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Cam's to-do list for v1


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#1 CamDawg

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Posted 24 July 2013 - 07:40 AM

So, this is what I've been spending the last two weeks of my life on. At this point I'm relatively certain that nothing will cause your computer to burst into flames, but there are some rough edges that need to be addressed for a non-beta v1:
  • Spell icons stand out, immensely, from the existing BG2 counterparts.
  • The two-handed axe artwork is borrowed from IWD and uses halberd description images.
  • Arcane spells are currently only obtainable from stores. These need to be scattered randomly, as do some of the divine spell scrolls.
  • The unique axes have terrible placeholder descriptions.
  • Add druid/cleric availability to the readme for divine spells
  • Add in some new spells to enemy combat scripts
  • Write dialogue for Contact Other Plane

Edited by CamDawg, 07 August 2013 - 10:31 AM.

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#2 CamDawg

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Posted 29 July 2013 - 10:01 AM

Fix prices for the 2h axes
Fix this
Change the internal IDS references to WIZARD_ and PRIEST_ for compat reasons
Update the cloud spells to go away with zones of sweet air

Edited by CamDawg, 07 August 2013 - 10:35 AM.

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#3 CamDawg

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Posted 05 August 2013 - 09:38 AM

Garclax's axe drops identified. Alicorn Lance's silver glow is ugly; swap it for a pulse. Shambling mound attack weapons are droppable.

Edited by CamDawg, 18 August 2013 - 11:35 AM.

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#4 DavidW

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Posted 05 August 2013 - 10:02 AM

Many of these can probably be back-ported into IWD-in-BG2.

#5 CamDawg

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Posted 05 August 2013 - 10:15 AM

Many of these can probably be back-ported into IWD-in-BG2.

Yeah, I've been keeping a running list. Some of these are also original IWD bugs that are getting ported over, so it's also some stuff for the Fixpack too.

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#6 DavidW

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Posted 06 August 2013 - 08:07 AM

Have you thought of adding some of the IWD class progression? (Druid's modified shapeshift, paladin smite evil, etc). There's code in the main IWD-in-BG2 converter somewhere.

#7 CamDawg

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Posted 06 August 2013 - 08:30 AM

Have you thought of adding some of the IWD class progression? (Druid's modified shapeshift, paladin smite evil, etc). There's code in the main IWD-in-BG2 converter somewhere.

I've been pondering it, yeah.

I was also thinking of rolling out a component for HoW's arcane opposition schools as an alternative. Since the most noticeable effect would be Edwin losing Fireball, I suspect it would not be terribly popular.

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#8 Angel

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Posted 09 January 2018 - 08:13 AM

Have you thought of adding some of the IWD class progression? (Druid's modified shapeshift, paladin smite evil, etc). There's code in the main IWD-in-BG2 converter somewhere.

I've been pondering it, yeah.


I have a version of the paladin's Smite Evil (and for flavor, Smite Undead for the Undead Hunter) for BG2 in one of my personal projects, you'd be welcome to use it. It's been tried and tested with BG2 and should work with BG(2)EE too.

Here is the install code:
https://github.com/A...adin_powers.tpa

And here are the spell files and bam:
https://github.com/A.../paladin_powers



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