Right, sorry if I'm being a tad daft but, having read through this entire thread, I was never able to discover how to disable one of the existing mage kits and replace it with a new, custom one. Personally I have been using the scripting method (setting it as a bard kit and switching mid-game) but, having read this, there seems to be a way to actually code it as a proper kit. How would I go about doing this, since the K_M_x.2da files do not exist and so cannot be altered?
Also, I know that you can combine opposition schools by adding the usability flags in hex, but does this work for *all* usability flags? (ie if I add the ones for mage and thief I get mage-thief usability?)