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Version 7 of Tweaks Anthology Released


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#1 CamDawg

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Posted 18 September 2018 - 06:05 PM

The Tweaks Anthology is a WeiDU compilation of fixes, cosmetic changes, and tweaks that will run on every Infinity Engine game, from the original Planescape:Torment, through the Icewind Dale and Baldur's Gate series, and the new Enhanced Editions of the games. The successor to BG2 Tweaks and several other tweak packs, some of these were fan requests, others are needed fixes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install.

v7 Changelog

  • Updated Chinese translation again; thanks angel_c4!
  • Fixed bug where Unique Containers (Miloch) was not being applied to Potion Bags in IWD/IWDEE/IWD-in-BG2 games due to a typo
  • Tried to make the text replacements for all of the Alter Weapon Proficiency System variants a little more robust when it comes to updating weapon proficiency text in item descriptions
  • The components Move Boo out of quick access and into Minsc's pack and Move NPCs to Convenient Locations: Move Alora to Gullykin were presenting the wrong component name in the installer
  • The original Viconia dialogue file in BG had a syntax error, which would prompt the Move NPCs to Convenient Locations: Move Viconia to South Beregost Road component to display a harmless warning when installed; this component now fixes the error when installed
  • The description for the Change Item Restrictions for Multi- and Dual-class Druids component has been clarified
  • Allow NPC pairs to separate now works for BG

v6 Changelog

  • Updated Chinese translation; thanks angel_c4!
  • EET chapter numbers are now handled in a more uniform fashion
  • Give Every Class/Kit Four Weapon Slots wasn't working on IWDEE; thanks argent77 for the fix
  • Potion bags were not getting unique icons; thanks agris for the fix
  • The Anthology has now consolidated components from SCS and BG1NPC:
    • Send BioWare NPCs to an Inn is now expanded to cover all games with BG content (BGEE, BGT, Tutu, EET)
    • Added Make Individual Strongholds Available components
    • Move NPCs from Baldur's Gate is now expanded to cover Viconia and Shar-Teel, and each NPC can be moved individually
    • Invisible Cloak of Mirroring is renamed and no longer nukes animations for the associated spells, to better facilitate combat feedback
    • Assimilated Make party members less likely to die irreversibly; Allow BG1 NPC pairs to separate; BG1 NPCs go to inns; Allow Yeslick to use axes; Move Boo out of quick access and into Minsc's pack; Stackable ankheg shells, winterwolf pelts and wyvern heads; Ensure Shar-Teel doesn't die in the original challenge

Edited by CamDawg, 20 September 2018 - 01:05 PM.

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.


#2 c4_angel

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Posted 19 September 2018 - 07:34 AM

Chinese translation update is in the pr(er...always late...).

#3 CamDawg

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Posted 20 September 2018 - 08:06 AM

Chinese translation update is in the pr(er...always late...).

The good (?) news is that it looks like I'm going to need a quick v7, so it'll get in sooner than you think. :)


Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.


#4 CamDawg

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Posted 20 September 2018 - 01:01 PM

Version 7 is up; see the OP for links and changelog.


Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.


#5 Prof Errata

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Posted 25 September 2018 - 05:32 AM

Is Tweaks v7 the definitive version now ?



#6 Anprionsa

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Posted 25 September 2018 - 07:31 AM

That'll depend on what happens in SCS v32 I think. Depends on DavidW does there (which may take a while).



#7 Prof Errata

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Posted 26 September 2018 - 02:45 PM

well I hope to have a response one day…



#8 Bangau

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Posted 28 September 2018 - 03:49 AM

Hi.. noobie here.

 

today i installed this on top of current big world mod, however upon further testing i found i cant pick HLA for any of my group when leveling up.. anyone else have the same problem?



#9 Luke

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Posted 30 September 2018 - 02:08 AM

[BG:EE] The Death Cam doesn't work (it worked fine in v5.......)

 

The code seems to be identical to that of v5, so I cannot understand what is going wrong.......


Edited by Luke, 30 September 2018 - 03:07 AM.


#10 Jarno Mikkola

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Posted 30 September 2018 - 04:38 AM

[BG:EE] The Death Cam doesn't work (it worked fine in v5.......)

The code seems to be identical to that of v5, so I cannot understand what is going wrong.......

Did your game get updated ?


Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#11 Luke

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Posted 30 September 2018 - 06:41 AM


[BG:EE] The Death Cam doesn't work (it worked fine in v5.......)
The code seems to be identical to that of v5, so I cannot understand what is going wrong.......

Did your game get updated ?
What do you mean exactly?

I installed just that component on a fresh 2.5 and it's not working.... Does it work for you?

#12 Jarno Mikkola

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Posted 30 September 2018 - 10:34 AM

 

 

[BG:EE] The Death Cam doesn't work (it worked fine in v5.......)
The code seems to be identical to that of v5, so I cannot understand what is going wrong.......

Did your game get updated ?
What do you mean exactly?

Well, game updates can very well break all kinds tweaks like this. So was the old game with v5 also a 2.5... or something older which CamDawg was able to modify, which the new version could have updated and so the tweak won't work any more.


Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#13 Luke

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Posted 30 September 2018 - 02:13 PM


 

 

[BG:EE] The Death Cam doesn't work (it worked fine in v5.......)
The code seems to be identical to that of v5, so I cannot understand what is going wrong.......

Did your game get updated ?
What do you mean exactly?
Well, game updates can very well break all kinds tweaks like this. So was the old game with v5 also a 2.5... or something older which CamDawg was able to modify, which the new version could have updated and so the tweak won't work any more.
The other game (SoD) with v5 is also a 2.5...... But for some reason v7 doesn't work on BG:EE without SoD....

#14 Luke

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Posted 03 October 2018 - 12:34 AM

 

 

 

 

[BG:EE] The Death Cam doesn't work (it worked fine in v5.......)
The code seems to be identical to that of v5, so I cannot understand what is going wrong.......

Did your game get updated ?
What do you mean exactly?
Well, game updates can very well break all kinds tweaks like this. So was the old game with v5 also a 2.5... or something older which CamDawg was able to modify, which the new version could have updated and so the tweak won't work any more.
The other game (SoD) with v5 is also a 2.5...... But for some reason v7 doesn't work on BG:EE without SoD....

 

OK: after further testing, the problem seems to be related to BG:EE without SoD (it works fine in BG2:EE.......)

 

EDIT: you can find more about this here (including a temporary fix......)


Edited by Luke, 18 October 2018 - 12:11 AM.




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