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Geomantic Sorcerer in BGT

BGT Geomantic Sorcerer Level 1 NPCs Mod

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#1 Ishad Nha

Ishad Nha
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Posted 01 June 2016 - 04:48 AM

Presently the kit works well for the BG2 part of the trilogy. If you want to start in the BG1 part there are options open:
For NPCs, Level 1 NPCs mod will turn them into Geometric Sorcerers.
For the protagonist, you won't be able to speak to Aataqah the Genie the way you can in BG2. I have no skill with dialog files, so I have rigged this temporary solution. Add the following code to AR6516.bcs:
IF
    Class(Player1,SORCERER)
    CheckStatGT(Player1,12,WIS)
    CheckStatGT(Player1,8,CHR)
    !Alignment(Player1,LAWFUL_GOOD)
    !Alignment(Player1,LAWFUL_EVIL)
    !Alignment(Player1,CHAOTIC_GOOD)
    !Alignment(Player1,CHAOTIC_EVIL)
    Global("GEOSOR","AR6516",0)
THEN
    RESPONSE #100
        SetGlobal("GEOSOR","AR6516",1)
        ActionOverride(Player1,AddKit(CA#DSORC))
END

If the file does not exist you can create it.
This also applies to any mega-mod that uses the BG2 engine to play the BG1 game.

Current ca#dsor.2da file gives all of the spells and powers in one hit. Below is a new version that gives them at the correct levels. Simply delete the existing contents of the file and replace it with the data below:

Spoiler





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Also tagged with one or more of these keywords: BGT, Geomantic Sorcerer, Level 1 NPCs Mod

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