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I think I'll just wait for the next version as keeping track of hotfixes too is a bit much.

 

Also, I had an idea for a new component although it isn't really anything to do with randomisation. Some of the helmets in the game have completely different appearances on their in game avatar to what the inventory bam would suggest. I guess this is to do with the crossover from BG1-BG2. One that is particuarly noticeable is the flaming fist helm - they are supposed to have the plumed helm in BG1 but with tutu it carries the 'winged helm' appearance. Perhaps the in game helms could be fixed to match the inventory paperdolls?

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Not sure which mod caused this problem but abazigal dropped his loot twice - once I think on tranformation and the other time when he died. I installed the 'dragons don't have items equipped' component if that makes any difference.

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If you find a bug or something along those lines, please let me know so I can fix it.

 

The bug report archive is here.

 

I couldn't install version 6.4. It failed with the following error when I tried to install mode 1 with no items lost:

 

ERROR: error loading [randomiser/ssl/ssl_out/fltier.baf]

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If you find a bug or something along those lines, please let me know so I can fix it.

 

The bug report archive is here.

 

I couldn't install version 6.4. It failed with the following error when I tried to install mode 1 with no items lost:

 

ERROR: error loading [randomiser/ssl/ssl_out/fltier.baf]

 

Here's a little more information:

 

ir-error.jpg

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I couldn't install version 6.4. It failed with the following error when I tried to install mode 1 with no items lost:

 

ERROR: error loading [randomiser/ssl/ssl_out/fltier.baf]

For some reason the folder randomiser/ssl/ssl_out has gone missing. Simply creating the folder should allow you to install the mod. Will fix in the next update.

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I couldn't install version 6.4. It failed with the following error when I tried to install mode 1 with no items lost:

 

ERROR: error loading [randomiser/ssl/ssl_out/fltier.baf]

For some reason the folder randomiser/ssl/ssl_out has gone missing. Simply creating the folder should allow you to install the mod. Will fix in the next update.

 

That did the trick. Thanks for the quick reply.

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'Cespenar can forge SoA items': I'm getting a 'no valid reply or links' error with subsequent end dialog upon the imp recognizing the Hammer of Thunderbolts ( "Hey! I know this! Famous hammer.").

I have the hammer, the scroll and the gauntlets with me, lacking the belt that I randomized into ToB and have yet to find; if I drop the hammer, he notices the scroll but not the gloves and dialog doesn't crash. If I clua the belt i can then forge the Crom Faeyr.

This doesn't happen with the Equalizer or the Bow of Gesen even if I lack some parts; people with the standard itemlist table might encounter this issue as well if they randomized with item loss, or if the belt has been sold/dropped/missed.

Edited by Raj
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Yeah, if you have the scroll and the hammer but lack either of the other two components you'll get a NVROL. I wonder how I thought the current setup was safe.

 

V6.5 can be expected soon-ish, probably along with some sort of hotfix for Cespenar.

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In my game both beastmaster in Copper Coronet and Haegan were without armors, and there weren't keys on their bodies. Could it be caused by randomizer?

I'd guess no. Item Randomiser doesn't touch Haegan at all (and doesn't do anything particular with the beastmaster).

Did they drop any items at all?

 

If you upload the files beast.cre and haegan.cre (both from your override, probably) along with change-logs of them, I could have a look.

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what's a change-log and were can i find it?

It's not necessary. It's another case of proto-corruption caused by Item Randomiser. (Phenomenologically it's all but invisible until the right mod is installed on top; SCSII in this case.)

 

V6.6 will be out within a day or two.

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Hello, I ran across a bug, and I'm not sure if any of the already established fixes apply.

I got this same error yesterday before reinstalling tutu entirely, which I tried but the problem persists.

When I run randomiser setup and choose option 3 on the menu I get the following error:

wdurandizer.jpg

 

Here's my install order:

{

EasyTutuToB

Degreenifier

Tutufix

BG1 Casting Sounds

Hard Times

BG1UB

BG1 NPC Project

BG1 NPC Music

Finch

Indira

Gavin

1PP

BG2 TweakPack

SCS

Level1NPC (just changed Minsc to barb)

Randomiser

}

 

WeiDu Log

 

// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod

// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

~EASYTUTUDEGREENIFIER.TP2~ #0 #0 // EasyTutu Degreenifier

~SETUP-TUTUFIX.TP2~ #0 #3 // BG2 Ammo Stacks

~SETUP-TUTUFIX.TP2~ #0 #2 // Restored BG1 Loadscreens

~SETUP-TUTUFIX.TP2~ #0 #8 // Hooded unarmoured avatars and hooded bards

~SETUP-TUTUSOUNDS.TP2~ #0 #0 // Casting Sounds -> Restored BG1 Casting Sounds And Special Effects

~SETUP-TUTUSOUNDS.TP2~ #0 #2 // Restored BG1 Combat Sounds

~SETUP-HARDTIMES.TP2~ #0 #0 // Hard Times v2

~SETUP-HARDTIMES.TP2~ #0 #1 // Hard Times: Ulcaster School Encounter

~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v12

~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v18

~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v18

~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v18

~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v18

~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v18

~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v18

~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v18

~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v18

~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v18

~BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v18

~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v18

~BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts on the Coast Way: v18

~BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival: v18

~BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost: v18

~BG1NPC.TP2~ #0 #26 // The BG1 NPC Project: Make Shar-Teel Unkillable Until In Party: v18

~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v18

~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5

~SETUP-FINCHNPCV3.TP2~ #0 #0 // Finch NPC for Tutu v3.0

~SETUP-INDINPC.TP2~ #0 #0 // Indira NPC for BG1Tutu

~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu and BGT, 14April2008: v8

~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): v8

~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): v8

~GAVIN/GAVIN.TP2~ #0 #4 // Gavin: Alternate Portraits -> Original portrait by berelinde (default): v8

~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.7

~1PP.TP2~ #0 #1 // One Pixel Productions: v2 New Potion Graphics (2): v2.7

~1PP.TP2~ #0 #2 // One Pixel Productions: v3 Flaming Swords (3): v2.7

~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.7

~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.7

~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.7

~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling, dwarves) (7): v2.7

~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) (8): v2.7

~1PP.TP2~ #0 #8 // One Pixel Productions: v3 Legacy Shields - Small Shields (D2) (9): v2.7

~1PP.TP2~ #0 #9 // One Pixel Productions: v3 Legacy Shields - Medium Shields (D3) (10): v2.7

~1PP.TP2~ #0 #10 // One Pixel Productions: v3 Colourable Quarterstaves core (11): v2.7

~1PP.TP2~ #0 #11 // 1PP: Colourable Quarterstaves core item patches (12): v2.7

~1PP.TP2~ #0 #12 // One Pixel Productions: v3 Colourable Quarterstaves mod patches (13): v2.7

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #0 // 1PP: Avatar fixes * female elves w. leather armour [EFB2]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #1 // 1PP: Avatar fixes * female elves w. chain mail [EFB3]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #2 // 1PP: Avatar fixes * female elven cleric w. plate armour [EFC4]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #3 // 1PP: Avatar fixes * female elven fighter w. plate armour [EFF4]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #4 // 1PP: Avatar fixes * female human unarmoured [HFB1]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #5 // 1PP: Avatar fixes * female human w. leather armour [HFB2]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #6 // 1PP: Avatar fixes * female human w. chain mail [HFB3]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #7 // 1PP: Avatar fixes * female human cleric w. plate mail [HFC4]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #8 // 1PP: Avatar fixes * female human fighter w. plate mail [HFF4]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #9 // 1PP: Avatar fixes * female human unarmoured mage [HFW1]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #10 // 1PP: Avatar fixes * female human mage w. light robe [HFW2]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #11 // 1PP: Avatar fixes * fixed halfling progression [iFB1, IFB2, IFB3]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #12 // 1PP: Avatar fixes * fix frame error on cleric plate [iFC4]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #13 // 1PP: Avatar fixes * dwarves w. chain mail [DMB3]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #14 // 1PP: Avatar fixes * male elves w. chain mail [EMB3]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #15 // 1PP: Avatar fixes * male human w. leather armour [HMB2]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #16 // 1PP: Avatar fixes * male human w. chain mail [HMB3]: v3

~1PP_FEMALE_DWARVES/SETUP-1PP_FEMALE_DWARVES.TP2~ #0 #0 // Separate Avatars for Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II

~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #1 // 1ppv3: Unique Thief Avatars (patch) -> BGII - Unique Thief Avatars (patch)

~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #2 // 1ppv3: Unique Thief Avatars (content)

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1110 // Add Map Notes: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9

~SETUP-SCS.TP2~ #0 #10 // Initialise (required by almost all other mod components): v19

~SETUP-SCS.TP2~ #0 #1030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v19

~SETUP-SCS.TP2~ #0 #1055 // Slightly weaken insect plague spells, and let fire shields block them: v19

~SETUP-SCS.TP2~ #0 #1060 // Cosmetic change: stop Stoneskins from changing your character's colour: v19

~SETUP-SCS.TP2~ #0 #2010 // Replace many magic weapons with fine ones -> Fine weapons are affected by the iron crisis: v19

~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v19

~SETUP-SCS.TP2~ #0 #2030 // Remove Arrows of Dispelling from BG1 stores: v19

~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v19

~SETUP-SCS.TP2~ #0 #3030 // Allow NPC pairs to separate: v19

~SETUP-SCS.TP2~ #0 #3101 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v19

~SETUP-SCS.TP2~ #0 #3110 // More realistic wolves and wild dogsS: v19

~SETUP-SCS.TP2~ #0 #4010 // Remove blur effect from displacer cloak: v19

~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v19

~SETUP-SCS.TP2~ #0 #4050 // Ease-of-use player AI: v19

~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v19

~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v19

~SETUP-SCS.TP2~ #0 #5015 // More sensible choices of weapon proficiencies and kits for fighters (also fixes some errors in fighter stats): v19

~SETUP-SCS.TP2~ #0 #5024 // Potions for NPCs -> Three quarters of the potions dropped by slain enemies break and are lost: v19

~SETUP-SCS.TP2~ #0 #5031 // Smarter mages -> Mages use spells from BG1 and BG2; mages do not pre-buff: v19

~SETUP-SCS.TP2~ #0 #5041 // Smarter priests -> Priests use spells from BG1 and BG2; priests do not pre-buff: v19

~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v19

~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v19

~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v19

~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v19

~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v19

~SETUP-SCS.TP2~ #0 #6005 // Harder giant and phase spiders: v19

~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v19

~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v19

~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v19

~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v19

~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v19

~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v19

~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v19

~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v19

~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v19

~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v19

~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v19

~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v19

~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v19

~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v19

~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v19

~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v19

~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v19

~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v19

~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v19

~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v19

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any NPC components): v1.73

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1212 // Minsc: v1.73

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Hello, I ran across a bug, and I'm not sure if any of the already established fixes apply.

Well, feck.

It's a new bug I managed to introduce in 6.6. I'll try to have an update of 6.6 available tomorrow.

You can fix it locally by opening the file "randomiser/lib/macros.tpa" with a text editor and replacing "iiic_num_item" with "iiic_num_itm". There's only one instance.

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