Jump to content

Photo

SR Revised V1.0.6 + A List of Problems with b15 + Fixing Them


266 replies to this topic

#256 Bartimaeus

Bartimaeus
  • Members
  • 427 posts
  • Gender:Not Telling

Posted 03 November 2018 - 08:45 AM

Thanks! Looks like simply a problem of github not having the latest version of main_component.tpa vs. my internal version and me not realizing it (the joys of working with github instead of dropbox! ;)). Replaced just now with the correct version of the file. Should fix both the installation errors, Prismatic Mantle (which would be missing a critical .eff), Fire Shield (which would be missing half of its critical .effs!), and the Fire Burst issue among likely others as a result of when I updated the AoE SD and on-hit effect stuff.

 

The last two issues, Mordenkainen's Sword and Spell Trigger, I am less sure about. How exactly are you having subspells for the old Spell Immunity that aren't in your spellbook show up for Spell Trigger?


Edited by Bartimaeus, 03 November 2018 - 08:59 AM.


#257 HuoYuhao

HuoYuhao
  • Members
  • 14 posts

Posted 03 November 2018 - 09:34 AM

Mordenkainen's Sword seems to work fine in v4b16 without SRR. Spell Trigger just seems to replace Dispelling Screen with the individual versions of Spell Immunity. In v4b16 without SRR, the same issue occurs but Dispelling Screen and Mind Blank are there as additional spells. Installing SRR over v4b16, even if you replace SRR's Spell Trigger files with v4b16's before installing, causes Dispelling Screen and Mind Blank to not appear. Are you not having these issues?



#258 Bartimaeus

Bartimaeus
  • Members
  • 427 posts
  • Gender:Not Telling

Posted 03 November 2018 - 01:27 PM

No, but I'm on a ToBEx game. I think I understand the problem, though: I'm going to guess that BG2EE automatically makes the individualized versions of Spell Immunity available for casting if you have SPWI510 memorized (Dispelling Screen in SR, Spell Immunity in vanilla), right? You don't in non-EE games - at least not without additional modding, so you only have the base spell available, which is Dispelling Screen. The reason you're seeing Dispelling Screen available in non-Revised SR is because non-Revised SR uses a mix of the original Spell Immunity spells and a mix of overwrites, one of which is Mind Blank, another of which is Dispelling Screen - hence why you see them in SR but not in SRR (as SRR provides you an option in settings.ini to either restore the SI subspells for AI use or to disable them completely by replacing them with sort of similar spells that still exist in SR - and the first option is the default, and that's what you're seeing...if you used the opposite, you'd be seeing a different set of random and wrong-level spells there instead). So the Dispelling Screen you're seeing in SR is not actually SPWI510 (the real version of Dispelling Screen that replaces Spell Immunity), but rather SPWI590, which replaces SI: Abjuration. Basically, it looks like SR needs to find a way to disable giving you the individualized spells or use a different resource than Spell Immunity's SPWI510 altogether.

 

As for Mordenkainen's Sword...I don't know what's wrong with this stupid script, so I'm just going to straight up replace its specialized script with the generic SR melee script that other summonables use for the time being. Funny thing is, before Wyrd mentioned it spontaneously killing itself (which I *know* I've seen happen in normal SR in years past before), SRR literally did not modify it - it wasn't part of the SRR package at all. So I'm really not sure why it's having such problems. Regardless, the generic melee script should effectively work the same while hopefully not constantly breaking.


Edited by Bartimaeus, 03 November 2018 - 01:35 PM.


#259 HuoYuhao

HuoYuhao
  • Members
  • 14 posts

Posted 03 November 2018 - 05:07 PM

Alright, good to know. I reinstalled after changing settings.ini to get access to Dispelling Screen. I actually prefer enemies using SR spells instead of Spell Immunity. Is there any reason this option is disabled by default?



#260 Bartimaeus

Bartimaeus
  • Members
  • 427 posts
  • Gender:Not Telling

Posted 03 November 2018 - 07:22 PM

It was the default, but Subtledoctor seemed to recommend against it earlier in the thread, so I decided to provide the option. It's my preference that spells that the player cannot use should not really be accessible to standard mages, but you're bending the rules either way, I suppose, so it's whatever. I'm thinking I should just disable spwi510 and create a new spell resource for the time being to fix the individualized SI problem with the EEs.


Edited by Bartimaeus, 03 November 2018 - 07:24 PM.


#261 Salk

Salk
  • Modders
  • 2964 posts
  • Gender:Male
  • Location:Sweden

Posted 03 November 2018 - 11:28 PM

When extracting your latest SRR, Bandizip tells me there are 12 duplicate files being copied.



#262 Bartimaeus

Bartimaeus
  • Members
  • 427 posts
  • Gender:Not Telling

Posted 04 November 2018 - 12:24 AM

Ugh, yeah, another lame github problem - whenever you overwrite a file, they must have the exact same captialization as the file currently uploaded, otherwise they simply...don't. Thanks for letting me know - they're now fixed. I knew switching to github was a bad idea...sort of, :p.


Edited by Bartimaeus, 04 November 2018 - 12:24 AM.


#263 ALIENQuake

ALIENQuake
  • Modders
  • 629 posts
  • Gender:Male
  • Location:Poland

Posted 04 November 2018 - 12:54 AM

@Bartimaeus You need to disable case-sensitivity by 'git config --global core.ignorecase true' and put git repo on case-insensitive file system.


Edited by ALIENQuake, 04 November 2018 - 12:55 AM.


#264 Bartimaeus

Bartimaeus
  • Members
  • 427 posts
  • Gender:Not Telling

Posted 04 November 2018 - 08:40 AM

Thanks!



#265 Hicuty

Hicuty
  • Members
  • 59 posts

Posted 11 November 2018 - 03:07 AM

Hi thanks for updates. I installed scs with SRR and set the ini to 0 for "set to 0 if you want globes of invulnerability to not be dispelled by Dispel/Remove Magic" option but Globes still fail to deflect dispel magic. My buffs are dispelled by them. I don't know if i messed up something or is it a bug?


Edited by Hicuty, 11 November 2018 - 04:42 AM.


#266 subtledoctor

subtledoctor
  • Modders
  • 2844 posts
  • Gender:Male

Posted 11 November 2018 - 07:34 AM

@Hicuty you could try this... admittedly it is very new and you would basicslly be a beta tester.

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#267 Bartimaeus

Bartimaeus
  • Members
  • 427 posts
  • Gender:Not Telling

Posted 11 November 2018 - 11:55 PM

Hi thanks for updates. I installed scs with SRR and set the ini to 0 for "set to 0 if you want globes of invulnerability to not be dispelled by Dispel/Remove Magic" option but Globes still fail to deflect dispel magic. My buffs are dispelled by them. I don't know if i messed up something or is it a bug?

Hmm...looking at the spell resource, seems like everything is marked as "no dispel", but...perhaps because Dispel/Remove Magic is an AoE spell, it needs specific immunity to it as well? It seems as though other AoE spells have to be manually specified, so that my be the case. I have rebuilt the two alternative .spls on github - try redownloading and let me know. Also, please try either the arcane or divine Dispel Magic if you're testing against yourself - not Inquisitor's innate Dispel Magic. If that works, that also means the standard (M)GoI need to be updated to protect against a number of non-specified AoE spells, too. Except...not if you're using the AoE Spell Deflection subcomponent, because that converts the effects of AoE spells to single-target subspells that would be correctly be absorbed by the Globes. Dispel/Remove Magic are not normally touched by that subcomponent because they're supposed to pierce through Spell Deflection, which would explain why it's these two spells in particular that would have an issue being absorbed properly.


Edited by Bartimaeus, 12 November 2018 - 01:12 AM.




Reply to this topic



  


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users