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malax83

Member Since 04 Mar 2018
Offline Last Active May 21 2018 12:13 AM

Posts I've Made

In Topic: Modify damage spell

20 May 2018 - 07:11 AM

Thanks,  I can t hope such a fast answer.

 

I ve made modifications for spell under level 5 :

 

Agannazar : decreased from 3d6 to 2d8

Melf Acid arrow : decreased from 1d6+2d4 to 2d4

Fireball : decreased from 1d6/lvl to 1d4/lvl

Flame arrow : 1 arrow / 3 level, decreased from 1d6+2d6 to 1d4+2d4

Lightinning bolt : no changes (1d6/lvl)

Melf meteor : decreased from +5 (thaco) to +3

 

 

Call lightning : decreased from 6d6 to 5d6

 

I want to  add a paralyze effect to "cold cone", does it automatically find targeted ennemies ? should i copy/past an "Hold person (humanoid)" effect ?

the duration seems to be equal to 6 per rounds ?  exactly ?

 

PS : i also struggle to edit spells descriptions, DLTCEP crash when i try to edit, i didn t find the files to edit spells descriptions... [RESOLVED : copy the dialog.tlk file in the main directory]


In Topic: SR v4 Open Beta (last update 25 December 2016)

19 May 2018 - 10:35 PM

Hello,
In order to install low magic mod, i added "~ ~" to the last line of the setup.tra file in the language\en_US directory. Then the installation goes on and i achieve to install 4 componnents but the installation fails to install one of the componnent i would really like... ::: Component #500: Weaponized Wands

could you help me to resolve this one please ?

Here s the link BEDUG file :

http://s000.tinyuplo...649702607873405

maybe it s cause i installed Kivan...


In Topic: Reducing scrolls loot

16 May 2018 - 07:33 AM

I have already a lot of scroll in my backpack so i m asking to the forum if there s a mod which reduce the general amount of scroll when you re searching among dead corpses


In Topic: SR v4 Open Beta (last update 25 December 2016)

15 May 2018 - 10:55 AM

 

i would like to know if the "encounters when your group" has a rest is balanced ? Which mod can i install if this seems to easy to rest then attack ? Is a mod with a cumulative higher chance to encounter monsters exist ? 


Cumulative increase is not possible AFAIK. But Tweaks Anthology has a component to increase chance of enemy spawns, thus making resting more difficult.

 

 

Yes it seems not possible to add a cumulative chance to encounters... I didn t play BG2 since a long time, anyway, I would be a good tester with my average experience of ADD and in a less measure BG : i m running BG2:EE with very hard difficulty and basic change of Big World and i m trying to make each region with only one rest. Do you think it s possible ? Maybe some regions are harder and could be achieved with a little bit more rest ? Then i ll send you how many rest i ve make per region (even if nothing is really interested...). 

 

I notice when Jaheira throw "sunscorch", it deals damage as an old spell but when it s my main character, sunscorch is nerfed as SR do (1d8+1/lvl). SO for now i only got one sunscorch spell for Jaheira.

 

Then i feel the damage spell scaling too fast... Magic projectile make 1D4  then the fireball do 1D6 to all creature with only two levels inbetween, .... Probably everyone has its on opinion but mages has always been very strong. For now i m also restricted to learn one "fireball spell" per mage. I don t think i would install : Component #200: No Spell Level Scaling cause it s little bit "all or nothing" but i would appreciate a smooth scale of damage.

 

Some part of low magics world looks fine to fit to BG as : Component #500: Weaponized Wands and could be added to the basic of BG

 

PS : for now low magic world doesn t work on my setup....

 

Regards


In Topic: SR v4 Open Beta (last update 25 December 2016)

15 May 2018 - 05:09 AM

 

You also might like our Low Magic World mod, which I think we released since you were gone...

(Okay I'm done advertising.)

 

#500 components is really interessant,

 

PS : Please, somebody can answer to my last message, thanks

 

 

Hello

 

Long time passed since i ve installed a clean version with SR v4.0 and some basics component with Big World. I m starting the game now but i m asking if i can add "low magic world" without installing my french translation. I didn t find the correct topic for loow magic world so i m sorry if i post in the wrong place. I suppose it bugs cause i ve installed french translation.. What do you think about this ? Thanks

 

[C:\Users\SM1983\Beamdog Library\00783\setup-low_magic.exe] WeiDU version 24400
Using Language [English]

[low_magic/language/en_US/setup.tra] PARSE ERROR at line 441 column 1-0
Near Text:
        syntax error

[low_magic/language/en_US/setup.tra]  ERROR at line 441 column 1-0
Near Text:
        Parsing.Parse_error
ERROR: parsing [low_magic/language/en_US/setup.tra]: Parsing.Parse_error
ERROR: problem parsing TP file [LOW_MAGIC/LOW_MAGIC.TP2]: Parsing.Parse_error

FATAL ERROR: Parsing.Parse_error

Press ENTER to exit.

 


Also, i would like to know if the "encounters when your group" has a rest is balanced ? Which mod can i install if this seems to easy to rest then attack ? Is a mod with a cumulative higher chance to encounter monsters exist ?

 

PS : i already talk about infinity rest in this topic : http://gibberlings3....c=29283&hl=rest

It seems nothing exist yet.. it s pretty annoying