jastey Posted January 15, 2012 Share Posted January 15, 2012 I would run a small .d that only gets used when game_is BGTThat doesn't work since it has a transition that is defined in the other .d with all the rest, I tried it that way. Is there a way to compile .ds "together"? The OUTER_SPRINT idea is not bad! Quote Link to comment
Miloch Posted January 20, 2012 Share Posted January 20, 2012 Well you can COMPILE ~mymod/d~ as in a whole folder, but I don't think that will solve the problem. Is it just a WARNING message or an ERROR? You might be able to supress the messages by tweaking MODDER settings. Ultimately, it should compile properly if it depends on something else that gets compiled later. Quote Link to comment
jastey Posted January 20, 2012 Share Posted January 20, 2012 It is an error as the transition state is "missing". I have a faint recall that COMPILE ~first.d~ ~second.d~ was possible and did exactly what I need, but I have to test it. Quote Link to comment
jastey Posted January 22, 2012 Share Posted January 22, 2012 Yes, the following works as intended: COMPILE EVALUATE_BUFFER ~bg1ub/vial/cpm/ubvial.d~ ~bg1ub/vial/cpm/ubvial_addBGT.d~ USING ~bg1ub/%LANGUAGE%/ubvial.tra~ The name of the tra file can be something else. Quote Link to comment
Echon Posted March 11, 2012 Share Posted March 11, 2012 I just read this tutorial (and the rest of the thread), as this is more or less the last part of my FotD update. Since the Wiki is not currently working, where can I find the most recent list of variables? I do not feel like comparing Tutu and BGT across almost 50k lines of code. Quote Link to comment
Kaeloree Posted March 12, 2012 Share Posted March 12, 2012 Download BG1NPC, you can find it in there. Quote Link to comment
jastey Posted March 12, 2012 Share Posted March 12, 2012 (edited) BG1NPC lib covers the Tutu/BGT variables. There is also tpas that cover most differences for BG/Tutu/BGT. Have a look here: I should probabyl upload this somewhere and give a link at some appropriate place. lib.zip Edited March 12, 2012 by jastey Quote Link to comment
Echon Posted March 12, 2012 Share Posted March 12, 2012 Cool. I will probably need that, too, although FotD will lose the compatibility with BG after this update. Quote Link to comment
plainab Posted March 12, 2012 Share Posted March 12, 2012 Cool. I will probably need that, too, although FotD will lose the compatibility with BG after this update. Its a sad day to see a mod, any mod, lose compatibility with the original game. Never played it tho. Keep a BG version available in the archives? Someday we'll decide the fixpack is done and then I can play with mods ^^ Quote Link to comment
Echon Posted March 12, 2012 Share Posted March 12, 2012 Its a sad day to see a mod, any mod, lose compatibility with the original game. Never played it tho. Keep a BG version available in the archives? Someday we'll decide the fixpack is done and then I can play with mods ^^ Older versions are not removed from PPG so you can manually change the download URL to whatever version you prefer. Quote Link to comment
Echon Posted March 20, 2012 Share Posted March 20, 2012 I have been looking at the contents of the lib files and I do not know what everything in there deals with. g3_bgt_cpmvars and g3_tutu_cpmvars seem to cover the basics, and the area variables in them are obvious (and explained in the tutorial anyway). What about the other files? Also, does this cover all the differences between the two platforms? SPLs, CREs and ITMs seem to be missing. Quote Link to comment
jastey Posted March 20, 2012 Share Posted March 20, 2012 Could be very well that there are things missing. The "rr_" files contain what I needed for BGQE, basically. For dialogue and script: e.g. if you put %UNSOLVED_JOURNAL% into the .d-file where BG1 needs "JOURNAL" and Tutu/BGT "UNSOLVED_JOURNAL" that's what it will be translated to. If you want to add it via "AddJournalEntry" you would write "AddJournalEntry(@0%QUEST%)" which translates to "AddJournalEntry(@0)" for BG1 and to "AddJournalEntry(@0,QUEST)" for Tutu/BGT, etc. Quote Link to comment
Echon Posted March 20, 2012 Share Posted March 20, 2012 FotD does not add or modify any quests, nor does it add any journal entries so at least I will not have to worry about that part. What I will need to compare are file names and I was wondering whether AREs are the only ones that differ. Quote Link to comment
jastey Posted March 20, 2012 Share Posted March 20, 2012 BGT has some other file names for BG1 items (the ones that are taken by BGII items), to prevent overwriting they are starting with "BG". There are other file name differences but someone with better knowledge would have to tell. Quote Link to comment
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