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killjoyparris

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  1. @jastey @Graion Dilach Thank you for taking the time to look at my post, and for the help you offered! I apologize for the slow reply. I've been having a hard time organizing my thoughts. I think I may have been trying to do too many things at once. I'm not opposed to getting rid of mods that conflict with one another. It definitely goes without say, that I need to do more research and read more. No excuses. The list I posted wasn't supposed to be a final install list. I'm sorry if that wasn't communicated. It was just a list of mods that either sounded interesting to me or I'd seen mentioned in other people's old WeiDU files. The last time I played Baldur's Gate was around 2020, and I used Roxanne's EE-Mod-Setup tool to play through all three parts of the Sandrah Saga. And, I'll just say that, overall with this current playthrough I'd like to stick with something a bit more true to the original Story. --Tweak/Kit MODS-- I'm not super attached to any of this stuff. --Item MODS-- The only thing I absolutely want is something that places bags of holding, scroll cases, gem bags, wand cases, etc around the world and in stores... Do you guys know any particular mod that does these things? I know I've played with something before that does it, I just have no idea what it was. --GUI MODS-- I don't know anything about DragonspearUI and lefreutUI. Is one better than the other in any respect? When it comes to GUI mods, the only thing I'm super excited to try out is Bubb's Spell Menu... which seems to be compatible with both DragonspearUI and lefreutUI. --Quest MODS-- Taking Graion Dilach's advice, I think I'm going to try and narrow my mod selection down based on my next playthrough. And, I think the selection of mods I'm most excited to try out revolve around expanding and integrating the story of SOD. I've only ever played through vanilla SOD. I'd really like to play through, Another Fine Hell, Shine On Caelar, The Boareskyr Bridge Scene, Skie - The Cost of One Girl's Soul, Road to Discovery, Hephernaan NPC, etc... Another mod in this same vien that I would like to try out is "The Sword of Chaos - Tamoko." However, this mod doesn't seem very popular and I haven't seen it on anyone else's lists. After reading the readme, my main concern is the obvious incompatibilities it's going to have with the EndlessBG1 mod. From a modder's perspective, if I were interested in learning how two mods work and why two mods in particular are incompatible (from a technical standpoint), what would be the basic work-flow/approach and what tools would I use? (I'm a pretty decent programmer *c,assembly,python* but don't know much about the infinity engine.) I thinking of maybe starting with the .tp2 file in the mod folder, since it seems to control the install of the mod. But, I'm not sure if that's the best place to start or where to go from there. Lastly, continuing that same line of thought, how are mods tested? I assume that when someone writes a mod for TOB, they don't play through the entire game just to test out something they added at the end... For example, the mods that I've mentioned start around the the end of BG1, continue through SOD, and end around the first part of BG2. Although I'm going to install the EET, if I were only interested in playing through that small section of game, what would be the best way to do this?
  2. Thank you so much for this explanation. You have no idea much this clarifies things for me!
  3. Hey dude, Is this the github you were looking for where people post their installs: https://github.com/morpheus562/Baldurs-Gate-Install-Order-List-Repository I'm super hardcore scratching my head trying to understand install order as well... I'm trying to put together a EET install though, not just BG:EE. What's been your main method for approaching this problem? If you have any insight into the process, I'd super love to hear it.
  4. Hey everyone! Never heard back from y'all. It's been about a week, so I thought I'd bump my topic. Honestly any kinda advice would be great. Thank you. Some small updates... I was able to solve the main show-stopping error that I was receiving with Project Infinity. And, I was able to get the program to work by taking a closer look at the WeiDU file. It turns out that even though I unzipped the mod an placed it into the correct folder, the file path didn't match how it was written in the WeiDU file, so the Mod just wasn't being recognized by PI. Ugh! I feel super dumb for not catching that much earlier on. So, I am able to use the tool to install mods now. Yay! I would like to do an EET megamod install. I'll attach a list of all of the mods that sound interesting to me, and I've started trying to download. I'm still a little bit confused, about the best way to approach this. There are a lot of super complicated posts about install orders and which components to use. I feel like a lot of people have probably done this before, and I'm not trying to reinvent to wheel. What is the best way to do this? From my current understanding, it looks like there are two phases to installing EET with PI? There's Pre-EET mod install phase and EET mod install phase? Is this correct? Does anyone know what distinguishes if a mod should be installed during the Pre-EET phase and a mod that should be installed during the EET phase? I don't really understand what determines mod order. And, the main thing that I would like to aim for is a bug-free gameplay experience, even if that mean installing less things. Are there any modern-ish Megamod style WeiDu logs that anyone would recommend using a basis for install order and what not? Again. Thank you for your time. Any and all advice would be appreciated.
  5. I'm really sorry if this makes me sound stupid, but I'm trying to understand how to use the Project Infinity mod manager program... And, I just don't get it. Can someone please explain to me in baby steps how I'm supposed to get the EET installed and working? I have the Enhanced Edition Versions of all of the games. Some background, I've watched this video: And, it sorta explained a little bit, but I'm still feeling extremely overwhelmed. I don't really understand the whole WeiDU file thing... I started by trying to follow the video, and I download a "Pre-EET" WeiDU file. But, as soon as I load it, I get the following error: "Error: WeiDU-BGEE-2023-03-02.log contains BG1AERIE but the mod list doesn't contain such mod ID." I'm sorry. I'm really dumb. I don't really understand what it means. Lotta basic questions here... What is the "Mod List". How do I add BG1AERIE to the "Mod List", so I can install it? I manually downloaded BG1AERIE, just like the video said to, and I put it in my mod folder... What is the difference between the "Mod List" and the "WeiDu file"? The is is the "Pre-EET" WeiDU file that I imported: https://raw.githubusercontent.com/morpheus562/Baldurs-Gate-Install-Order-List-Repository/main/user-submitted-weidu-logs/morpheus562/WeiDU-BGEE-2023-03-02.log I don't really understand how many WeiDU files I should be loading. For example, I read this reddit page: And, I'd really like to play through some SOD mods. I think Boareskyr bridge scene, Another fine hell, Road to discovery, and the SoD tweak pack all sound really cool. What would be the best way to install them? Should I just download a bunch WeiDU files and CNTRL+F through them until I find one using the mods I want to play with? Are there any guides out there on how I can make my own WeiDU files? Lastly, on this github: https://github.com/morpheus562/Baldurs-Gate-Install-Order-List-Repository There are a bunch of different kinda WeiDU files like, Baldur's Gate: Enhanced Edition ONLY WeiDU Logs, Baldur's Gate II: Enhanced Edition ONLY WeiDU Logs, and Enhanced Edition Trilogy (EET) WeiDU Logs... Out of all of those places, where would I be most like to find SOD mods? Do I need to install the WeiDU files separately for everygame? Do I need to do one for BGI, BGII, SOD, Pre-EET, and EET? If need to do multiple WeiDU files, does the order matter? Please help! Any Guidance would be appreciated. I just don't understand.
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