Jarno Mikkola Posted September 4, 2016 Share Posted September 4, 2016 Are you sure, it might not be select-able without adding the use of the fl#add_kit_ee.tpa to the code... it's easy as: LAF fl#add_kit_ee STR_VAR kit_name = WarMonk END Well that should make it select-able. Unless you have the SoD DLC, in which case you will also need the ModMerger to install any mods to the game ... and the above code to the end of the .tp2 . Link to comment
Fochmarc Posted September 4, 2016 Author Share Posted September 4, 2016 Are you sure, it might not be select-able without adding the use of the fl#add_kit_ee.tpa to the code... it's easy as: LAF fl#add_kit_ee STR_VAR kit_name = WarMonk END Well that should make it select-able. Unless you have the SoD DLC, in which case you will also need the ModMerger to install any mods to the game ... and the above code to the end of the .tp2 . Aaaaaaand we're done! That did it! So there's a few things I wanted to tool around with with this: Usable weapons, usable armor (i.e. nothing heavier than chainmail), and maybe adding some abilities on level-up (magic resistance, mostly). Any good guide on tweaking now that we have the class added? Link to comment
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