c4_angel Posted August 2, 2018 Share Posted August 2, 2018 As both from NI and DLTCEP v7.8, and also tested in BG2EE v2.5 release: 0x68: should be parameter5(unused) and should be 4 bytes long 0x70: resource2 aka vvc, 8 bytes 0x78: resource3, 8 bytes in IESDP of Last update: 24.06.2018 Quote Link to comment
Endurium Posted August 2, 2018 Share Posted August 2, 2018 Are you using Argent77's NI fork? It's the most up to date version I'm aware of and presents EFF 2.0 as you say it should be. https://github.com/Argent77/NearInfinity/ Quote Link to comment
lynx Posted August 3, 2018 Share Posted August 3, 2018 (edited) It doesn't add up, it would introduce a gap. But that's just parameter6. Fixed. Edited August 3, 2018 by lynx Quote Link to comment
argent77 Posted August 3, 2018 Share Posted August 3, 2018 Param6 is actually the time when a limited effect has been applied (in ticks). Quote Link to comment
c4_angel Posted August 3, 2018 Author Share Posted August 3, 2018 Are you using Argent77's NI fork? It's the most up to date version I'm aware of and presents EFF 2.0 as you say it should be. https://github.com/Argent77/NearInfinity/ Yes, v2.1 20180615 release, and IESDP from https://gibberlings3.github.io/iesdp/index.htm directly. It doesn't add up, it would introduce a gap. But that's just param6. Fixed. OK thanks. Param6 is actually the time when a limited effect has been applied (in ticks). Not quite understood. Which effect uses param 6? Quote Link to comment
argent77 Posted August 3, 2018 Share Posted August 3, 2018 (edited) Param6 is actually the time when a limited effect has been applied (in ticks).Not quite understood. Which effect uses param 6? Any effect can use this field to store the time of casting (automatically set by the engine). For example, EFF V2 is used for CRE effects. You can check by casting a spell (e.g. Stoneskin), save the game and inspect the effect in NI. Edited August 3, 2018 by argent77 Quote Link to comment
c4_angel Posted August 3, 2018 Author Share Posted August 3, 2018 (edited) Any effect can use this field to store the time of casting (automatically set by the engine). For example, EFF V2 is used for CRE effects. You can check by casting a spell (e.g. Stoneskin), save the game and inspect the effect in NI.Understood. Thank you for explanation. Edited August 3, 2018 by c4_angel Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.