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Change animation/shout

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#1 Salk

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Posted 09 March 2017 - 10:13 PM


I was taking a look at how SHOUT.BCS work in the vanilla game and I find it pretty unrealistic and wondered if I could do something about it.


Innocents become hostile but they stay in their place instead of panicking the way they would realistically do.


Now, a problem is that many have STATIC animations. Most of them have their NON STATIC animation available though so I was thinking of using Polymorph() and have them panic. My first problem is how to detect what kind of animation creature currently have. I took a look at the Triggers but found nothing.


Any ideas? Is this even possible? Is it a bad idea to begin with?


#2 Jarno Mikkola

Jarno Mikkola

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Posted 09 March 2017 - 10:58 PM

Any ideas? Is this even possible? Is it a bad idea to begin with?

Ad an item for all the sitters around and trigger the polymorph if they have it... could do quite well .. don't know though.

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