melee capability and then a second mode being "dual wield". It is possible to have a throwing weapon in main hand and a melee weapon in offhand.

Not at least in the non-EE BG2. Yes, the ranged version can be used in melee too via right clicking, but it's not the same as the ranged, as you have to transform it using the ability to use it in the second hand, so it being the ranged variant then, you are not able to place it or another weapon to the offhand slot at all with it equipped, or equip it if you already have an offhanded weapon equipped.


Edited by Jarno Mikkola, 11 August 2016 - 10:33 AM.

Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#6 GrimLefourbe

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Posted 11 August 2016 - 10:35 AM

Well it works on BG2EE, I think it's since they added the switch from 2H to dual wield or shield.



#7 Incantatar

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Posted 02 December 2016 - 04:33 AM

​IIRC IR used to up the item stacking, not anymore. It now even decreases the stacking in EE installs to original BG2 sizes. Not a welcome change imo.



#8 Mike1072

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Posted 02 December 2016 - 06:14 AM

Yeah; EE increased the stack limits.



#9 kreso

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Posted 02 December 2016 - 09:38 AM

This can be tweaked easily - imo 180 or so is a decent enough stacking number for arrows/bolts/darts, 30 for axes, 120 for daggers, while potions are imo fine with 10.



#10 CrevsDaak

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Posted 02 December 2016 - 10:03 AM

I'm going to suggest prompting the user with a quick READLN for the stack values. I personally like very different values for different type of things (80 for ammo, from 20 to 40 for daggers/axes, 12 for potions and 999 for gems because why not).

#11 Daxtreme

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Posted 02 December 2016 - 10:03 AM

The Tweaks Anthology (which you should install after IR anyway) fixes the item stacking that IR breaks, but yeah, this is quite an unneeded change.



#12 kreso

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Posted 02 December 2016 - 10:11 AM

I personally use unlimited for all, I hate micromanaging my inventory and if someone can carry a dozen armors, 999 arrows won't make a difference....



#13 agb1

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Posted 02 December 2016 - 02:31 PM

I'm going to suggest prompting the user with a quick READLN for the stack values. I personally like very different values for different type of things (80 for ammo, from 20 to 40 for daggers/axes, 12 for potions and 999 for gems because why not).

 

READLNs are a pain to support in BWS.  If you must have one, please use subcomponents, so there are a few standard amounts as other subcomponents and then a "custom amount" subcomponent where it does a READLN and asks for a number.

 

Choose a maximum stack size for potions:

1] 12

2] 20

3] Custom (prompt for a number)

 

Etc.

 

Also as noted, various other mods already tweak this (Tweaks Anthology and the Difficulty and Tweak mod are prime suspects), so I'd question the necessity of tweaking it at all here also...

 

Edit:  Another argument for minimizing READLN use -- what the user entered doesn't show up in the WeiDU.log, which means you have to ask for additional info when supporting users of the mod.


Edited by agb1, 02 December 2016 - 02:35 PM.

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#14 CrevsDaak

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Posted 02 December 2016 - 02:39 PM

I'm going to suggest prompting the user with a quick READLN for the stack values. I personally like very different values for different type of things (80 for ammo, from 20 to 40 for daggers/axes, 12 for potions and 999 for gems because why not).

 
READLNs are a pain to support in BWS.  If you must have one, please use subcomponents, so there are a few standard amounts as other subcomponents and then a "custom amount" subcomponent where it does a READLN and asks for a number.
 
Choose a maximum stack size for potions:
1] 12
2] 20
3] Custom (prompt for a number)
 
Etc.
 
Also as noted, various other mods already tweak this (Tweaks Anthology and the Difficulty and Tweak mod are prime suspects), so I'd question the necessity of tweaking it at all here also...
 
Edit:  Another argument for minimizing READLN use -- what the user entered doesn't show up in the WeiDU.log, which means you have to ask for additional info when supporting users of the mod.

Yeah, sounds like two good reasons not to use READLN (at least by default).

#15 Jarno Mikkola

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Posted 02 December 2016 - 03:04 PM

Edit:  Another argument for minimizing READLN use -- what the user entered doesn't show up in the WeiDU.log, which means you have to ask for additional info when supporting users of the mod.

Heh, just ...
ACTION_READLN ~variable~ 
OUTER_WHILE !(IS_AN_INT %variable%) BEGIN // or any other condition you want.
  PRINT ~error message~
  ACTION_READLN ~variable~
END
PRINT ~variable~
..and it will, definitely.
 

I personally use unlimited for all, I hate micromanaging my inventory and if someone can carry a dozen armors, 999 arrows won't make a difference....

..999 is not the max you can set the stack limit... it's 32 000+ few. So don't you go and set it to 999 either.

Edited by Jarno Mikkola, 02 December 2016 - 03:12 PM.

Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.



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