yarpen Posted September 18, 2006 Share Posted September 18, 2006 Hmm... I've also make a similar mod, and got a few similar kits Then I will write them - if you like them, just take. DUELIST In my opinion he should got something like that: - +1 do thaco and speed factory per 4 levels - +1 to AC vs. slashing and piercing damages per 6 levels - Once per day per 6 levels can use 'Precision strike', which grants him in next 2 rounds +1D6 piercing damages per 4 levels of Duelist (max 5D6 at 20 lvl) at every hit. FIST OF HEXTOR/FIST OF ORDER Where he have got Bull Strenght ability? +4 to strenght for 3 rounds +1 round per 3 levels. Also I have got some other ideas like MERCENARY or SHIELDBEARER - but it will be later Also I'm makin' translation Link to comment
Andyr Posted September 18, 2006 Share Posted September 18, 2006 I wanted the Duelist to be closer to a Fighter version of the Swashbuckler than the 3E Prestige Class of the same name. Similarly, I decided to go for damage bonuses rather than Bull's Strength as I don't think the kit necessarily needs spells, and Fist of Order instead of Fist of Hextor as Hextor doesn't exist in the Realms. I remember seeing the Shieldbearer at a few other places--it was something I have been considering. Thanks for the translation offer. Link to comment
CamDawg Posted September 18, 2006 Share Posted September 18, 2006 Offer, hell. yarpen's already sent me a translation. Link to comment
Andyr Posted September 18, 2006 Share Posted September 18, 2006 Wow, that was fast! Well, we should probably hold off on v2 for a short while in case of bugs (though I don't anticipate any, touch wood) or new kits. Link to comment
yarpen Posted September 19, 2006 Author Share Posted September 19, 2006 All right. Then my kits: SHIELDBEARER: Advantages: - +1 to AC and +5% immunity to missle damages per 6 levels - Starts with 2 points in sword and shield style - Once per day per 4 levels can use 'Defend' ability, which grants him for 5 rounds +4 to AC, immunity to missles, +1 to saving throws, but decrease his movement speed and grants penalty -2 to damages and thaco. - At 12 level he gains 'Bastion' ability, which grants him for next 3 rounds immunity to fear, mind spells, stun or sleep. Disadvantages: - Limited to normal weapon specialisation in melee weapons, and proficent (1 point) in range weapons - Can't achieve other weapon style than sword and shield - Can dualclass only to cleric (It's hardly eddited dwarven kit Axe for hire) MERCENARY: Mercenary is a warrior who is willing to sell his services to the highest bidder. Usually an all-round fighter, capable of engaging in hand to hand combat or range weapons. Advantages: - +1 to all saving throws - Starts with 2 free profinency - one standard race meele weapon and range one Human, Elf, Half-elf: Long sword and Longbow Dwarf: Axe and crossbow Gnome: Hammer and crossbow Halfling: Short sword and sling Half-orc: Two-handed sword and longbow Disadvantages: - Can't use plate mails - Is limited to normal specialisation (2 points) in weapon other than race DWARVEN DEFENDER: ... Advantages: - +1 to AC per 6 levels - Gains 10% immunity to damages at 10th. level. Gains next +5% per 5 levels after ten. - Immunity to backstab - Once per day per 4 levels can use 'Defensive stance', which grants him for 5 rounds +2 to strenght, +4 to constitution, +2 to AC, +1 to saving throws. But he can't move. Disadvantages: - Limited to normal profinency (2 points) - Can't use platemails Link to comment
Guest erik Posted September 19, 2006 Share Posted September 19, 2006 DWARVEN DEFENDER: ...- Can't use platemails Um, why on earth not? Seems like using the heaviest armor he can get hold of would be in keeping with the role? How about a "no ranged weapons" disadvantage instead? Link to comment
yarpen Posted September 20, 2006 Author Share Posted September 20, 2006 We/I/They (or which you want) can't make that - full non-usability of ranged weapons. Then maybe limitation to proficent (1 point) in ranged? And other restriction for shieldbearer - they able to put 2 points in one-handed weapons, but only 1 in two-handed. Link to comment
Andyr Posted September 20, 2006 Share Posted September 20, 2006 IIRC Cavaliers cannot use ranged weapons, so removing access to them could be done. Link to comment
yarpen Posted September 20, 2006 Author Share Posted September 20, 2006 But then he probably can use Karsomir Link to comment
NiGHTMARE Posted September 20, 2006 Share Posted September 20, 2006 No, because he's not a paladin. Link to comment
yarpen Posted September 20, 2006 Author Share Posted September 20, 2006 Ouch - that's true. Class restrictions. Link to comment
yarpen Posted September 25, 2006 Author Share Posted September 25, 2006 1. What do you think about add to Blackguard Summon familar ability? Like a PnP Fiendish servant - evil caster will always summon one from fiendish familars - imp, mephit or quasit. Or maybe AP effect at 10 level? He wouldn't have ability to next summon - got one imp and it's the end 2. Maybe you will add some battle improvements? Some of them in vanilla game are so unbalanced/boring/etc. For example Roenall army If you make it as a so large scale battle... then it can be real ARMY Link to comment
Gorilym Posted September 25, 2006 Share Posted September 25, 2006 A store with some underrepresented items useful to a monk and / or the new kits - similar to the bard / rogue items in Song & Silence - could be a very nice addition to this mod. Link to comment
berelinde Posted September 25, 2006 Share Posted September 25, 2006 A store with some underrepresented items useful to a monk and / or the new kits - similar to the bard / rogue items in Song & Silence - could be a very nice addition to this mod. Definitely Link to comment
Andyr Posted September 25, 2006 Share Posted September 25, 2006 A fiendish familiar for the Blackguard is something I considered, but don't think is too crucial: in pnp it seems like a counterpart to the Paladin's mount, whicht they don't get in BG2. I am not particularly interested in new battles as others are better at scripting than me, and I'd rather put the effort elsewhere. New Monk items are a good idea, and something I'll look into! Link to comment
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