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oraclex

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  1. Oh please keep on posting on the more significant updates
  2. Just noticed that iwd 2 got an unofficial enhanced edition out. Was wondering what like the big difrences are between the iwd1&2 in BG:ee and the unofficial release. Could anyone fill me in if they know?
  3. you can clua cheat warp to NWN with clua cheat available in the .ini file (forgot which) u can press [CNTR + SPACE] to open a menu that lets you teleport to difrent locations. Also NWN!
  4. got it working on my IWD in BG install, and I could enter the NWN area's Pretty sweet! I probably will wait a bit until the release is more at a final state. but awesome work! looking forward on this journey
  5. Going to give this a spin soon. Got a Clua area for NWM I can use to warp too? Basicly to test if the mod got installed correctly. trying to run in in a rather modded game already Cheers!
  6. ohh very neat! Question, how do your script determine when and what attack spell to use on x sighted enemy? When on a BG1 play through the mages tend to be rather holding back their spells a bit to much. I understand better spells being used on the bigger treat but seems those are rare in BG. Is the level of the mage taken into account ?
  7. I like you idea of having IWD as a selectable campaign quite a bit! I guess one can always still CLUA back and forth to iwd/bg if the urge is there, right?. good luck SubtleDoc,
  8. Hey Morpheus, kind of a request, is it possible to have the offence magic also to include magic missile against more enemies? I feel this spell kinda scales decently with the mage level up and as the mage lvls he guess quite some lvl 1 slots available. curious how you feel about it or even you are against it.
  9. ok good to know! since im still early on the BG playtru, the battles are not that interesting. but seeing the mage/cleric not doing much is a bit to much. for the moment I can just use another script. Or with this new info, I'll just let him memorize more disabling and debuff magics. Edit: Did checked some disabling and debuff magics up to tier 3, but im not seeing any casting still. I guess your script is focusing on the higher tier magics?
  10. Actually seems I was mistaken. the magic missile wasnt cast by my cleric/mage it was Imoen again. using either a sling or a staff, the mage/cleric does not want to cast offensive magics of the tiers it owns. So you are saying this is intentional, right?
  11. seems now both my multiclass mages are not casting attack magics. for now I have magic missile active on both. As mentioned before I did not want my cleric/mage going melee when welding a staff. with the latest release he does not do it anymore. however prior they both were using magic missile. Like as the start of the combat cast magic missile and followed by rushing to the enemy. EDIT: I gave my cleric/mage a sling, did not not change any script settings and he did started to cast magic missile. so seems something with the multiclasses + melee settings within the script that holds back the casting. Let me know if I can do some tests for you or have more questions
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