Endurium Posted September 2, 2018 Share Posted September 2, 2018 On BGEE only, location 0x44 in the "Worldmap Entry" substructure contains an offset to where AR1000 (Ulgoth's Beard) is in the "Area Entry" list. Because it is not present in BG2EE though the SoA map has additional DLC areas, I suspect this was for marking where Tales Expansion areas appeared in the Area Entry list. For modding purposes it doesn't seem important since the area count at 0x0020 (Worldmap Entry) includes all additional Area Entries. The eight bytes between the "BGEE Flags" field and this offset are unknown. That leaves 112 unknown bytes at the end of the "Worldmap Entry". Quote Link to comment
Avenger Posted September 3, 2018 Share Posted September 3, 2018 That is just garbage. The engine has 31 unused dwords after the flags. (and only 2 bits of the flags are used). Quote Link to comment
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