Avenger Posted August 11, 2011 Share Posted August 11, 2011 It seems the skeleton cutscene has no cutsceneID. The original engine copes with this by fast forwarding to the first action containing an object (Thankfully this is Tyris herself). It will also skip the smallwait(2) action, because that doesn't contain any object parameters. You can get the equivalent by adding CutSceneID("G#Tyris") to the beginning. With the additional benefit that GemRB won't die on it. Link to comment
Grim Squeaker Posted August 11, 2011 Share Posted August 11, 2011 Cheers. Sorted for next version. Link to comment
Grim Squeaker Posted September 18, 2011 Share Posted September 18, 2011 Cheers. Sorted for next version. But it broke v4. Some quick tweaking/testing later and it works again. But I had to watch the SoA intro cutscene again Link to comment
lynx Posted September 18, 2011 Share Posted September 18, 2011 What were the final changes? Link to comment
Grim Squeaker Posted September 18, 2011 Share Posted September 18, 2011 What were the final changes? Added the CutSceneID(), rejigged some of the actions and changed the weights. Nothing terribly exciting but the action changes, she stood around like a lemon and the cutscene didn't end. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.