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DavidW

Member Since 07 Aug 2006
Offline Last Active Today, 04:52 PM

Posts I've Made

In Topic: Protection Against Dispel Magic

Yesterday, 10:56 AM

Thats certainly interesting to hear. And I wasnt particularly trying to argue that SRs system doesnt work, only that its got some important differences from vanilla + SCS tweaks.

In Topic: Protection Against Dispel Magic

Yesterday, 07:22 AM

"Cheat" means that player and enemy use the same 'laws of physics', so I take issue with....

Yeah, so when and what exactly did the Liches do to earn their super powers to get to level 29 ?

Through long years of study, one assumes.

So you are OK with the player then cheating their chars to level 50 ?

I have always been fine with people cheating if they want to. To quote Wes Weimer, "I'm not the police".

In Topic: Bugs and discrepancies in v.6

Yesterday, 05:59 AM

But mine has the head start that comes from just having got back from the UK and being jet-lagged :)

In Topic: Bugs and discrepancies in v.6

Yesterday, 05:22 AM

CamDawg: I've pushed a fix for this to the repo. All the SCS-added components now install correctly on a completely clean SoD install. (I guess my previous one still had the SCS-created folders there even though I'd uninstalled SCS itself.)


Reading the Tweaks readme more carefully, I also note that the SCS-borrowed 'stackable ankheg shells/bandit scalps/whatever' component is obsolete, because 'stackable gems' already does it. So maybe deprecate this too? (I haven't implemented that yet though.)

In Topic: Bugs and discrepancies in v.6

Yesterday, 04:59 AM

Yeah, sorry, meant BGEE. not BG2EE.
 
Glad to hear that fixed it, but it does mean the (lack of a) folder is an issue.


That's a fragment of SCS that obviously wasn't excised quite surgically enough. I'll have a look for a good fix.