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SR v4 Open Beta (last update 25 December 2016)


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#16 Darkersun

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Posted 02 August 2014 - 06:02 AM

@Demivrgvs it would be awesome if you can give me a link for the new beta (in the bgee forum). Is it possible to just overright the last beta or must I uninstall first?



#17 Demivrgvs

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Posted 02 August 2014 - 08:26 AM

@Darkersun the link I gave you via PM on BGEE forums is still valid and will always store the latest build. ;)

 

Overriding may screw a bunch of string references and there's also new files involved that need to be installed. Unless you know what is required to handle all that stuff manually you need to re-install.

 

Anyway, do it when you wish if re-installing is too tedious. This build hasn't drastically changed anything (though testing Cause Wond spells is crucial) and it won't be the last iteration of the beta. If you are having a good time and you prefer to continue playing your current game you may do so and wait for the next build.



#18 Baptor

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Posted 02 August 2014 - 05:38 PM

I assume the safest way to install the new build is to totally uninstall the old one first? Do I need to wipe out the old files and folders too?


The good news of the gospel is that Christ died for our sins in accordance with the Scriptures, that he was buried, that he was raised on the third day in accordance with the Scriptures, and he appeared to many witnesses. By this gospel you are saved, if you hold firmly to the word I preached to you.
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#19 Demivrgvs

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Posted 03 August 2014 - 12:00 AM

I assume the safest way to install the new build is to totally uninstall the old one first? Do I need to wipe out the old files and folders too?

No need to delete everything, though you may as well do it as it takes 1 second. You just need to uninstall, override with the new build and re-install.



#20 Tofileco

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Posted 06 August 2014 - 06:39 PM

Greetings! I'm planning to start a full playthrough of BGEE and BGEE2 (my yearly playthrough in fact) and i saw in the bgee forums that this excellent mod is in beta. If you need another betatester I'm willing.

#21 nakedDave

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Posted 07 August 2014 - 11:35 AM

Hi! I'd also be interested to try it out - I want to make some adjustments to SCS as well and it'd be cool to see how they interact, especially with the invisibility changes - very interesting!



#22 Demivrgvs

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Posted 07 August 2014 - 11:55 AM

Hi! I'd also be interested to try it out - I want to make some adjustments to SCS as well and it'd be cool to see how they interact, especially with the invisibility changes - very interesting!

Check your PMs. ;)

 

Which adjustments are you planning to do for SCS?



#23 Darkersun

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Posted 07 August 2014 - 06:08 PM

Sorry for the late response. I will reinstall and tell you how the wound spells do, as soon as I can find the time. Thanks again.



#24 nakedDave

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Posted 07 August 2014 - 11:53 PM

Hi! I'd also be interested to try it out - I want to make some adjustments to SCS as well and it'd be cool to see how they interact, especially with the invisibility changes - very interesting!

Check your PMs. ;)
 
Which adjustments are you planning to do for SCS?

Thanks! I have a few issues with scs that I want to try fixing. Some are similar to your concerns I think, and will be fixed just by using SR. eg, spell immunity is a very tedious thing to play against - fair or not, it isn't actually fun. I want to have mages use that less, and in general play less optimally by not always applying every single buff, with some random variation. Basically I like how intelligent the Ai is, but I'd like to make it slightly easier and less formulaic.

Your adjustments to some of the other mage buffs may change this! Is scs going to use many of your new/changed spells? From what I've read so far you try to swap spells in such a way to support this.

The changes to invisibility are really interesting, because it's been a weak point in the game's magic system for ages. Giving anti magic spells an aoe is a poor solution, especially combined with the rapid random walk that scs mages love. Duels become a game of predicting where they'll run to by the time the spell lands.

Directly targeting shimmering mages is way better. I'm still a little confused about the details of your new system though, and what illusions are broken by which spells, and how non detection interacts with that. Is there a definitive source for this? Something like this, but for illusions and divination: https://docs.google....c1E&usp=sharing

Thanks!

#25 Dakk

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Posted 08 August 2014 - 03:58 AM

Directly targeting shimmering mages is way better. I'm still a little confused about the details of your new system though, and what illusions are broken by which spells, and how non detection interacts with that. Is there a definitive source for this? Something like this, but for illusions and divination: https://docs.google....c1E&usp=sharing

 

Oooh fancy. We should get kreso on that, ASAP ;)



#26 Mad Mate

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Posted 17 August 2014 - 07:39 AM

Hi!

Firstly I want to thank you for your work and dedication!

I'm planning on my new BGT playthrough, so if you need another betatester for SR & IR, I'm willing to help.

Thanks!



#27 Demivrgvs

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Posted 17 August 2014 - 12:16 PM

Hi!

Firstly I want to thank you for your work and dedication!

I'm planning on my new BGT playthrough, so if you need another betatester for SR & IR, I'm willing to help.

Thanks!

I'll write you a PM. ;)



#28 Buli

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Posted 18 August 2014 - 08:00 AM

Hello

I have been using older versions of your mods (spell revisions and item revisions) and I figure its high time I thank you for you hard work!

I finally decided to play bgee and bg2ee that I bought in summer sale, but I find it lacking wothout mods.

I will be glad to report bugs and provide overall feedback on SR and IR for the privilige of accessing the betas.


Edited by Buli, 18 August 2014 - 08:02 AM.


#29 Demivrgvs

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Posted 18 August 2014 - 09:36 AM

Hello

I have been using older versions of your mods (spell revisions and item revisions) and I figure its high time I thank you for you hard work!

I finally decided to play bgee and bg2ee that I bought in summer sale, but I find it lacking wothout mods.

I will be glad to report bugs and provide overall feedback on SR and IR for the privilige of accessing the betas.

Wow so many "new players" around, that's cool. :) Welcome to G3!

 

I'll write you a PM. The more the better, even more so now that we have to find all the small issues instead of huge problems that I could as well noticed myself (but I didn't). :D



#30 Demivrgvs

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Posted 21 August 2014 - 03:38 AM

Ook, as promised I just uploaded a new build. It contains A LOT of daring changes and I do need testers feedback on them:
- the "new" Repulsion spell has the potential to become a must have defensive tool for clerics but I need help to tweak its AoE, frequency, mechanic, etc.
- SI:Abj is now replaced by Dispelling Screen because WoDM was sort of "exploitable" by staying near a mage and make him dispel his own protections. We'll see if it needs further re-thinking.
- Flesh to Stone might be further tweaked, but first I need to know if the new mechanic looks good or not, and if it works fine or not.
- Tenser's Transformation no longer disable spellcasting, let me know if I managed to keep it balanced or if risks becoming OP.
- in theory Pierce Magic is now closer to PnP, but how does it perform? I expect it to potentially be a real game-changer against certain boss-like enemies.
- Cone of Cold and Prismatic Spray have new animations but most importantly have a tweaked AoE, casting time, range, etc. Ideally the goal is to make them easier to use in the middle of the fight. Casting time 1 should allow proper targeting (aka targets haven't moved elsewhere while casting) while the 1 sec pause is there to partially balance such a tremendous feature. The smaller arc and longer range should make it easier to pick a "line" of enemies without hurting party members. Let me know if I'm on the right direction.

V4 - Beta 6 (August 21th 2014)

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