For Gavin BG1, in Ulgoth's Beard the Door to the house (AR1007.are) should be unlocked. The area script of the main area (AR1000.bcs) runs the block:
/* Unlocking the door to the Mor home */ IF AreaCheck("%UlgothsBeard%") Global("B!UnlockDoor","GLOBAL",0) THEN RESPONSE #100 Unlock("Door1007") SetGlobal("B!UnlockDoor","GLOBAL",1) END
Variable "B!UnlockDoor" is set to "1", when I look with NI at door Door1007 it says "no flags set" (i.e. not locked), but when I try the door in the game (new game, never been to the area, mod is installed), the door is locked and I need thieving skills to unlock it.
Did I miss something obvious?